Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
Several of the subclasses are already derived from QObject.
The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7669
Summary:
So far the Platform performed a deep query into the AbstractEglBackend
to get information such as EGLContext, EGLConfig, EGLSurface. This
change adjusts this so that the AbstractEGLPlatform forwards it directly
whenever it gets informed about one following the approach already used
for EGLDisplay. This simplifies the code a lot and allows to remove the
dependency on the actual scene backend from the Platform (in order to
split out the SceneOpenGL into a plugin).
Test Plan:
Run nested kwin_wayland, triggered Outline which requires all
those methods.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7698
Summary:
It's not needed inside libkwinglutils. The only required usage is from
abstract_egl_backend.h where the include is moved to.
This removes an fixx11h.h from a kwin lib.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3447
Summary:
So far SharingPlatformContext was only used if the OpenGL context
supports EGL_KHR_surfaceless_context. If not supported, KWin tried to
create a context through the Wayland API. Unfortunately on hwcomposer
platform this results in a crash as libhybris only supports the init
of EGLDisplay for one native platform.
This change tries to also use the SharingPlatformContext if there is
an OpenGL context in general. It reuses the native EGLSurface created
for the compositing scene and makes its own OpenGL context current on
that surface, too. As KWin creates an FBO, it never renders to it, so
it shouldn't matter at all.
In order to prevent EGL_BAD_MATCH errors when making Qt's OpenGL context
current also the EGLConfig from the scene is used to create the context.
Test Plan: Tested on Nexus5 with qtvirtualkeyboard in KWin
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2231
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.
On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.
This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.
Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.
Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2202
Summary:
To use eglCreateImageKhr for an X11 pixmap we need an EGLDisplay created
for the same XDisplay as the X11 pixmap. This means if we created an
EGLDisplay for a GBM device, we are not allowed to load a texture from
the X11 pixmap and can result in a crash in the driver.
Similar in the nested X11 setup the EGLDisplay is created for the
rendering window, but the X11 pixmaps are from the Xwayland server KWin
started. They don't belong to the same windowing system.
This change addresses this problem by moving the loading of X11 pixmaps
from AbstractEglTexture to EglTexture of the EglOnX11Backend. Thus for
any usage on a non X11 platform we cannot hit the code path any more.
In addition the nested X11 platform can indicate that it doesn't support
it and thus also doesn't go through the code path.
Test Plan: Tested standalone and nested X11 platform
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D1857
As we don't have GLPLatform before the backend is fully created
the AbstractEglBackend has a new method isOpenGLES() -> bool
which determines based on QOpenGLContext::openGLModuleType().
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.
The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
For each DrmOutput a gbm_surface and EglSurface is created. When
rendering per screen the context is made current on each of the
surfaces.
Note: viewport handling needs to be improved by e.g. passing through
the scene to restore to correct viewport after dropping an FBO.
Furthermore it seems like buffer age is not working correctly in this
setup (not overly surprising).
Dynamic changes are not yet supported.
There's quite some overlap and duplicated code. This AbstractEglBackend
tries to merge the two backends a little bit again.
This also introduces an AbstractEglTexture which supports both X11 and
Wayland "pixmaps" so that EglOnXBackend can support Wayland buffers.