Some Toplevel properties were redefined in the AbstractClient class to
allow property mutability.
Now, since both classes were merged, those properties can be defined
only once.
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
Quick tiling allows you tile a window so it covers one half or a quarter
of the screen. Electric border is basically interactive flavor of quick
tiling, i.e. it allows you to drag a window to the top screen edge to
maximize it.
Currently, it's confusing that tile geometry is computed based on the
electric border mode.
This change converts electricBorderMaximizeGeometry() in a helper that's
used to compute the tile geometry given the desired mode and output
containing the specified QPoint. With that, setQuickTileMode() won't
need to set electric border anymore, which makes tiling code more
comprehensible, but by not a lot unfortunately.
If the user wants to move a tiled window, but changes their mind and
tiles the window back to the previous position, the geometryRestore()
will be corrupted because initialMoveResizeGeometry() is the same as the
geometry of the window in the tiled mode.
This change fixes tracking of the geometry restore by precomputing the
geometry restore when starting interactive move. That way, if the window
is untiled and tiled again without release left pointer button, the
geometry restore will be set to the correct value in setQuickTileMode().
This change also adjusts the test suite so such a subtle case won't be
broken again without noticing it.
A good portion of geometry handling code was written during the X11
times. The main difference between X11 and Wayland is that kwin doesn't
know where a window will exactly be after resize() or moveResize().
In order to handle Wayland specifics, every window has a bounding
geometry that is being manipulated by move(), resize(), and moveResize().
The frameGeometry(), the clientGeometry(), and the bufferGeometry() are
not manipulated by move(), resize(), and moveResize() directly. Almost
everything that manipulates geometry should use moveResizeGeometry().
This creates a problem though, since the clientGeometry() will be
updated only after the client provides a new buffer, kwin has absolutely
no idea what the client geometry for a given move resize geometry will
be.
Another side of the coin is that decoration updates are performed
asynchronously on wayland, meaning that you cannot use border properties
for anything related to geometry handling and you should avoid using
borderLeft(), borderTop(), borderRight(), and borderBottom() in general.
clientGeometry(), bufferGeometry(), and border*() are good only if you
want to forward an event or render something. They can't be used for
manipulating the geometry.
Unfortunately, AbstractClient::checkWorkspacePosition() needs both,
which is a bit of a problem. To add more oil to the fire, contents
of a decorated window can be snapped to a screen edge. This goes against
the nature of geometry updates on wayland, where we try to indicate
the bounds of the frame geometry and avoid using client and buffer
geometries.
In order to make geometry handling more correct on wayland, this change
removes the ability to snap the contents of a decorated window to a
screen edge. This allows to avoid using the client geometry in
checkWorkspacePosition(), which is a very important function that ensures
the window is inside the workspace.
There is nothing wrong with snapping the frame rather than its contents
and that's what kwin used to do. It was changed with the removal of
"Display borders on maximized windows" option, the relevant commit
didn't provide any reasoning behind the change.
The gravity concept is a generic way to describe how a window must be
positioned during interactive resize. It works both when resizing the
window using a pointer or touch.
After recent refactor changes to improve resizing of xdg-toplevel
surfaces with an aspect ratio, the resize effect got really broken. The
resize effect has always been a problem child on wayland.
Unlike X11, geometry updates are performed asynchronously on Wayland.
It's not possible to have a smooth transition after finishing
interactive resize from the resized state to the normal state, geometry
will jump from last moveResizeGeometry() to the current frameGeometry()
and when the client repaints the window, the window size will jump back
to the move resize geometry size. There are no ways to fix that without
contradicting to how the effect is advertised to work, e.g. sending
configure events behind the back. Keeping the frame geometry out of sync
with the xdg_surface window geometry size is also not the option,
geometry updates are already too complex (due to being async).
Another wayland related issue with the resize effect is that the
compositor doesn't know about aspect ratio or any other size
constraints, except min and max size. The client can provide a smaller
buffer to account for various geometry constraints. It will be confusing
to have a mismatch between resize outline and the final real geometry.
Aspect ratio or other geometry constraints won't be exposed to the
compositor, it's a common decision of many wayland devs (including KDE).
To some extent, the wayland issues can be addressed by performing content
updates, with active feedback, the mismatch between outline and the
final geometry would become less severe, but it won't be any different
than resizing without the effect.
Given the wayland issues and in part maintenance costs, this change
drops the resize effect. Note that it can be still reimplemented without
kwin core changes, but it would still suffer from the aforementioned
issues.
BUG: 443434
On Wayland, the move resize geometry and the frame geometry are
completely out of sync.
This change synchronizes emitting of the clientStepUserMovedResized
signal to the move resize geometry changes.
It simplifies code of InternalClient and XdgSurfaceClient, and makes
adding support for other shell surface protocols easier as there's less
boilerplate stuff that you would need to take care of.
With internal clients and xdg-shell clients, geometry updates occur in
asynchronous fashion when interactively resizing the window.
As is, performInteractiveMoveResize() will call resize() if the move
resize geometry is different from the current frame geometry. This can
result in kwin sending excessive configure events.
With this change, kwin will send less configure events during
interactive resize.
It's not practical, regular users don't care about window geometry. One
could argue that it can be useful for creating window rules, but window
rules kcm pulls relevant properties from kwin.
If needed, one can reimplement this feature as a QtQuick script that creates
an overlay window positioned above the window that is being interactively
moved or resized.
KWin does not update activity status when setting `_KDE_NET_WM_ACTIVITIES`
to nullUuid outside of KWin, which causes "All Activities" not working
as expected for KWindowSystem.
`X11Client::activityList` is not kept in sync with
`AbstractClient::m_activityList`. Move `m_activityList` from private to
protected, and use it in `X11Client::readActivities`
BUG: 440496
They are used only by InternalClient. AbstractClient doesn't need to
handle the destruction of DecorationBridge because its lifetime matches
kwin's lifetime.
Currently, if a window switches between SSD and CSD, it is possible to
encounter a "corrupted" state where the server-side decoration is wrapped
around the window while it still has the client-side decoration.
The xdg-decoration protocol fixes this problem by saying that decoration
updates are bound to xdg_surface configure events.
At the moment, kwin sort of applies decoration updates immediately. With
this change, decoration updates will be done according to the spec.
If the compositor wants to create a decoration, it will send a configure
event and apply the decoration when the configure event is acked by the
client. In order to send the configure event with a good window geometry
size, kwin will create the decoration to query the border size but not
assign it to the client yet. As is, KDecoration api doesn't make
querying the border size ahead of time easy. The decoration plugin can
assign arbitrary border sizes to windows as it pleases it. We could change
that, but it effectively means starting KDecoration3 and setting existing
window deco ecosystem around kwin on fire the second time, that's off the
table.
If the compositor wants to remove the decoration, it will send a
configure event. When the configure event is acked and the surface is
committed, the window decoration will be destroyed.
Sync'ing decoration updates to configure events ensures that we cannot
end up with having both client-side and server-side decoration. It also
helps us to fix a bunch of geometry related issues caused by creating
and destroying the decoration without any surface buffer attached yet.
BUG: 445259
This simplifies focus related logic a bit. Instead of differentiating
between wayland and internal window focus, simply maintain window focus
that works both with regular wayland windows as well as the ones created
by kwin.
KWin handles several types of pointing input devices, e.g. mice,
tablets, etc.
As is, enterEvent and leaveEvent are very ambiguous. This change
prepends "pointer" to those methods to make it explicit that they handle
pointer enter/leave events.
Currently, adjustedSize() does two things - it computes and constrains
the natural size of the window.
In many places where adjustedSize() is used, the natural size doesn't
need to be constrained and in some it's actually undesired because
AbstractClient::constrainClientSize() doesn't allow the client size to
be 0x0, which can happen when dealing with a client that has no buffer
committed yet.
This change replaces adjustedSize() with implicitSize(), which simply
calculates the natural frame size based on the current client size.
If the frame size needs to be constrained, for example during
interactive move-resize, use constrainFrameSize() or if you need to
constrain the client size - constrainClientSize().
Port the RuleSettings and KCM to store and use a list of virtual desktop
UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.
On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.
The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
With the new virtual desktop model, we have an issue where the old
code that uses desktop() needs to be ported to desktops().
However, using no desktop() is better as we don't need to deal with
cases where a window can be on several desktops, which can be annoying
sometimes.
This change removes the desktop arg in electricBorderMaximizeGeometry()
and ports it to a Workspace::clientArea() overload that requires no
desktop.
Under the hood, Workspace::clientArea() still uses desktop(), but it
could also use a different strategy to compute the client area if the
window is on several virtual desktops, e.g. intersect client area on
every virtual desktop.
With the new virtual desktops model, a window can be on several virtual
desktops. Currently, scripts have no any way to get the list of desktops
the window is on. This change addresses that.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
The main idea behind _NET_WM_FRAME_OVERLAP is to extend the borders of
the server-side decoration so the application can draw on top of it. It
was inspired by similar feature in Windows.
However, _NET_WM_FRAME_OVERLAP is basically unused. Neither GTK nor Qt
support it and I have never seen any application that uses it.
At the moment, kwin is the only compositing window manager that supports
_NET_WM_FRAME_OVERLAP. Neither mutter nor compiz nor compton and so on
support it.
Since _NET_WM_FRAME_OVERLAP is practically unused, there's no point for
keeping supporting it.
This change shouldn't affect any existing app as _NET_WM_FRAME_OVERLAP
atom is not listed in _NET_SUPPORTED.
AbstractClient::doPerformInteractiveMoveResize() is only used by the
X11Client to reset a boolean flag when the client doesn't support sync
counters.
X11Client can call performInteractiveMoveResize() only in two cases: the
sync request timer expires or the client increments the sync counter.
This change removes the AbstractClient::doPerformInteractiveMoveResize()
function and adds a function to handle the case where the sync timer
expires explicitly. This removes a virtual function in the AbstractClient
and makes code more readable.
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.
At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.
It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.
This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.
With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().
To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.
It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().
The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.
Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
With the client-side decoration changes, kwin will properly determine
whether the window needs to be configured even if the frame geometry has
not changed.
This change slightly changes the semantics of the setFrameGeometry()
method. Prior to this, it was possible to force a geometry, i.e. block
other geometry updates, however such a behavior is counter-intuitive and
it exponentially increases the complexity of code.
As far as I know, the force flag was needed to propagate geometry
changes if the frame geometry doesn't change, but the client geometry
does. With the client-side decoration changes, the force flag is not
needed, as kwin now takes into account the client geometry and the frame
geometry when determining whether to send a configure event.
Currently, the fullscreen state is update synchronously, but it needs to
be done in asynchronous fashion.
This change removes some tests as they don't add any value, testFullscreen()
covers them all.
screen() only gets updated after AbstractClient::sendToScreen if invoked
by a shortcut or menu (as opposed to moveresize), so we can't use it in
AbstractClient::updateGeometryRestoresForFullscreen as it points to the
old screen.
Currently, dealing with sub-surfaces is very difficult due to the scene
design being heavily influenced by X11 requirements.
The goal of this change is to re-work scene abstractions to make improving
the wayland support easier.
The Item class is based on the QQuickItem class. My hope is that one day
we will be able to transition to QtQuick for painting scene, but in
meanwhile it makes more sense to have a minimalistic internal item class.
The WindowItem class represents a window. The SurfaceItem class represents
the contents of either an X11, or a Wayland, or an internal surface. The
DecorationItem and the ShadowItem class represent the server-side deco and
drop-shadow, respectively.
At the moment, the SurfaceItem is bound to the scene window, but the long
term plan is to break that connection so we could re-use the SurfaceItem
for things such as software cursors and drag-and-drop additional icons.
One of the responsibilities of the Item is to schedule repaints as needed.
Ideally, there shouldn't be any addRepaint() calls in the core code. The
Item class schedules repaints on geometry updates. In the future, it also
has to request an update if its opacity or visibility changes.