If the user wants to move a tiled window but changes their mind and tiles the window back to the previous
position, quickTileGeometryRestore() will return an error value beacause m_electricMaximizing is true and
the m_electricGeometryRestore is the same as the geometry of the window in the last tiled mode.
Now the geometry restore of the tiled window is true when starting interactive move, so we no longer need
to precompute it.
Changes for testQuickTilingPointerMove:
We need to attach a new image after the tiling window, so that updateElectricGeometryRestore can obtain
the same framegeometry as the framegeometry obtained during actual runtime.
Now testQuickTilingPointerMove can detect the error:If the user wants to move a tiled window but changes
their mind and tiles the window back to the previous position, quickTileGeometryRestore() will return an
error value beacause m_electricMaximizing is true and the m_electricGeometryRestore is the same as the
geometry of the window in the last tiled mode.
Signed-off-by: Jie Liu <liujie01@kylinos.cn>
The quick tile test waits 1s to ensure that the quick tile combine timer
is not active. On the other hand, if the active window changes, it makes
sense to reset quick tile combine status. That also lets us get rid of
the QTest::qWait() in QuickTilingTest::testShortcut().
Use input device specific apis to change the position of the cursor. The
main reason to do so is to break the assumption that Cursor position is
the same as pointer position, which I would like to rely on later to
merge tablet and pointer cursors.
We use the PMF syntax so the isValid() check is unnecessary as the
compiler will notify about wrong signal at compile time. It makes
writing autotests feel less boilerplaty.
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
This change adjusts the window management abstractions in kwin for the
drm backend providing more than just "desktop" outputs.
Besides that, it has other potential benefits - for example, the
Workspace could start managing allocation of the placeholder output by
itself, thus leading to some simplifications in the drm backend. Another
is that it lets us move wayland code from the drm backend.
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.
We already have all input being floating point, this doubles down on it
for all remaining geometry.
- Outputs remain integer to ensure that any screen on the right remains
aligned.
- Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
(QRectF::toAdjustedRect().
- Decoration is untouched for now
- Rules are integer in the config, but floating in the adjusting/API
This should also be fine.
At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr) / dpr` though right now things
mostly work.
This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.
Parts to watch out in the port are:
QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
QRectF(QPoint, QPoint) behaves differently for the same reason
QRectF::center too
In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
[5/6] Make autotests create fake input devices
Migrate all input simulation functions from kwinApp()->platform()->...
to the their counter part in the Test namespace.
If the user wants to move a tiled window, but changes their mind and
tiles the window back to the previous position, the geometryRestore()
will be corrupted because initialMoveResizeGeometry() is the same as the
geometry of the window in the tiled mode.
This change fixes tracking of the geometry restore by precomputing the
geometry restore when starting interactive move. That way, if the window
is untiled and tiled again without release left pointer button, the
geometry restore will be set to the correct value in setQuickTileMode().
This change also adjusts the test suite so such a subtle case won't be
broken again without noticing it.
geometryRestore() is no longer updated after mapping the window, so
setQuickTileMode() has to update geometryRestore() explicitly to the
correct value.
With this change, geometryRestore() will be updated as follows:
* if the window is tiled, geometryRestore() is valid, nothing to do
* the window has been dragged to the top edge, set geometryRestore() to
the geometry that the window had when starting move
* otherwise, use the current move resize geometry
It's more common to see the parent object being the last argument in Qt
and this way you won't need to specify nullptr parent explicitly if the
xdg-popup or the xdg-toplevel surface doesn't need to be configured
implicitly, which makes tests slightly easier to read.
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.
In some way, it also improves readability as it's clear where Surface
comes from.
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.