Commit graph

4 commits

Author SHA1 Message Date
Martin Flöser
09489a4c2b Add a pure virtual method to Platform to describe the supported compositors
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.

By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8316
2017-10-18 21:19:43 +02:00
David Edmundson
dec76a77e2 Scale input on windowed backend so input co-ordinate system matches host
Summary:
In theory we shouldn't need to scale input, however when in windowed
mode
we need to convert the host into output normal.

Reviewers: #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3496
2017-03-29 20:53:22 +01:00
David Edmundson
fd58c68ba5 Set wayland output scale
Summary:
Provides a virtual method in Screens where backends can supply the scale
of each screen, this is then set on each output.

For the X windowed backend this value is taken from a command line
parameter.

Test Plan:
Ran windowed mode with --scale 1 and 2
then kate --platform=wayland from another screen.
On the latter case UI elements were scaled up correctly

Reviewers: #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3159
2017-03-29 20:53:22 +01:00
Martin Gräßlin
33dffc0fd7 Move the x11 plugin sources into a x11/windowed directory
Preparation step for having two x11 backends: the windowed for Wayland
and a standalone for kwin_x11.
2016-04-12 08:04:16 +02:00
Renamed from plugins/platforms/x11/x11windowed_backend.h (Browse further)