Due to being a compositor, kwin has to conform to some certain
interfaces. It means a lot of virtual functions and function tables to
integrate with C APIs. Naturally, we not always want to use every
argument in such functions.
Since we get -Wunused-parameter from -Wall, we have to plumb those
unused arguments in order to suppress compiler warnings at the moment.
However, I don't think that extra work is worth it. We cannot change or
alter prototypes in any way to fix the warning the desired way. Q_UNUSED
and similar macros are not good indicators of whether an argument is
used too, we tend to overlook putting or removing those macros. I've
also noticed that Q_UNUSED are not used to guide us with the removal no
longer needed parameters.
Therefore, I think it's worth adding -Wno-unused-parameter compiler
option to stop the compiler producing warnings about unused parameters.
It changes nothing except that we don't need to put Q_UNUSED anymore,
which can be really cumbersome sometimes. Note that it doesn't affect
unused variables, you'll still get a -Wunused-variable compiler warning
if a variable is unused.
testDbusInterface fails with Qt 6 build because QCOMPARE detects the
type difference between QString and QByteArray.
Since these properties being byte arrays has caused reasonable amount of
discomfort, let's make them QStrings. It will fix the test and make some
scripted effect code more cleaner.
Window rules code can call maximize(requestedMaximizeMode()), in which
case the Window will emit clientMaximizedStateAboutToChange but the
maximize mode may not actually change.
This change moves the emission of of the clientMaximizedStateAboutToChange
signal to Window::changeMaximize(). The reason for doing so is that
window rules have the final decision what the maximize mode will be.
CCBUG: 459301
This enables again the crossfade between the old window picture and the new one in the maximize and morphingpopup effects.
It does that with the OffScreenEffect redirect() feature.
BUG:439689
BUG:435423
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
Other policy enums are declared in options.h so let's do the same for
placement policy. Besides consistency, another advantage of moving the
enum in kwin namespace is that the enum could be forward declared.
When the output layout changes, it's possible that the bottom panel
will float in the middle of the screen, e.g. left edge of the panel
touches the left screen edge while top and bottom panel edges touch no
screen edge.
In that case, XdgToplevelWindow::strutRect() will erroneously indicate
that the left strut rect is valid, while it's not.
Since the strut area is garbage, Window::checkWorkspacePosition() may
incorrectly move and resize windows during output layout change.
The proposed heuristic will fail with square panels, but those are rare
and the only way to detect the correct strut area would be to use the
layer shell protocol.
The Window::moveResizeOutput() property is used to track the output
where the window is expected to land after the move or resize operation
completes.
This can be used to decouple the current output from the next output,
which allows us to send better xdg_toplevel.configure_bounds events or
make windows stick to outputs while keeping Window::output() in sync
with the current output layout.
Window::handleInteractiveMoveResize() calls setMoveResizeGeometry(),
which breaks in a way the encapsulation.
This change refactors geometry handling in handleInteractiveMoveResize()
so the next geometry is computed in a temporary variable and the move
resize geometry is updated either using move() or
doInteractiveResizeSync().
This change adjusts the window management abstractions in kwin for the
drm backend providing more than just "desktop" outputs.
Besides that, it has other potential benefits - for example, the
Workspace could start managing allocation of the placeholder output by
itself, thus leading to some simplifications in the drm backend. Another
is that it lets us move wayland code from the drm backend.
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.
We already have all input being floating point, this doubles down on it
for all remaining geometry.
- Outputs remain integer to ensure that any screen on the right remains
aligned.
- Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
(QRectF::toAdjustedRect().
- Decoration is untouched for now
- Rules are integer in the config, but floating in the adjusting/API
This should also be fine.
At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr) / dpr` though right now things
mostly work.
This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.
Parts to watch out in the port are:
QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
QRectF(QPoint, QPoint) behaves differently for the same reason
QRectF::center too
In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier
We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
AppletPopup window type should accept focus, behaving like other window types like
Dock. At the moment it is instead behaving like notification, which seems wrong.
This should also fix a failing unit test.
AppletPopup's are typically supposed to be attached to the panel and
should remain visible when the virtual desktop is changed. If the
AppletPopup is pinned and the virtual desktop is changed, without
this patch, the window does not remain attached to the panel. This is
how AppletPopup was supposed to work even according to the unit test
which currently fails.