Commit graph

20 commits

Author SHA1 Message Date
Martin Gräßlin
c5bebcd809 Port Magnifier Effect to XCB
First XRender effect which gets ported over. Therefore required bits are
added to CMakeLists.txt.

Port to xcb is luckily rather straight forward. Though the QPixmap usage
needs to be replaced by xcb_pixmap_t together with a XRenderPicture.
2013-02-04 08:33:24 +01:00
Martin Gräßlin
c2a4f81927 Introduce a helper class to automatically push/pop Shaders
The ShaderBinder class can be used for the case that a block of code
should be executed with a given Shader being bound. This is useful for
all the cases where there is a if-block for OpenGL2 execution with a
Shader being pushed in the first line to the ShaderManager and popped in
the last line of the block. With the helper this can be simplified to:

ShaderBinder binder(myCustomShader);

or

ShaderBinder binder(ShaderManager::GenericShader);

The ctor of ShaderBinder pushes the given Shader to the stack and once
the helper goes out of scope it will be popped again from the stack.

In addition the helper can take care of OpenGL 1 compositing, that is it
just does nothing. So it can also be used where there is a shared OpenGL1
and OpenGL2 code path where the Shader should only be pushed in OpenGL2.
This basically removes all the checks for the compositing type before
pushing/popping a Shader to the stack.

REVIEW: 106521
2012-09-29 15:33:57 +02:00
Martin Gräßlin
f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin
6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Alexander Jones
696ea9f4d3 Use KConfigXT in Magnifier Effect
REVIEW: 106442
2012-09-19 12:05:21 +02:00
Martin Gräßlin
b40f27f54c Fix compilation of magnifier effect without XRender 2012-05-26 09:05:05 +02:00
Ghislain MARY
8ebba542b0 Save and restore zoom value for desktop zoom and magnifier effects
REVIEW: 104597
BUG: 189956
FIXED-IN: 4.9.0
2012-05-03 16:38:56 +02:00
Thomas Lübking
f62bb93185 xrender support for magnifier
REVIEW: 104201
2012-03-13 21:38:55 +01:00
Philipp Knechtges
ef9aeafe0d kwin: Optimizing Blur Part II
This patch adds an optional texture cache to the blur effect such that damaged windows in
front of the blurred region dont trigger a repaint of the whole blurred region which pretty
often results in a avalanche repaint of nearly the whole screen.

REVIEW: 101977
2011-09-18 02:01:31 +02:00
Martin Gräßlin
4ed28ed2b0 Fix crash when ending magnifier effect
How did I test that?...
2011-09-07 09:31:31 +02:00
Martin Gräßlin
fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Martin Gräßlin
b5279af212 Bring back the magnifier effect
Effect uses framebuffer blit to copy the zoomed are in a scaled
way into an offscreen texture and render the texture after the
rendering. This means instead of two rendering passes we now need
only one pass, but require the blit extension.
2011-08-20 10:58:43 +02:00
Martin Gräßlin
482ba893d5 Magnifier requires OpenGL 2011-06-26 18:51:08 +02:00
Martin Gräßlin
39ab2cf29e MouseChanged becomes a signal 2011-03-12 14:37:30 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
75e926a6d7 Here comes the ported Magnifier 2011-01-30 14:12:05 +01:00
Martin Gräßlin
7b2f79428a Mouse polling was deactivated wrongly in all zooming effects.
BUG: 183983

svn path=/trunk/KDE/kdebase/workspace/; revision=960048
2009-04-27 20:20:05 +00:00
Martin Gräßlin
8f19fcd767 Put OpenGL commands in magnifier in #ifdef KWIN_HAVE_OPENGL_COMPOSITING and effects->compositingType() == KWin::OpenGLCompositing.
svn path=/trunk/KDE/kdebase/workspace/; revision=960004
2009-04-27 18:34:05 +00:00
Martin Gräßlin
1b728c3337 Trigger a full repaint when mouse moves in magnifier effect. This is a slight overhead but fast mouse movements caused artefacts as some change events were lost.
BUG: 187658

svn path=/trunk/KDE/kdebase/workspace/; revision=959982
2009-04-27 17:36:20 +00:00
Lucas Murray
846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00
Renamed from effects/magnifier.cpp (Browse further)