This introduces Toplevel::isLockScreen() and Toplevel::isInputMethod(),
this can be used to allow only lockscreen/inputmethods to get input
events and shown when screen is locked.
Base test verifies the quick tile positions. No maximization or direct
state changes tested yet.
Required to have Toplevel and AbstractClient exported. Otherwise we
cannot use the SignalSpy.
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.
The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
For the appId we use:
* wl_shell windowClass for Wayland clients
* resourceName from window class for X11 clients
This is implemented by sharing the window class implementation in
Toplevel.
CCMAIL: hein@kde.org
Toplevel provides the input shape forwarded from SurfaceInterface. The
shape is evaluated in InputRedirection when finding the Toplevel at a
given position.
We need to set the depth in order to properly determine whether the
Surface has an alpha channel and whether blending needs to be enabled
for rendering.
For this a new method is introduced in Toplevel to set the depth. If
the depth changed in a way that the Toplevel gained or lost the alpha
channel a signal is emitted which implies that the hasAlpha property of
Toplevel is no longer constant.
We need a shared window id in some way to e.g. properly support TabBox.
Though I do not like that the return value is xcb_window_t. This should
be either changed or a new "generic" windowId needs to be introduced.
Toplevel::windowRole accesses WinInfo unconditionally causing crashes
if we have a Toplevel subclass which doesn't use WinInfo. So let's
make it virtual and copy to Deleted.
Toplevel::opacity() accesses the WinInfo, but for a Wayland client
we won't have the opacity through the WinInfo, so let's have it as
a virtual method that a subclass can override. Also it needs to be
copied to Deleted to not have a Deleted of a Wayland client crash
because it accesses the not existing WinInfo.
On Wayland we get the damage from the SurfaceInterface instead of
using a damage handle. This change ensures that the damage handle
interaction is only used on platform X11, while on Wayland we get
the damage from the SurfaceInterface directly.
Adds the SurfaceInterface identified by the surface id we get from
Xwayland. This allows in an easier way to map a Toplevel to a
Wayland surface and will also be useful for Wayland clients.
When XWayland associates a Wayland surface with an X window it
sends a WL_SURFACE_ID client message to the window manager.
KWin listens for this client message in Toplevel and provides it
as a member in Toplevel.
This requires KWin to actually start a Wayland server (and XWayland)
to make proper use of the information.
First part (fetch) just creates the Xcb::Property while the
second part (read) reads the property. This allows to better
schedule the commands in Client::manage to reduce the number of
roundtrips. This reduces the time spent for fetching the client
leader property by about half a millisecond on my system.
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.
The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.
Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.
Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.
The Xcb::Property can wrap the xcb_get_property call and provides
convenient access methods to read the value of the reply with checks
applied. For this it provides a templated ::value method for reading a
single value or reading an array. There's also a ::toBool and
::toByteArray which performs the conversion directly with default values
for the type and format checks.
Xcb::TransientFor is changed to be derived from Property instead of
Wrapper directly, so that the reading of the property value can be
shared.
Xcb::StringProperty is a convenient wrapper derived from Property to
handle the reading of a string property providing a cast to QByteArray
operator. This replaces the ::getStringProperty from utils. Though the
separator functionality from ::getStringProperty is not provided as that
is only used in one function and handled there.
All the custom usages of xcb_get_property or getStringProperty are
replaced to use this new wrapper. That simplifies the code and ensures
that all properties are read in the same way.
REVIEW: 117574
So far the Unmanaged got released after an XCB_UNMAP_NOTIFY. This event
gets created after xcb_unmap_window or after xcb_destroy_window. In the
latter case the window is already distroyed and any of KWin's cleanup
calls will cause a BadWindow (or similar) error.
The idea to circumvent these errors is to try to wait for the
DESTROY_NOTIFY event. To do so the processing of the release is slightly
delayed. If KWin gets the destroy notify before the delay times out the
Unamanged gets released immediately but with a Destroy flag. For this a
new enum ReleaseToplevel is introduced and Unmanage::release takes this
as an argument instead of the bool which indicated OnShutdown. Also this
enum is added to Toplevel::finishCompositing so that it can ignore the
destroyed case and not generate an error.
REVIEW: 117422
It's provided by the NETWinInfo, no need to keep an own implementation.
To keep compatibility with existing KWin code using the window class or
resource it's always converted to lower.
In addition a notify signal Toplevel::windowClassChanged is added and
emitted from the event handler whenever the WM2WindowClass property is
set.
REVIEW: 117496
The methods Toplevel::staticWmCommand and Toplevel::staticSessionId were
both only used from one method and just wrapping an invocation to
getStringProperty.
REVIEW: 117474
NETWinInfo provides windowRole if NET::WM2WindowRole is added to the
properties2. Thus KWin doesn't need to monitor and fetch itself, but
can just wrap the data provided by NETWinInfo.
In addition a signal is added to Toplevel whenever the window role
changes.
REVIEW: 117470
Instead of passing the macro based Predicate to findClient it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Client *c = findClient(WindowMatchPredicated(window));
becomes:
Client *c = findClient([window](const Client *c) {
return c->window() == window;
});
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
In addition there is a simplified overload for the very common case of
matching a window id against one of Client's windows. This overloaded
method takes a Predicate and the window id.
Above example becomes:
Client *c = findClient(Predicate::WindowMatch, w);
Existing code is migrated to use the simplified method taking
MatchPredicate and window id. The very few cases where a more complex
condition is tested the lambda function is used. As these are very
local tests only used in one function it's not worthwhile to add further
overloads to the findClient method in Workspace.
With this change all the Predicate macro definitions are removed from
utils.h as they are now completely unused.
REVIEW: 116916
Instead of passing the macro based Predicate to findUnmanaged it now
expects a function which can be passed to std::find_if.
Existing code like:
xcb_window_t window; // our test window
Unmanaged *u = findUnmanaged(WindowMatchPredicated(window));
becomes:
Unmanaged *u = findUnmanaged([window](const Unmanaged *u) {
return u->window() == window;
});
In addition an overload is added which takes the window id to cover
the common case to search for an Unmanaged by its ID. The above example
becomes:
Unmanaged *u = findUnmanaged(window);
The advantage is that it is way more flexible and has the logic what
to check for directly with the code and not hidden in the macro
definition.
Major new functionality is xkbcommon support. InputRedirection holds an
instance to a small wrapper class which has the xkb context, keymap and
state. The keymap is initialied from the file descriptor we get from the
Wayland backend.
InputRedirection uses this to translate the keycodes into keysymbols and
to QString and to track the modifiers as provided by the
Qt::KeybordModifiers flags.
This provides us enough information for internal usage (e.g. pass through
effects if they have "grabbed" the keyboard).
If KWin doesn't filter out the key events, it passes them on to the
currently active Client respectively an unmanaged on top of the stack.
This needs still some improvement (not each unmanaged should get the
event). The Client/Unmnaged still uses xtest extension to send the key
events to the window. So keylogging is still possible.
InputRedirection keeps track of the Toplevel which is currently the one
which should get pointer events. This is determined by checking whether
there is an Unmanaged or a Client at the pointer position. At the moment
this is still slightly incorrect, e.g. pointer grabs are ignored,
unmanaged are not checked whether they are output only and input shapes
are not yet tracked.
The pointer events are delivered to the Toplevel as:
* enter
* leave
* move
* button press
* axis event
Nevertheless move events are still generated in InputRedirection through
xcb test for simplicity. They are still send to the root window, so all
windows get mouse move.
Button press and axis are generated only in the implementations of the
event handlers and delivered directly to the window, so other windows
won't see it.
By setting the X property _KDE_NET_WM_SKIP_CLOSE_ANIMATION to 1 a window
can request to be excluded from any close animation. This property is
read in Toplevel, so that it is available to both Client and Unmanaged.
If the window has this property set the Scene suppresses the paintWindow
loop of the Deleted. Thus no effect needs to be adjusted. But an effect
using drawWindow directly would still be able to render the Deleted as
there is no suppression.
Furthermore the property is passed to the EffectWindow so that an
Effect can make use of this functionality and not start the animation
in the first place.
REVIEW: 115288
The frameId only makes sense for a Client, in case of Unmanaged the
same window id is used as for the window() handle. Client creates the
frame and destroys it.
Given that it makes sense to let Client manage the frame properly.
The ::frameId() is therefore virtual and as base implementation it
returns the client id. Client reimplements it and returns the proper
frame id.
Method is also implemented in Deleted as it used to be passed to
deleted.
This provides some sort of synthetic XSYNC support
for unmanaged clients and allows them to do an initial
update after mapping and before being painted (prevent
flicker)
Also it helps with Unmanaged clients performing quick
map/unmap/map cycles what also seems to induce the black
window issue on the nvidia blob.
CCBUG: 284888
BUG: 319184
FIXED-IN: 4.11
REVIEW: 111292
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.
For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.
BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577