change, repaint just triggers repaint of the area (without e.g. the texture updating for OpenGL). addDamage() -> addRepaint() CCMAIL: kwin@kde.org svn path=/branches/work/kwin_composite/; revision=632866
svn path=/branches/work/kwin_composite/; revision=630276
svn path=/branches/work/kwin_composite/; revision=600157