Commit graph

155 commits

Author SHA1 Message Date
Martin Gräßlin
3125333f76 Fix logout effect including port to OpenGL 2
The logout effect was rather broken. First of all it was
excluded from build if OpenGL ES is present at build time. The
reason for this is that the effect did not work with GLES.

In order to fix that the vignetting is ported over to OpenGL 2
by using a dedicated shader. As well the lod based blur is
added through a dedicated shader and uses framebuffer blit to
get the current rendered buffer before rendering the logout
window into a texture.

Last but not least the isActive method was broken and is fixed
by checking whether the logout window is around.

BUG: 303096
FIXED-IN: 4.9.0
REVIEW: 105459
2012-07-09 21:02:57 +02:00
Martin Gräßlin
f3443a6b07 Add CMake variable to rename kwin binaries
A CMake variable is used to specify the name of the binary.
By default this is "kwin" but building for PA changes the
name to "kwinactive". The variable adjusts all names, e.g.
kwinnvidiahack becomes kwinactivenvidiahack.

The remaining usage of kwinrc in core and libs is replaced
by a cmakedefine for the configuration name and all data
installations are moved to the defined name. Dynamic loading
for scripts & co is adjusted for loading based on defined name.

This change allows the side-by-side installation of both kwin
for desktop and kwin for Plasma Desktop without the known
issues like conflicts in config files or missing build options
if kwin desktop is used for Plasma Active.

Likewise the KCMs are not adjusted as they are not intended to
be used for kwinactive.

REVIEW: 104299
BUG: 296084
FIXED-IN: 4.9.0
CCMAIL: active@kde.org
2012-05-10 10:25:15 +02:00
Michael Palimaka
c04fca92f9 Fix KWin build failure when OpenGL is disabled and OpenGLES is enabled.
Some old restructuring caused -DKWIN_HAVE_OPENGLES to no longer be
passed to the compiler, causing OpenGL-specific code to be built
while the libraries to link it were not available.

REVIEW: 104558
2012-04-15 05:12:41 +10:00
Martin Gräßlin
ab0daa1701 FadeDesktop effect ported to JavaScript 2012-03-12 21:37:42 +01:00
Martin Gräßlin
f8c0616574 Fade effect goes JavaScript
Our first effect written in JavaScript to replace an existing C++
effect. Fade effect has been chosen as it has shown to be problematic
in the past and would have needed a migration to AnimationEffect anyway.
2012-03-12 21:37:42 +01:00
Martin Gräßlin
1ed900552b Remove test effects
Most effects would not compile anymopre as they are not adjusted
to changes in the effect system (e.g. change to slots).

Also we have enough proper effects to no longer need some demo or
howto effects.

REVIEW: 103744
2012-01-27 08:20:01 +01:00
Philipp Knechtges
0740a01c6a kwin: fix kcm_kwin4_effect_builtins build
Add the missing definition of KWIN_HAVE_OPENGL, which has been a part of kwinconfig.h before.
2011-09-04 18:36:04 +02:00
Martin Gräßlin
b5279af212 Bring back the magnifier effect
Effect uses framebuffer blit to copy the zoomed are in a scaled
way into an offscreen texture and render the texture after the
rendering. This means instead of two rendering passes we now need
only one pass, but require the blit extension.
2011-08-20 10:58:43 +02:00
Martin Gräßlin
623db51c9b Remove unused files 2011-08-13 18:34:24 +02:00
Martin Gräßlin
987bc837d9 Remove define KWIN_HAVE_OPENGL_COMPOSITING
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
2011-08-13 16:46:43 +02:00
Martin Gräßlin
df75644817 Fix compilation with OpenGL ES and without OpenGL
If we have OpenGL ES but not OpenGL the KWIN_HAVE_OPENGL is set
causing the first compile pass to fail as it tries to build
against OpenGL. As a solution the first pass links against
OpenGL ES if OpenGL is not found.

This means both kwin and kwin_gles are built against GLES.
2011-08-03 16:39:36 +02:00
Martin Gräßlin
1f89dcf25d All effects need to link X11
The Plasma Active build of kwin was broken because of that.
We really should get the effects X free...
2011-08-02 19:44:35 +02:00
Martin Gräßlin
68bba98e5f Remove duplicated xfixes include 2011-07-27 18:34:32 +02:00
Martin Gräßlin
997634c813 Remove a not working include directory
The kwin/lib directory does not exist for one
release cycle now.
2011-07-27 18:34:32 +02:00
Martin Gräßlin
92d32de087 Effects do not need kephal 2011-07-27 18:34:32 +02:00
Martin Gräßlin
808c29109a Build effects twice - once with GL, once with GLES 2011-07-27 18:34:31 +02:00
Martin Gräßlin
e6b5a428ea Disable build of MagnifierEffect
Magnifier is broken without PaintClipper.
Needs a better implementation, see:
http://lists.kde.org/?l=kwin&m=130972453005390&w=2
2011-07-05 20:22:44 +02:00
Martin Gräßlin
55bcd2ed10 Add new build option KWIN_MOBILE_EFFECTS
The new build option restricts the building of effects to those
useable for Plasma Active:
* blur
* dialogparent
* fade
* login
* outline
* presentwindows
* slidingpopups
* taskbarthumbnails
* screenshot

Additionally all effect KCMs are excluded from building in the
assumption that when building with this option, KWIN_BUILD_KCMS
is turned off.
CCMAIL: sebas@kde.org
2011-05-10 18:28:53 +02:00
Martin Gräßlin
915d28d797 Outline effect to replace rendering of the outline
It just uses the selection of the EffectFrame for the outline.
FEATURE: 247316
FIXED-IN: 4.7.0
2011-04-28 13:49:23 +02:00
Martin Gräßlin
54c0a913b9 Fixing broken Invert effect build.
Forgot to remove the header file for shadereffect, though
it was not used anymore in the effect.
CCMAIL: hein@kde.org
2011-02-01 20:13:26 +01:00
Eike Hein
39f57a472f Disable the invert effect to unbreak the workspace build.
invert.cpp refers to the apparently removed kwinshadereffect.h,
so it's probably missing out on some sort of porting activity.

CCMAIL:kde@martin-graesslin.com
2011-02-01 19:52:03 +01:00
Martin Gräßlin
cf03487331 Remove Shadow Effect.
The shadow effect is known to be broken since at least 4.5.
It is unfortunately in a state which makes it difficult to maintain
and the architecture has some serious drawbacks. Therefore it is the
best solution to replace the effect with a new and better
implementation. For more information about the new implementation
please see the discussion on KWin mailinglist:
http://lists.kde.org/?l=kwin&m=129607406517609&w=2

This also "fixes" all existing bug reports about the shadow effect.
Most of the bugs will really be fixed when the new shadow system is
implemented, if not it is a new bug and a new report should be created
for it.

Please excuse that we go this unnormal approach to mark bugs as
fixed with code removal.
BUG: 164084
BUG: 160948
BUG: 189241
BUG: 229164
BUG: 258663
BUG: 216709
BUG: 243890
FIXED-IN: 4.7.0
2011-01-30 14:26:58 +01:00
Martin Gräßlin
65e6a1b03b Removing Snow Effect.
The usefulness of the snow effect is doubtable and it is rather
difficult to port the effect to the new rendering architecture
introduced with GLES. It is probably easier to rewrite the complete
effect from scratch, therefore it is removed for now.

I might consider readding it for 4.7.

This kind of "fixes" snow related bug reports.
BUG: 259362
BUG: 254498
FIXED-IN: 4.7.0
2011-01-30 14:24:48 +01:00
Martin Gräßlin
debb747797 Removing the Sharpen Effect.
The effect has been known to cause some problems for quite some time
and is not really useful. Therfore dropping the effect.
See discussion on kwin mailinglist:
http://lists.kde.org/?l=kwin&m=129597766829618&w=2
2011-01-30 14:20:05 +01:00
Martin Gräßlin
8c4fc28e1a Blur ported to GLES.
It now uses a GLShader for GLSL shaders and pushes it using the
ShaderManager.

It does not work with the nouveau driver plus GLES, but it works
with fglrx + desktop GL 2.x, so I assume it is a driver problem here.
2011-01-30 14:12:06 +01:00
Martin Gräßlin
0f7ebac00e Explosion portet to GLES.
I'm not completely sure if this is how the effect should look like.
But I cannot verify, it fails on fglrx and cannot find a video on Youtube.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
b7ee35bba1 Invert effect ported to GLES.
It uses a generic vertex shader and because of that it needs to
mark all windows which are inverted as transformed.
There is currently a conflict with Lanczos (or thumbnails) and with
the desktop in cube effect.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
863726a085 LookingGlass ported to GLES.
LookingGlass does not inherit ShaderEffect any more and uses just a
fragment shader. It still renders to a FBO, this could probably be
improved.
2011-01-30 14:12:05 +01:00
Martin Gräßlin
75e926a6d7 Here comes the ported Magnifier 2011-01-30 14:12:05 +01:00
Martin Gräßlin
5d74f9ece7 StartupFeedback ported to GLES. 2011-01-30 14:12:05 +01:00
Martin Gräßlin
c5c318a342 Screenshot Effect ported to GLES 2011-01-30 14:12:05 +01:00
Martin Gräßlin
22d7c6c5f1 ShowFPS effect ported to GLES 2011-01-30 14:12:04 +01:00
Martin Gräßlin
82b8faadab Welcome back Cube effect
Currently working:
* cube slide
* basic cube
* rotations
* reflections

Not working:
* Cube Inside effects
* Reflection plane (needs to be done in a shader)
* cube caps
* sphere/cylinder
* filled in areas in multi desktop
2011-01-30 14:12:01 +01:00
Martin Gräßlin
33dff065fc MouseMark ported to GLES 2011-01-30 14:12:01 +01:00
Martin Gräßlin
18814c66a3 Coverswitch works on GLES.
No multi-screen, no reflections yet
2011-01-30 14:12:01 +01:00
Martin Gräßlin
5dfa8becb5 FlipSwitch ported to GLES.
Multi-screen mode not yet included
2011-01-30 14:12:01 +01:00
Martin Gräßlin
1911a81cd7 Trackmouse ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
91f7a70e4f Snaphelper ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
db4c81993a Zoom effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
5c22ffb5f2 Resize effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
0011a30f5c ShowPaint effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin
dec532245b Add some OpenGL effects not depending on GL 2011-01-30 14:11:59 +01:00
Martin Gräßlin
d31c00ed0e Better CMake detection for building ES or desktop 2011-01-30 14:11:58 +01:00
Martin Gräßlin
ae81f23fbc Building effects on ES.
Only effects using OpenGL are excluded
2011-01-30 14:11:57 +01:00
Thomas Lübking
68fbd31ad8 add windowgeometry tip effect, bind it to the general setting and generalize effect feature provide api, thus update resize effect
BUG: 219755

svn path=/trunk/KDE/kdebase/workspace/; revision=1195300
2010-11-10 19:21:56 +00:00
Martin Gräßlin
42abed4d34 New StartupFeedback effect
This is an OpenGL effect to replace the startup notification used
by KRunner. It provides the same functionality without the need
to move and shape windows and supports translucent icons.
The effect registers a manager selection which is honoured by KRunner
to not start the startup notification if the effect has registerd
the selection.
See Review Request http://reviewboard.kde.org/r/5529/

svn path=/trunk/KDE/kdebase/workspace/; revision=1186408
2010-10-16 08:50:38 +00:00
Martin Gräßlin
379e1a268b Screenshot effect provides hooks for KSnapshot.
This adds a DBus slot to capture a window and the pixmap handle
is passed back via a DBus signal.
Previous code using a shortcut and saving to filesystem is dropped
completely in favor for ksnapshot.
See http://reviewboard.kde.org/r/4814/

svn path=/trunk/KDE/kdebase/workspace/; revision=1175353
2010-09-14 19:52:44 +00:00
Sebastian Sauer
442b7b02b7 Focus tracking for the KWin zoom plugin
http://reviewboard.kde.org/r/4803/


svn path=/trunk/KDE/kdebase/workspace/; revision=1162103
2010-08-11 11:55:26 +00:00
Martin Gräßlin
49fea7de58 New screenshot effect.
Saves an image of the active window into the home directory when triggered.
It uses an OpenGL FBO and by that can include the alpha channel and the decoration shadows.

svn path=/trunk/KDE/kdebase/workspace/; revision=1157682
2010-07-31 20:55:48 +00:00
Andreas Demmer
df8b8beaf4 removed Plasma dependency from dashboard effect configuration
svn path=/trunk/KDE/kdebase/workspace/; revision=1154004
2010-07-24 14:03:11 +00:00