Commit graph

7 commits

Author SHA1 Message Date
Xaver Hugl
f90ec209d4 core/renderlayerdelegate: remove QObject parent
Managing an object with both std::unique_ptr and a QObject parent at the
same time is unnecessary and potentially dangerous
2022-12-20 23:38:46 +01:00
Vlad Zahorodnii
30d856b9cb scene: Pass Scene to Item constructor
This is needed to establish explicit connection between an item and the
scene it belongs to. For now, the scene must be known at the item
construction time. Perhaps it can be improved in the future by items
inheriting their scene from the parent item, but the scene would need to
be refactored more so there's a root item or something like that.
2022-12-19 11:35:26 +00:00
Vlad Zahorodnii
2819a3cb4f scene: Decouple Item from Workspace and Output
Currently, Item schedules repaints taking output geometry into account,
but that's going to work poorly for cases other than workspace scene.

Moving from Output to SceneDelegate also allows us to unify some X11 and
Wayland specific code paths in Item.

Furthermore, it ensures that effects->paintScreen() won't remove pending
repaints for the output.
2022-12-18 20:25:40 +00:00
Vlad Zahorodnii
f2857d556f scene: Drop SceneOpenGL::openGLPlatformInterfaceExtensions()
It doesn't belong in the Scene, whose sole responsibility is to draw
windows.
2022-12-18 00:05:48 +02:00
Vlad Zahorodnii
23bef7601e core: Move surface texture factory functions to RenderBackend
The goal is to create surface items for things that are not in the
workspace scene. RenderBackend perhaps is not a great place for these
factory functions. On the other hand, this change merely rewires code
from Scene to RenderBackend. I think that in distant future we could
make surface items pick surface texture type on their own, for what it's
worth that's what we would do in QtQuick.
2022-12-17 21:35:40 +00:00
Vlad Zahorodnii
4ded856fbf scene: Introduce ItemRenderer
ItemRenderer class provides Item rendering facilities. The main
motivation behind this change is to extract code that can be used to
render both normal windows as well as the cursor.
2022-12-17 17:14:43 +00:00
Vlad Zahorodnii
f7a8635b10 Move scene related bits into src/scene/ directory
We've got quite a few scene related files, move them in a directory to
group related code together.
2022-12-16 19:15:35 +00:00
Renamed from src/scene.cpp (Browse further)