Switches to a shared pointer rather than a raw one. It would leak, which
in general is not a big problem but it would flood the output when
running tests with ASAN. Also it's the right thing to do.
The wayland backend changes the dpms mode when the enabled state of the
output changes. This creates problems when destroying all outputs on
shut down. The wayland backend calls InputRedirection's methods, but
InputRedirection is already destroyed by that time.
While the crash can be fixed by guarding input() in createDpmsFilter()
with an if statement, changing dpms mode in updateEnablement() doesn't
seem like a good idea because Output changes unrelated states (enabled !=
dpms mode), so let's get rid of it.
This targetOpacity is nowhere to be found. This is a relic of past
development. Currently code that needs to alter opacity based on drag
state does so externally by setting opacity on a delegate as a whole.
On wayland the code to keep windows on the current activity whilst the
window was broken was completely broken in porting. We only held the
block for the duration of the method even though the popup remained open
for longer.
On X11, when removing the window from the current activity it would not
update correctly and remain visible. The code path was as follows:
- the menu is shown an event loop is started
- we change the activities
- as we close the menu focus changes and workspace calls
UserActionsMenu::close this unsets m_window
- We then never call the blockActivityUpdates(false) at the end of
UserActionsMenu::show
This patch addresses both at once.
We get rid of the nested event loop as that was always evil. This means
slotWindowOperation no longer needs to be queued.
We perform cleanup of m_window and the activity blocker when the menu
closes which should be safer.
BUG: 456873
At the moment, a platform should provide two output lists - one that
lists all available outputs, and the other one that contains only
enabled outputs. In general, this amounts to some boilerplate code and
forces backends to be implemented in some certain way, which sometimes
is inconvenient, e.g. if an output is disabled or enabled, it will be
simpler if we only change Output::isEnabled(), otherwise we need to
start accounting for corner cases such as the order in which
Output::isEnabled() and Platform::enabledOutputs() are changed, etc.
This can be used to make our backends more multi-purpose. At the moment,
new outputs are enabled by default, but it makes sense to do otherwise.
For example, if an output is disabled by default, it would be possible
to delegate initial output configuration to layer above, to kwin.
In long term, the drm backend would need to scan connectors, create an
Output for every one of them, kwin sees new outputs and tries to apply
the initial output configuration, which includes the enabled status.
Since we don't have any means of getting notified by _NET_WM when a
windowType changes, and since KWin would handle that quite poorly, AND
since no one does that in real-world applications anyway, we might as
well mark those getters as CONSTANT, so that QML engine would stop
complaining about depending on non-NOTIFYable properties.
According to the specification, the window type should be decided before
a window gets mapped.
In X11 when a window is maximised if the client is unable to fufill the
space provided we centre align the window.
With the new floating point geometry behaviour of centreing changes.
Instead of a 1 pixel gap at the top, we get a 0.5 pixel gap either side.
When we get into the codepath to "fix" the window in `closeHeight` we
only move the top, giving us an invalid buffer size.
We don't really want to change the logic here; on xwayland with the
scaling opt-out path it's feasible for a floating sized logical size to
still be representable. This code rounds to the native unit after all
the logic has taken effect.
OutputMode provides a more robust way to refer to outputs. A mode can
have flags and things as such that are not taken into account with mode
+ refresh rate.
Code such as "screenRect.bottom() - windowGeo.bottom()" assumes that
both screenRect and windowGeo have the same type. At the moment, it's
not the case, screenRect has QRect type and windowGeo has QRectF type,
so the calculated offset will be off by one.
Instead of checking for properties needing a modeset, do atomic tests
with ALLOW_MODESET where it makes sense, and do a second atomic test
afterwards without ALLOW_MODESET to check if the modeset can be skipped.
This should ensure that KWin always does a modeset when it needs to do one,
and not do a modeset when it's not necessary. Doing this also allows
reducing the complexity of the drm backend a bit.
The DrmOutput synchronizes the enabled state with the active state,
which makes sense on one hand, but on the other hand, that's not good.
The drm backend makes a decision that should be ideally made by either
kscreen (turn on outputs before applying an output config), user, or
kwin itself.
This would also allow kwin to control the allocation of crtcs for
non-desktop outputs, which is a minor thing, but it might be useful in
the future.
It's important for tablet devices to be able to specify to which section
of the display we'll be fitting the tablet. This setting allows to
specify this by providing some options that will do so relative to the
output size.
CCBUG: 433045
This adds window filtering to the Overview effect. This satisfies both
Overview users' needs and the workflow of Windowview: When the user
starts typing, windows are filtered by default. If there is no matching
window, then the Milou UI is shown, including the option for opening a
new app is shown--the same one that currently gets shown when the user
starts typing. This leads to a very seamless experience, where the user
can type any app name and they will get it, no matter if it's already
opened or not.
infiniteRegion() is useful not only to effects but also other kwin
components, so move it to kwinglobals.h in order to make backends stop
depending on libkwineffects
This fixes the drm backend adding hotplugged gpus that belong to other
seats and makes the udev helper depend on less stuff from the layer
above backends.
The Session can be useful not only to the platform backend but also
input backends and for things such as vt switching, etc. Therefore it's
better to have the Application own the Session.
This is a too niche feature. It also doesn't have to be implemented in
the compositor. The kernel provides a way to overwrite the edid blob,
which is not specific to the running compositor.