This seems like a more proper fix for the flickering issue in the
sliding popups effect. The problem is that slidingpopups grabs the
window in windowClosed, the fade effect checks it there, which makes
it racy.
In my tests, I've not seen this problem with the WindowAddedGrab, but
as far as I understand, the problem may well be present there as well.
(And my proposed trick doesn't work.) I've not seen this happening in my
debugging, however. The problem there is also less visible since the
transparency curves go into the same direction, and are more "in line
with each other".
So, fix: Move the setData(WindowClosedGrabRole, ...) call from
windowClosed into windowAdded, which makes sure it's set whenever the
window goes away.
REVIEW:115903
BUG:329991
This fixes the sliding popups losing their contrast effect when
animating, less flicker.
In this patch, we temporarily force the contrast effect on, but only if
it hasn't been explicitely disabled. As soon as the animation stops, the
force flag is disabled again. For disappearing windows, we just set the
flag in the same way, but skip over the bookkeeping, since the window is
going to be deleted, anyway.
REVIEW:115902
Without setting the property, Plasma's panel and dialogs lose the
backgroundcontrast effect during slides, which makes them flicker.
As the panel is shown on screen all the time, this is quite a visible
bug. To fix this, when the slide effect is started, we check for window
types and properties of each window, and force the blur flag on if it's
unset.
If the background contrast flag is set to false, we leave the window
alone assuming that there's a reason to force it off. Windows that
are newly added during the slide get the same treatment, so something
popping up while sliding (such as the desktop switch OSD) also gets
the background effect applied.When the effect stops or is interupted, we
unset what we've set, and clean up our internal bookkeeping.
Thanks Martin and Thomas for the thorough review!
REVIEW:115857
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects
All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.
During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.
Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.
[1] QElapsedTimer around the loading code, start kwin five times, take
average.
REVIEW: 115073
We need to use the varying_in/out variables, the code was a little
bit too modern.
At the same time remove the identity matrix and replace it by mat4(1.0).
Note: the shader should probably go into glsl files as they are not
really generated.
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
* a copy of the blur shader to become a copy of the background contrast effect
* contrastshader actually doing the light modification
* don't expand/shrink the area
It's 2014 and we don't have to wait half a minute for an application
to start. In fact we mostly get false positives due to applications
not handling correctly startup notifications for already running
instances (e.g. click on link in email).
So let's reduce to a default which doesn't look like a broken setup.
REVIEW: 115046
Videos for the following effects are added:
* Dim Inactive
* Dim Screen for Administration Mode
* Invert
* Looking Glass
* Magnifier
* Mouse Click
* Track Mouse
* Zoom
Link for Present Windows video fixed.
Most effects had a "collection" for one action. We don't need the
action collection, all it was used for is setting the object name.
With the removal of KActionCollection the effects do not need to link
XmlGui any more, though the dependency is still pulled in through
plasma.
Client used to have dedicated methods for different icon sizes instead
of combining all pixmaps into one QIcon. This resulted in various parts
of KWin having different access to the icons:
* effects only got one pixmap of size 32x32
* decorations only got the 16x16 and 32x32 pixmaps combined into a QIcon
* tabbox could request all icon sizes, but only as pixmap
Now all sizes are available in one QIcon allowing to easily access the
best fitting icon in a given UI.
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.
The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.
To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.
A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.
The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
It's basically a run of the port-cmake.sh script in here, mostly the changes
are the following:
- Using KF5::* targets
- Using the proper macros, following recent developments in frameworks
Hiding and Showing the close window button all the time can result in
the window not having a proper content. To fix this issue we keep the
window around, but just don't show it. For this the CloseWindowView
inherits from QObject and delegates the needed calls to the nested
QQuickView.
* KDE/4.11:
Remove assertion in KDecorationUnstable's constructor.
SVN_SILENT made messages (.desktop file)
Cursor Theme KCM: Show correct resize cursor in preview for themes without a file called "size_fdiag"
Fixed missing signal/slot connection:
Fix zoom effect cursor position on initial zoom in.
SVN_SILENT made messages (.desktop file)
Don't show borders for a maximized Laptop client
Always use PositionCenter for maximized windows
Fix click on trash plasmoid when on desktop and widgets are unlocked
Conflicts:
kwin/clients/aurorae/src/aurorae.cpp
kwin/libkdecorations/kdecoration.cpp
plasma/desktop/applets/trash/trash.cpp
plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
plasma/desktop/toolboxes/plasma-toolbox-paneltoolbox.desktop
plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
As KWin indirectly uses Qt's OpenGL through QtQuick we need to ensure
to not mix OpenGL and OpenGLES. So we have to built KWin only against
OpenGL if Qt is built against OpenGL and we have to built KWin only
against GLESv2 if Qt is built against GLESv2.
This means the kwin_gles binary is no more. There is only kwin which
either links GL or GLESv2.