Commit graph

21 commits

Author SHA1 Message Date
Xaver Hugl
b50f747876 Multi-GPU output support on Wayland
This commit sets up udev and the DrmBackend to list and use all GPUs.

BUG: 425586
BUG: 417323
2020-10-05 21:05:55 +00:00
Aleix Pol
eeeac04974 Implement EGL_KHR_partial_update and EGL_EXT_swap_buffers_with_damage
Summary:
Notify the driver about the parts of the screen that will be repainted.
In some cases this can be benefitial. This is especially useful on lima
and panfrost devices (e.g. pinephone, pinebook, pinebook pro).

Test Plan:
Tested on a pinebook pro with a late mesa version.
Basically I implemented it, then it didn't work and I fixed it.
Maybe next step we want to look into our damage algorithm.
2020-08-19 14:51:42 +00:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
e7b8a5ad5e Remove remote-access leftovers
We've switched to PipeWire for screen casting \o/.
2020-07-23 18:19:49 +03:00
Aleix Pol
4ddefd37bd screencasting: Remove deprecated RemoteAccessManager interface
In favour of zkde_screencast_unstable_v1
2020-07-23 13:14:31 +02:00
Aleix Pol
02042908aa screencasting: implement wayland output streaming for egl and wayland backends 2020-07-23 13:14:31 +02:00
David Edmundson
8ff01fa60c [platforms/drm] Rewrite rotation rendering to use MapTexture
Summary:
The previous code uses a fixed version of GSLS which does not match our suported GL targets. We need both, using kwin's existing MapTexture framework we can achieve the same thing in a better way with less code.

Test Plan:
Had some slight issues with the rotation, but everything appeared the same
as when I applied the patchset with the custom shader.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D26371
2020-02-28 12:22:42 +00:00
Roman Gilg
8180662233 [platforms/drm] Introduce Gl post-process output rotations
Summary:
In case the hardware is not able to rotate the output for the configured
rotation value do this rotation in a post-process step.

For that rendering the current view into a separate framebuffer bound to a
texture that then gets sampled to the default framebuffer in an additional
rendering pass through a simple shader rotating it.

This allows us to leave the Effects system and internal model-view-projection
matrix untouched. The rotation in the post-processing step is isolated.

BUG: 389665
FIXED-IN: 5.18

Test Plan: With KScreen all rotations work.

Reviewers: #kwin

Subscribers: davidedmundson, PureTryOut, z3ntu, zzag, univerz, kwin

Tags: #kwin

Maniphest Tasks: T6106

Differential Revision: https://phabricator.kde.org/D25907
2020-02-28 12:22:42 +00:00
Roman Gilg
fde3b1f6bb [platforms/drm] Do EglGbmBackend chore
Summary:
This is a small overhaul of the EglGbmBackend. Functions are restructured,
white space added and variables renamed for better readability and style
aligned with Frameworks Coding Style.

Test Plan: Session starts.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25830
2019-12-10 11:00:59 +01:00
Vlad Zagorodniy
684b4b635e Use more traditional doxygen style
Summary:
So far we were following a bit unique and rare doxygen comment style:

    /**
     * Contents of the comment.
     **/

Doxygen comments with this style look balanced and neat, but many people
that contribute to KWin don't follow this style. Instead, they prefer
more traditional doxygen comment style, i.e.

    /**
     * Contents of the comment.
     */

Reviewing such changes has been a bit frustrating for me (so selfish!)
and for other contributors.

This change switches doxygen comment style in KWin to a more traditional
style. The main reason for doing this is to make code review process easier
for new contributors as well us.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22812
2019-07-29 22:06:19 +03:00
Vlad Zagorodniy
8af2fa73dc Run clang-tidy with modernize-use-override check
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.

The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.

Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.

A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!

The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.

The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, apol, romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D22371
2019-07-22 20:03:22 +03:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Oleg Chernovskiy
4d46edd7ba
GBM remote access support for KWin
Summary:
Implements a KWayland protocol to pass GBM fd from KWin to KRfb and
addictions to relevant projects from both sides.

Note that this patch does not affect default behaviour of mentioned projects. It can be used
only with KWIN_REMOTE=1 in env from KWin side and with preferredFrameBufferPlugin=gbm in krfbrc from
KRfb side. In all other aspects app behaviour remains unchanged.

Test Plan: Launched KWin in Wayland mode, launched KRfb in it, launched KRDC on a laptop, connected in read-only mode, observed a correctly retrieved desktop with Krfb window

Reviewers: graesslin, davidedmundson, romangg, #kwin

Reviewed By: davidedmundson, romangg, #kwin

Subscribers: kossebau, jgrulich, romangg, ngraham, alexeymin, aacid, kwin, #kwin, davidedmundson, plasma-devel

Tags: #plasma_on_wayland, #kwin

Maniphest Tasks: T5653, T7785

Differential Revision: https://phabricator.kde.org/D1230
2018-03-25 20:18:47 +03:00
Martin Flöser
33a4cf4050 [drm] Implement changing of modes
Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
 * setting new mode in DrmOutput
 * creating new buffers in SceneQPainter backend
 * creating new GbmSurface in SceneOpenGL backend

Room for improvement:
 * detect whether the new mode works and go back to old one if it fails

Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.

Reviewers: #kwin, #plasma, subdiff, sebas

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8398
2017-10-31 12:45:38 +01:00
Martin Flöser
c2f5b3e5b1 Merge branch 'Plasma/5.11' 2017-10-09 21:04:41 +02:00
Martin Flöser
47343fb8f7 [platforms/drm] Use a shared pointer for gbm_surface
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:

* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface

-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).

To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.

BUG: 385372
FIXED-IN: 5.11.0

Test Plan: Not yet

Reviewers: #kwin, #plasma, subdiff

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8152
2017-10-05 21:32:46 +02:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Martin Flöser
01ddbe7d75 Make AbstractEglBackend a QObject
Summary:
Several of the subclasses are already derived from QObject.

The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7669
2017-09-07 19:25:28 +02:00
Martin Gräßlin
a67ccc3529 [platforms/drm] Pass ownership of gbm_device to Platform
Just like 4e7392b907:
the ownership of the gbm_device must be passed to the Platform as
the ownership of the EGLDisplay is also passed to the Platform and
we may not destroy the gbm_device for an EGLDisplay we are still using.

With this change I could restart the OpenGL compositor successfully
and switch from OpenGL 3.1 to OpenGL 2 without a crash or rendering
issues.
2016-08-19 16:09:18 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/drm/egl_gbm_backend.h (Browse further)