Commit graph

70 commits

Author SHA1 Message Date
Martin Gräßlin
15757e953a TabBox uses signals to notify the effects
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.
2011-03-06 12:15:16 +01:00
Martin Gräßlin
0827c2903b Use GLPlatform to decide whether shaders are supported
Dropping the static methods from GLShader and use supports()
where it was used before.
2011-02-19 11:08:43 +01:00
Fredrik Höglund
af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Martin Gräßlin
0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin
d9fb2bd789 Cylinder and Sphere ported to new rendering stack 2011-01-30 14:12:06 +01:00
Martin Gräßlin
2e0385101a Less ifdef in paintWindow. CleanerCode++
Using the QMatrix4x4 allows to make everything runtime dependent
and not a compile time switch.
2011-01-30 14:12:04 +01:00
Martin Gräßlin
802dd6b5fe Cache the matrix for cube cap mirroring 2011-01-30 14:12:04 +01:00
Martin Gräßlin
fe614119e5 Reflected cube uses QMatrix4x4 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8c4db8f734 Say goodbye to Display Lists in cube.
Rotation is now only handled by the QMatrix4x4 m_rotationMatrix,
so no more need for display lists. Resulting in a cleaner code without
differences between OpenGL 1.x and 2.x/GLES.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
6b88cdf36a Cube uses new high-level push/pop/multiply for caps.
For OpenGL 1.x cube caps are now rendered using the capMatrix
instead of using glTranslate/glRotate et al. One source base to
rule all GL versions.
2011-01-30 14:12:03 +01:00
Martin Gräßlin
db7a072c2b Blending is also useful in legacy mode... 2011-01-30 14:12:03 +01:00
Martin Gräßlin
8d196da880 Render empty areas in multiscreen with VBO. 2011-01-30 14:12:03 +01:00
Martin Gräßlin
7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin
990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
7ca5d4dc6b Fade in/out cube caps during start/stop animation. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
ef7fd87d65 Mirror bottom cube cap in shader. 2011-01-30 14:12:02 +01:00
Martin Gräßlin
75a1ee7aa8 CubeCaps back in GLES mode.
This includes quite some refactoring. For the cube cap a VBO is used
instead of glLists and all the required transformations are moved into
paintCap() which makes paintScreen more clean.
Currently the mirroring of bottom texture is still missing and cylinder
and sphere caps are not yet ported to using VBO.
I wouldn't be surprised if it is broken for legacy GL atm.
2011-01-30 14:12:02 +01:00
Martin Gräßlin
e5b6baeda9 Reflection plane in cube effect and GLSL 2011-01-30 14:12:02 +01:00
Martin Gräßlin
82b8faadab Welcome back Cube effect
Currently working:
* cube slide
* basic cube
* rotations
* reflections

Not working:
* Cube Inside effects
* Reflection plane (needs to be done in a shader)
* cube caps
* sphere/cylinder
* filled in areas in multi desktop
2011-01-30 14:12:01 +01:00
Luboš Luňák
d467d26530 Do not introduce such generic indentifiers like None or Styled
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com


svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
2010-09-01 14:15:06 +00:00
Martin Gräßlin
e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin
782d08e0b0 Don't hover sticky windows as that cannot work.
BUG: 203086

svn path=/trunk/KDE/kdebase/workspace/; revision=1105593
2010-03-20 17:54:04 +00:00
Martin Gräßlin
d2e9e039bd It helps to trigger a repaint if the cube should rotate.
BUG: 208520

svn path=/trunk/KDE/kdebase/workspace/; revision=1042447
2009-10-29 20:21:09 +00:00
Martin Gräßlin
10f0a1c3af Only use cube in static desktop list. Doesn't make sense in random order.
CCBUG: 208520

svn path=/trunk/KDE/kdebase/workspace/; revision=1042389
2009-10-29 18:12:10 +00:00
Martin Gräßlin
1ae6878e76 Providing a way to render something inside the cube. Added as an example the glxgears to the test effects.
svn path=/trunk/KDE/kdebase/workspace/; revision=1038868
2009-10-22 07:06:44 +00:00
Lucas Murray
20f1a79d04 Less warnings please.
svn path=/trunk/KDE/kdebase/workspace/; revision=1031490
2009-10-05 09:47:13 +00:00
Martin Gräßlin
1e1cf86dc7 Initialize a variable, which could be read before it has been written to in a very, very unlikely case, with a useful value.
CCBUG: 196025

svn path=/trunk/KDE/kdebase/workspace/; revision=1004621
2009-07-30 16:01:25 +00:00
Martin Gräßlin
102b3c791b EffectFrame should be freed at end of cube animation, not at start of stop animation.
svn path=/trunk/KDE/kdebase/workspace/; revision=1003585
2009-07-28 12:20:19 +00:00
Martin Gräßlin
af108ed88f Remove default shortcuts for cylinder and sphere. The effect isn't enabled by default and cylinder and sphere are not so important that it qualifies for a default shortcut.
svn path=/trunk/KDE/kdebase/workspace/; revision=1001760
2009-07-24 07:45:49 +00:00
Martin Gräßlin
d5c7fa7957 When zooming we have to recompile the rotation GlList as zoom factor is required to calculate the rotation.
svn path=/trunk/KDE/kdebase/workspace/; revision=971915
2009-05-23 17:18:20 +00:00
Martin Gräßlin
a3a35f92bb Mirror the bottom cube cap in y direction. That makes cube a little bit more realistic.
svn path=/trunk/KDE/kdebase/workspace/; revision=971753
2009-05-23 12:40:04 +00:00
Martin Gräßlin
20a7f2079c Use OpenGL to modify the cube cap instead of manipulating the pixels of the source QImage. Don't know why I did it that way.
The cap color is used as a background for tranclucent pixels and opacity is set to cube opacity. Changed to clamp to border and using cap color as border color.

svn path=/trunk/KDE/kdebase/workspace/; revision=962425
2009-05-02 13:37:59 +00:00
Martin Gräßlin
37f48027f2 New cube reflection which moves reflection down to touch the cube in its lowest point. Thanks to Michal Srb for the patch. It' really great.
There are two small todos: when mixing manual (mouse) rotation with cursor key rotation or zooming the reflection becomes wrong.
FEATURE: 178611

svn path=/trunk/KDE/kdebase/workspace/; revision=962205
2009-05-01 18:23:53 +00:00
Martin Gräßlin
144f578a5d Cylinder and Sphere use new setting of texture width and height. For that renaming windowWidth and windowHeight to textureWidth/Height. So finally the new argb decos work with cylinder and sphere.
svn path=/trunk/KDE/kdebase/workspace/; revision=959842
2009-04-27 11:35:35 +00:00
Martin Gräßlin
3e56e98281 Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
Albert Astals Cid
e74249083f const & for foreach 'iterators'
svn path=/trunk/KDE/kdebase/workspace/; revision=952187
2009-04-11 11:11:50 +00:00
Martin Gräßlin
69b8e33fce Check for the global shortcut in the effects so that the shortcut actually toggles the effect. This is a workaround needed because the keyboard grab disables the global shortcut.
FEATURE: 156155

svn path=/trunk/KDE/kdebase/workspace/; revision=946787
2009-03-30 11:27:57 +00:00
Martin Gräßlin
92484573f2 Effects can be activated at more than one electric border.
FEATURE: 180548

svn path=/trunk/KDE/kdebase/workspace/; revision=946404
2009-03-29 12:57:20 +00:00
Martin Gräßlin
f232a830aa Don't use the gl lists when a new window is added. This prevents the added window becoming black.
svn path=/trunk/KDE/kdebase/workspace/; revision=941274
2009-03-19 10:22:04 +00:00
Martin Gräßlin
141f166c56 No need to use different client area options in cube for one or multi screen setups any more. FullArea suits both now.
svn path=/trunk/KDE/kdebase/workspace/; revision=940985
2009-03-18 15:22:42 +00:00
Martin Gräßlin
7fc3bbf39d Drop the multi screen mode where the cube is scaled on one screen. So there is only the span cube on all screens option. The mode is dropped for the following reasons:
* it looks strange
 * it changes the projection matrix which makes the code ugly
 * it never worked with cylinder or sphere
 * it was broken in trunk anyway

svn path=/trunk/KDE/kdebase/workspace/; revision=940977
2009-03-18 15:01:21 +00:00
Martin Gräßlin
666a2224f4 Center desktop name box on active screen instead of the center of whole area. So the desktop name is always visible in multi screen setups and only shown on one screen.
svn path=/trunk/KDE/kdebase/workspace/; revision=940812
2009-03-18 10:45:46 +00:00
Martin Gräßlin
c016f07738 Use bigger quads for desktops in the rear, so that less vertices have to be processed by cylinder and sphere shader. That should improve the performance without influencing the visual appearance.
svn path=/trunk/KDE/kdebase/workspace/; revision=930495
2009-02-23 17:03:27 +00:00
Martin Gräßlin
752489aac5 Windows can't overlap desktop edges in cylinder or sphere mode. It results either in incorrect painting or in GL errors.
svn path=/trunk/KDE/kdebase/workspace/; revision=930083
2009-02-22 17:11:47 +00:00
Martin Gräßlin
b428fb46a0 Cube keeps rotating when mouse is at left or right screen edge.
BUG: 182454

svn path=/trunk/KDE/kdebase/workspace/; revision=930054
2009-02-22 15:57:26 +00:00
Lucas Murray
1e91a66fd2 Added support for unstyled and frameless EffectFrames. Converted all
effects that display text or boxes to use the class. Minor speed
increase in XRender mode for those effects and a massive increase in
OpenGL mode (Double framerate in present windows in my case).

svn path=/trunk/KDE/kdebase/workspace/; revision=929951
2009-02-22 13:04:16 +00:00
Martin Gräßlin
a6d8bb41bb Reactivating the use of a gl list for painting the cube. The cube is painted once without using the gl list. By that the problem of black windows on other desktops should be solved. If the black window problem appears again the patch will be reverted.
CCBUG: 183905

svn path=/trunk/KDE/kdebase/workspace/; revision=929840
2009-02-22 11:27:08 +00:00
Martin Gräßlin
eae6279ca9 Fill empty areas in multi screen setups in cylinder and sphere as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Lucas Murray
e03748fba7 Added EffectFrame, a helper class that creates, manages and caches a
Plasma frame object. There are two ways to use this class: The first is
in "static" mode which gives the frame a set geometry and will not
change, the second is an automatic mode that creates the smallest
possible frame around the specified contents. Contents can either be
normal text and/or a QPixmap, useful for displaying the caption and icon
of the currently highlighed window.
Known bugs:
 - Does not detect Plasma theme changes, known to be in the Plasma
   library.
 - Slight graphical glitches, known to be in Qt 4.5.0 RC1.
Untested:
 - What happens when there is no Plasma theme installed.

svn path=/trunk/KDE/kdebase/workspace/; revision=929324
2009-02-21 04:53:13 +00:00
Martin Gräßlin
445f021b06 Fix commit which broke shadows.
svn path=/trunk/KDE/kdebase/workspace/; revision=928975
2009-02-20 13:48:23 +00:00