The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.
In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.
Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.
BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459