Summary:
The new method returns the (child) surface at a given surface position
taking care of stacking order, whether surfaces are mapped, etc.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1319
Summary:
This change introduces a damage tracking feature in SurfaceInterface.
So far the SurfaceInterface only exposes the damage compared to the
last attached buffer. But this is not always usefull for the user of
the library. E.g. if:
* server renders
* client damages buffer and commits
* client damages buffer and commits
* server wants render
In this situation the last damage information is not helpful to the
user of the library. It would need the combined damage information over
all attached buffers.
The new API combines the damage of the two commits in the example above.
The user of the library can then call resetTrackedDamage once it
processed the current damage (e.g. by updating the OpenGL texture).
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1281
Summary:
In a SubSurface tree a Surface is only considered mapped if the Surface
has a buffer applied and the parent Surface is mapped.
The added method implements this check. It's useful for the compositor
to easily check this condition as it allows to easily figure out whether
a SubSurface needs to be rendered and it's also useful for implementing
the input handling as a not mapped sub-surface should not get any input
events.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1247
The idea behind this signal is to notify whenever the tree of sub
surfaces changes in a way that a repaint of the Surface is required.
Possible situations are:
* surface damaged
* surface unmapped
* subsurface added/removed
* subsurface moved (position changed)
* subsurface stacking changed
Ideally it would be possible to provide the actual area which needs
repainting, but due to the possible complexity of the tree, synced
and desynced changes this doesn't look worth the effort. A user of
the signal might trigger too many repaints with it, but if it really
wants to be only notified about the actual changes, it can just track
the individual sub-surfaces.
a protocol to activate the blur behind windows and to
optionally set a sub region of the window where to apply
the blur to, in case the window is shaped
REVIEW:125015
The shadow protocol is inspired by the KWin's X11 protocol and the
DecorationShadow in KDecoration2.
A shadow is attached to a surface (after a commit on surface) and
consists of several image parts (represented through a buffer):
* top-left
* top
* top-right
* right
* bottom-right
* bottom
* bottom-left
* left
In addition there is an offset on each side.
For more information see also the X11 protocol described at [1].
Note: the protocol is currently missing documentation and changing
the shadow is not yet properly delegated to the server API.
[1] https://community.kde.org/KWin/Shadow
Basically just wraps the size of the attached buffer. Convenience to
not have to go down to the Buffer to read the size.
TODO: apply buffer scale and transform.
Now the code handles correctly the attaching of a null buffer
(emits a signal unmapped) and if a commit doesn't have a pending
buffer it won't be reset. Damage requests are ignored if no buffer
has been attached yet.
The Resource base class is supposed to be used by all interface
classes which get created for a wl_resource.
Most interface classes are adjusted, but there are some exceptions:
* BufferInterface: is different as the wl_resource is already created
* PointerInterface and KeyboardInterface: those two need changes, the
implementation differs from all other interface implementations.
This implements the subcompositor and subsurface protocol on both
Client and Server side.
Client:
New classes SubCompositor and SubSurface. The SubCompositor can be
created through the Registry and creates the SubSurface which is
bound to a Surface and has a parent Surface. The SubSurface class
provides convenient wrappers for all calls exposed in the
wl_subsurface interface.
Server:
New classes SubCompositorInterface and SubSurfaceInterface. Support
for all commands is added, though the API probably still can need
some fine tuning. The synchronized vs. desynchronized behavior is
not yet exposed in the API. This could also be delegated towards
the user of the library.
This makes it possible to install and then use it. Installation is still
commented since we can't give enough stability guarantees for now.
In detail:
- do not actually install headers
- generate the export header into Wayland/Server
- include it from there
REVIEW:120579
It also adds a
static SurfaceInterface *get(wl_resource*)
to SurfaceInterface which can find the SurfaceInterface for the
given wl_resource. This is needed for ShellSurfaceInterface which
can no longer just cast the wayland user data.
The Display provides a method to create the shm pool and a
BufferInterface class is added to the server module. It is created
from the SurfaceInterface when a buffer gets attached to the surface.
The BufferInterface can be referenced and once its unreferenced it
sends a buffer release to the client and destroys itself.
For the case that the buffer is a shm buffer the BufferInterface
provides a convenience method to turn it into a QImage.
The auto test for Surface is extended by attaching buffers to the
surface and verifying that the content is correct.
As far as it's currently possible to implement. CompositorInterface is
able to create a surface and emits the created SurfaceInterface. It
does not yet support regions.
The SurfaceInterface is already more complete. It keeps track of the
double buffered states and emits signals when one of the values are
changed after the committing. It supports frame callbacks and has a
hook to mark the frame as rendered.
What's still missing are the regions (as it's not implemented in
CompositorInterface) and attaching the buffer as we do not yet support
creating shm buffers and pools.
The client side test is changed to use our own server and extended to
test damage and frame callback. The test needs to be extended for scale
and transform, but that is still missing in the client side
implementation.