If we get a compositingToggled because the Compositor is going down we
don't need to recreate the Renderer as KWin as a whole is going down.
Thus we disconnect the compositingToggled connection when the Compositor
is about to be destroyed.
Summary:
The delay to next cycle dance is needed for Aurorae. Maximizing a
window can result in the decoration being destroyed, in which case
QtQuick can trigger a crash.
A test case is added to simulate the situation and ensure that maximize
still works also after the change.
BUG: 362772
FIXED-IN: 5.6.5
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1586
Adapt to API changes introduced by b62e8888cd39301e00ad98dfe791fa66676408fb.
It adds DecoratedClient::color(group, role) for getting colors that are
not included in QPalette. Breeze used to read these colors from
kdeglobals, breaking per window color schemes. KWin now handles reading
these colors along with QPalette loading with DecorationPalette.
REVIEW: 122883
Uses the QuickTileMode of the Client to indicate which borders to
remove. This could be extended to be in general when a window borders
the screen edge and not just for quick tile mode.
So far the DecorationRenderer got destroyed and recreated after
the signal compositing toggled was emitted. But that's too late for
e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy
directly in setup/finish compositing. The new renderer will still be
created after the compositing toggled is emitted - we don't want to
have it recreated for the still active compositer type.
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.
The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.
Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.
Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.