The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
Summary:
The addition of the test infrastructure is motivated by the regressions
caused by adding mode switching and transformation support.
A contributing factor to these regression is the fact that the DRM
platform does not have any tests. It is difficult to test this code as
it needs to work with hardware, thus we cannot use the real DRM library.
Instead we need to use mocking.
This change sets up some first basic tests with the help of a mockDrm
library. In order to better test the code as units the Drm classes are
slightly refactored. Most importantly the dependency to DrmBackend is
removed wherever possible and replaced by a simple int fd which is mostly
the only element used by the classes.
This first test introduces basic testing of a DrmObject. It is intended
to extend this to at least also test DrmPlane as a central piece of our
Drm platform plugin. This will also extend the tests of DrmObject.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8776
Introduces a new (optional) dependency: libdrm.
The DrmBackend currently supports finding the first connected output.
It can create shared memory buffers which are used by SceneQPainter to
do double buffered rendering.
There is still lots to do, the following things are not yet working:
* multiple outputs
* page flip
* OpenGL (through gbm)
* restoring mode setting to start value