Commit graph

18 commits

Author SHA1 Message Date
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Luboš Luňák
1d2c54edcc Support for proper effect reconfiguration instead of reloading them.
Fixes e.g. the global animation combo not taking effect.


svn path=/trunk/KDE/kdebase/workspace/; revision=866903
2008-10-02 09:27:32 +00:00
Luboš Luňák
4fc3d50790 Properly #ifdef OpenGL-only and XRender-only stuff.
svn path=/trunk/KDE/kdebase/workspace/; revision=817585
2008-06-06 11:07:15 +00:00
Luboš Luňák
a6e8d860a1 Make the ShowFps effect show the FPS as a number.
Patch by  Carlo Segato <brandon.ml@gmail.com>.
FEATURE: 155638


svn path=/trunk/KDE/kdebase/workspace/; revision=771282
2008-02-05 17:20:08 +00:00
Adriaan de Groot
214d575aa3 Qt3 -> Qt4 style includes.
qdrawutil.h doesn't seem to have a purely Qt4-style equivalent, so including the directory there disambiguates it from the Qt3 header.

svn path=/trunk/KDE/kdebase/workspace/; revision=770116
2008-02-02 20:54:19 +00:00
Luboš Luňák
01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Rivo Laks
05903e760e - Create a specific method to draw graphs.
- Draw a graph showing number of rendered pixels in addition to the fps graph.
  This is good for spotting redraw problems (such as animations which aren't stop and keep
  redrawing).

svn path=/trunk/KDE/kdebase/workspace/; revision=709097
2007-09-06 15:02:59 +00:00
Luboš Luňák
e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Luboš Luňák
d846a1e8a9 Use always float as the floating point type for compositing
(http://lists.kde.org/?l=kwin&m=118493073424327&w=2).


svn path=/trunk/KDE/kdebase/workspace/; revision=700026
2007-08-14 15:22:23 +00:00
Luboš Luňák
5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Luboš Luňák
f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák
2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Luboš Luňák
58fdb149a8 Convert ShowFps effect to plugins.
svn path=/branches/work/kwin_composite/; revision=652275
2007-04-10 15:38:36 +00:00
Luboš Luňák
e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Luboš Luňák
9dda6936a7 Ok, plugins will be GPL as well.
svn path=/branches/work/kwin_composite/; revision=636633
2007-02-23 16:32:15 +00:00
Luboš Luňák
00136f014f Configurable effects loading by Cedric Borgese.
svn path=/branches/work/kwin_composite/; revision=630276
2007-02-04 22:19:17 +00:00
Luboš Luňák
0e53720687 Finish the showfps effect, including adding some configuration
and making it work even with XRender. I think it shows that
making non-trivial effects for both OpenGL and XRender
would be a) quite possible b) quite pain.


svn path=/branches/work/kwin_composite/; revision=606271
2006-11-19 20:25:04 +00:00
Luboš Luňák
4efa523375 A simple attempt at a showfps effect. OpenGL-only, only lame graphs,
still many TODO's.


svn path=/branches/work/kwin_composite/; revision=605497
2006-11-16 22:46:14 +00:00