Commit graph

58 commits

Author SHA1 Message Date
Xaver Hugl
2a5716e782 effects/animationeffect: port to stl containers
We need to attach non-copyable data to animations, and Qt containers don't work for that
2024-08-12 12:13:31 +00:00
Vlad Zahorodnii
af7388c8a3 autotests: Port xdg-shell factory functions to unique_ptr 2024-03-10 17:25:52 +00:00
Aleix Pol Gonzalez
b853de3d29 Allow building KWin without KGlobalAccel
Signed-off-by: Falko Becker <falko.becker@mbition.io>
2023-11-27 17:07:28 +01:00
Vlad Zahorodnii
4faad8bd49 effects.h -> effecthandler.h 2023-11-20 15:47:36 +00:00
Vlad Zahorodnii
86084d118c libkwineffects/ -> effect/ 2023-11-20 11:32:43 +00:00
Vlad Zahorodnii
8566cb3735 Move effectloader.h to libkwineffects/ 2023-11-16 15:51:39 +02:00
Vlad Zahorodnii
36021b12a7 Drop redundant "kwin" prefix in some filenames 2023-11-16 13:37:50 +00:00
Vlad Zahorodnii
15b47ce7fc Merge EffectsHandlerImpl and EffectsHandler 2023-11-15 15:21:50 +02:00
Vlad Zahorodnii
9cf6011ba4 autotests: Don't be so paranoid about compositing type
In many cases it's irrelevant, what we care about is whether given effect
is loaded and performs its function. So remove these paranoid checks
except the tests where it's important to use OpenGL compositing.
2023-09-08 09:48:16 +03:00
Vlad Zahorodnii
6b2f46ca1f autotests: Remove unused outputbackend.h includes 2023-05-23 11:42:32 +03:00
Xaver Hugl
6e9d5c2cc3 autotests: directly call setVirtualOutputs 2023-05-09 15:18:33 +00:00
Vlad Zahorodnii
c693450976 backends/virtual: Port to gbm
The virtual backend uses the surfaceless platform. On the other hand, we
move in a direction where the graphics buffer type is explicit, which
creates issues for the virtual backend.

This change ports the virtual backend to gbm so we could manually
allocate dmabuf buffers in order to unify buffer handling in kwin.

Its main drawback is that you won't be able to use the virtual backend
on setups without render nodes. On the other hand, given that the
compositor is meaningless without clients being able to share buffers
with it, it's reasonable to require some way to create and export prime
buffers.
2023-04-22 15:09:59 +03:00
Vlad Zahorodnii
2f56cdc3fe Replace Deleted with Window where possible
With this, Window and Deleted can be interchanged, which makes merging
the two easier.
2023-03-13 14:41:44 +02:00
Vlad Zahorodnii
995d509e45 Allow destroying Deleted immediately
Currently Deleted are destroyed with a delay to avoid dangling pointers
within the middle of painting.

On the other hand, it's reasonable to require not to delete windows when
kwin starts painting the screen.

Over the years, we refactored how deleted windows. They are always
unreferenced after finishing the current frame. So it should be fine to
destroy Deleted immediately now.
2023-03-13 14:41:41 +02:00
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Xaver Hugl
a054093580 qAbs -> std::abs 2022-11-22 09:27:23 +00:00
Vlad Zahorodnii
12acd9bb78 autotests: Port away from OutputBackend::setInitialWindowSize() 2022-11-17 14:20:44 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Vlad Zahorodnii
482741499d autotests: Reduce the number of "using namespace KWayland::Client"
KWayland::Client has ambiguous type names such as "Compositor" or
"Output". Use full types to improve code readability.
2022-11-08 13:34:58 +00:00
Vlad Zahorodnii
9d53f2d29c autotests: Add missing setVirtualOutputs calls 2022-10-06 18:04:35 +00:00
Vlad Zahorodnii
6d3f00e82c autotests: Remove QVERIFY(signalSpy.isValid())
We use the PMF syntax so the isValid() check is unnecessary as the
compiler will notify about wrong signal at compile time. It makes
writing autotests feel less boilerplaty.
2022-09-14 09:21:29 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Xaver Hugl
cdf777663d autotests/integration: use std::unique_ptr for wayland surfaces 2022-08-18 11:54:30 +02:00
Vlad Zahorodnii
22e5c8a260 autotests: client -> window 2022-04-27 12:45:46 +00:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Nils Fenner
b491aeb9ae Rename AbstractClient to Window 2022-04-22 17:39:12 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Vlad Zahorodnii
d0fd2224bf autotests: Use EffectLoader to list all available effects
EffectLoader is a more generic way to list all available effects.
2021-10-12 06:33:30 +00:00
Vlad Zahorodnii
200223e06e autotests: Prepend KWayland::Client:: to Surface
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.

In some way, it also improves readability as it's clear where Surface
comes from.
2021-09-06 10:42:03 +00:00
Vlad Zahorodnii
a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Vlad Zahorodnii
282e0d1c4d autotests: Port the tests to new xdg-shell helpers 2021-05-11 05:26:51 +00:00
David Edmundson
ae6e6dc63c [scripting] Port ScriptedEffects to QJSEngine
Summary:
QScriptEngine is deprecated for years and suffers bitrot.
Plasma hit one super major bug with it in 5.11.0 and has now ported
away.

Main porting notes:
- creating low level functions no longer exists
The old global functions are exposed on the ScriptedEffect instance
and then the QJSValue wrappers of the globalObject are modified to
trampoline the methods at a wrapper level.

- We can then use QJSEngine to automatically do argument error checking
rather than unmarshalling a QJSValue manually which significantly
reduces a lot of code.

- We can't make FPX2 a native type, so these are QJSValue args and
unboxed there.

Long term I want overloads for animate that take int/QSize/QPoint which
are native JS types, but that might be an API break.

Test Plan:
Hopefully comprehensive unit test which passes
Tested fade/fadeDesktop manually.

It's a very invasive change, so I expect some things will be broke
please help test any JS effects.

Reviewers: #kwin, mart, fvogt

Subscribers: fvogt, zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14536
2021-02-23 07:47:01 +00:00
Vlad Zahorodnii
3cdc97a4e9 Avoid converting socket name between QString and QByteArray back and forth
It only contributes overhead.
2020-12-09 15:07:29 +02:00
Adrien Faveraux
788c65d260 Fix Build Warning 2020-08-26 19:24:02 +02:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
d1b35f306d Introduce started signal in Application
The new signal is emitted when the Application has fully been initialized.

It allows us to change the startup sequence, for example create workspace
before starting the Xwayland server, without making any adjustments in our
test suit.
2020-07-17 09:10:51 +00:00
Vlad Zahorodnii
9cce7f8686 [wayland] Drop support for legacy xdg-shell-v6 protocol
Summary:
xdg-shell stable has been around for quite a while. A quick analysis
showed that many distros ship GTK and Qt that support both xdg-shell
v6 and stable. Therefore, we can drop support for legacy v6 protocol.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: apol, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28118
2020-03-18 14:38:58 +02:00
Niccol Venerandi
f9394d83f7 Move from Quad to Cubic
Summary: See https://invent.kde.org/websites/hig-kde-org/-/merge_requests/70

Reviewers: #kwin, ngraham

Reviewed By: ngraham

Subscribers: ngraham, zzag, apol, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27827
2020-03-04 19:40:35 +01:00
Vlad Zahorodnii
be759b7d33 Use AbstractClient instead of XdgShellClient wherever possible
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.

In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.

Test Plan: Existing tests pass.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27778
2020-03-04 09:57:13 +02:00
Yuri Chornoivan
84244a7cf6 Use URL with transport encryption 2019-11-26 19:39:20 +02:00
Vlad Zagorodniy
168ea98845 Rename ShellClient to XdgShellClient
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.

Test Plan: Compiles, tests still pass.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23589
2019-09-23 17:28:56 +03:00
Vlad Zagorodniy
dffd9777c7 [libkwineffects] Make AnimationEffect::AniMap protected
Summary:
We need AniMap only for test purposes so it would be better to make the
typedef protected (and mark as internal as well).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D17833
2019-02-26 11:37:44 +02:00
Vlad Zagorodniy
6740db7a6c [autotests] Use unloadAllEffects
Test Plan: The tests still pass.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: graesslin, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18383
2019-01-20 13:52:30 +02:00
Martin Flöser
99df3c82f3 [autotests] Don't check whether there is a /dev/dri/card0
Summary:
With EGL_MESA_platform_surfaceless we don't need a dri device anymore.
So we don't need to skip the tests if the device is missing. Instead the
tests verify that OpenGL compositing is used if requested.

Test Plan: ctest passes

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18014
2019-01-12 07:36:28 +01:00
Vlad Zagorodniy
396d528075 [scripting] Introduce complete function
Summary:
Effects that prefer to manipulate direction of animations sometimes need
to create animations in some particular state so later on they can be
played backward (swapping from and to is not enough and it would be wrong).

The proposed complete function lets such effects to fast-forward animations to
to the target position so they can be played backwards later on.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16450
2018-11-17 13:44:20 +02:00
Vlad Zagorodniy
5e104fbc12 [scripting] Introduce redirect function
Summary:
Consider current implementation of the Squash effect: if a window was
minimized, an animation will be started; if the window is unminimized
and the animation is still active (that can happen when user clicks on
app's icon really fast), the animation will be stopped and a new one will
be created. Such behavior can lead to rapid jumps in the observed
"animation".

A better approach would be first try to **reverse** the already active
animation, and if that attempt wasn't successful, start a new animation.

This patch introduces a new function to the scripted effects API that
lets JavaScript effects to control direction of animations. The
prototype of the function looks as follows:

    redirect(<animation id(s)>, <direction>, [<termination policy>])

the first argument is an animation id or a list of animation ids, the
second argument specifies the new direction of the animation or
animations if a list of ids was passed as the first argument. The
third argument specifies whether the animation(s) should be terminated
when it(they) reaches the source position, currently it's relevant only
for animations that are created with set() function. The termination
policy argument is optional, by default it's Effect.TerminateAtSource.

We can use this function to fix issues with rapid jumps in the Squash
effect. Also, redirect() lets us to write effects for simple animations
in slightly different style: first, we have to start the main animation
(e.g. for the Dialog Parent effect, it would be dimming of main windows)
and then change direction of the animation depending on external events,
e.g. when the Desktop Cube effect is activated.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, abetts, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16449
2018-11-17 13:44:16 +02:00