Summary:
Rational: unredirect fullscreen windows is a weird beast. It's intended
to make fullscreen windows "faster" by not compositing that screen. But
that doesn't really work as KWin jumps out of that condition pretty
quickly. E.g. whenever a tooltip window is shown. KWin itself has a
better functionality by supporting to block compositing completely.
The complete code was full of hacks around it to try to ensure that
things don't break.
Overall unredirect fullscreen has always been the odd one. We had it
because a compositor needs to have it, but it never got truly integrated.
E.g. effects don't interact with it properly so that some things randomly
work, others don't. Will it trigger the screenedge, probably yes, but
will it show the highlight: properly no.
By removing the functionality we finally acknowledge that this mode is
not maintained and has not been maintained for years and that we do not
intend to support it better in future. Over the years we tried to make
it more and more hidden: it's disabled for Intel GPUs, because it used
to crash KWin. It's marked as an "expert" option, etc.
It's clearly something we tried to hide from the user that it exists.
For Wayland the whole unredirect infrastructure doesn't make sense
either. There is no such thing as "unredirecting". We might make use
of passing buffers directly to the underlying stack, but that will be
done automatically when we know it can be done, not by some magic is
this a window of specific size.
Test Plan:
Compiles, cannot really test as I am an Intel user who never
had that working.
Reviewers: #kwin, #plasma, #vdg
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D2180
Summary:
A new virtual method createOpenGLSafePoint is added to Platform.
This is invoked through the Compositor with a PreInit and a PostInit
argument pre and post creating the SceneOpenGL.
The Platform plugin can implement this and use it for detecting whether
creating the OpenGL compositor on this platform crashed in the past.
Thus it's the base for the openGLIsBroken platform check.
The x11 standalone plugin is the first to implement this functionality
using the previous code which was designed for X11.
This also means that a crash of the OpenGL compositor during init on
Wayland won't result in OpenGL being disabled.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1582
Summary:
So far the OpenGL is unsafe check functionality in Compositor disabled
OpenGL compositing if glx is not available and we are in standalone X11
mode.
This is technically no longer correct for quite some time. Just because
GLX is not available doesn't mean that OpenGL doesn't work. We have an
EGL backend. So let's try to use that if glx is not available.
This change removes the check completely from Compositor. Instead the
standalone x11 plugin checks whether glx is available prior to createing
the glx backend. If not available it falls through to the egl backend.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1581
Summary:
CompositingPrefs is only relevant for X11 standalone. It had some
"hacks" to make it not block Compositing on Wayland. Thus it was in
its current form not really useful.
Now all the functionality is provided through Platform with a default
implementation which is sensible for Wayland platforms.
The X11 standalone platform implements the new methods with the
Wayland checks removed.
In addition all calls to CompositingPrefs now go through the platform
directly and CompositingPrefs is completely dropped.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1576
Summary:
This change reduces the windowing system specific code pathes. Instead
of checking whether we are on X11 or Wayland to decide whether
compositing is required, we just ask the Platform.
The default is true, only x11 standalone allows to not require
compositing.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1575
Removes a diversion between X11 and Wayland. The base class Platform
creates an instance of class Edge with plugin implementations being
able to create a different type.
The X11StandalonePlugin does that and creates a WindowBasedEdge. For
this the implementation of WindowBasedEdge is moved from screenedges
into the plugin.
Unfortunately an ifdef is needed to make the screenedge test still
work as expected. This should be improved in future, e.g. have a good
way to load the platform plugin from the tests.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1419
Summary:
The EglOnXBackend is no longer needed in the core. It's only needed by
the two x11 platform plugins. To best share it, it's moved into a common
directory and compiled into a static library which in turn is linked by
the two plugins.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1413
Summary:
It's only needed by the standalone x11 variant. This allows us to
simplify the creation of the OpenGLBackend: it's created by the
platform plugin - we don't need custom complex logic.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1392
By moving XRandrScreens the creation of screens gets simplified a lot
as there is no need to have windowing system specific init code. It all
just goes through the platform.
This also marks the point where the first X11 specific code is removed
from kwin_wayland.
Reviewers: #plasma, sebas
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1355
The plugin does not much. It's the most basic plugin we can have to
be loaded from kwin_x11.
Unlike the wayland platform plugins it gets installed to:
org.kde.kwin.platforms