Commit graph

61 commits

Author SHA1 Message Date
Vlad Zahorodnii
784d48ef52 Port away from deprecated KConfigBase::group() api 2023-11-28 10:02:03 +00:00
Vlad Zahorodnii
4faad8bd49 effects.h -> effecthandler.h 2023-11-20 15:47:36 +00:00
Vlad Zahorodnii
86084d118c libkwineffects/ -> effect/ 2023-11-20 11:32:43 +00:00
Vlad Zahorodnii
36021b12a7 Drop redundant "kwin" prefix in some filenames 2023-11-16 13:37:50 +00:00
Vlad Zahorodnii
15b47ce7fc Merge EffectsHandlerImpl and EffectsHandler 2023-11-15 15:21:50 +02:00
Laurent Montel
bc6116c5a7 There's no QVector anymore, QList is the QVector in Qt6 2023-10-19 13:43:53 +00:00
Ismael Asensio
989c00e887 screenedge: Fix dragging windows between VDs
Add the missing condition to allow moving windows between
VDs by dragging.

Amends 861105248d
2023-09-12 20:44:32 +02:00
Kai Uwe Broulik
861105248d screenedge: Don't trigger when a mouse button is pressed
Avoids accidentally triggering an edge when dragging a scroll bar or
text selection all the way to the screen edge.

Special case for moving windows, as you want to be able to drag
a window to an edge to switch virtual desktops.
2023-09-04 08:30:01 +00:00
Laurent Montel
b823747c3b Add explicit moc includes to sources for moc-covered headers
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp & its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
2023-07-15 08:40:49 +00:00
Vlad Zahorodnii
71e8fad1f6 Delegate screen edge reservation error handling to user
Window screen edge reservation relies on Window::showOnScreenEdge()
getting called when the screen edge can't be reserved. That makes screen
edge code not easy to follow.

This change makes ScreenEdges::reserve() indicate if a screen edge has
been successfully reserved and delegate error handling to the user.

In most cases, if a screen edge has not been successfully hidden, you
just need to avoid calling hideClient() and wait until the next moment
when the window can be hidden again. Note that it differs from the
current behavior but it's for a good reason. If the panel can't be
hidden now, the panel has no idea how to handle it; only the compositor
knows when it can be hidden again.
2023-05-26 08:50:37 +00:00
David Edmundson
3ea701743e screen edge: Emit cleanup signals if needed on teardown
The Effects API has one signal screenEdgeApproaching with effects
monitoring the last signal to stay in sync.

If an Edge is destroyed whilst visible, effects currently do not get
notified and it can stay there forever.

This patch emits screenEdgeApproaching if appropriate with a factor of 0
when an edge is destroyed.

BUG: 403354
2023-05-25 09:59:00 +00:00
David Redondo
d5679ee82c Port some connections to Qt::SingleShotConnection 2023-03-16 11:03:07 +01:00
Vlad Zahorodnii
e0062f675d Port away from QRectF::contains()
QRectF::contains() considers right and bottom edges inside the
rectangle, but the relevant code has the opposite expectations.
2023-02-21 19:45:51 +00:00
Xaver Hugl
4cd25cf571 cursor: make position, hotspot and size floating point
This allows all pixel positions to be used on high dpi screens,
and corrects damage tracking with Xwayland cursors

CCBUG: 466094
2023-02-20 21:01:39 +00:00
Xaver Hugl
1746af4b02 gesture: use the global direction enums 2023-02-02 16:21:36 +00:00
Xaver Hugl
a054093580 qAbs -> std::abs 2022-11-22 09:27:23 +00:00
Xaver Hugl
b0b7c8b1d3 qMax -> std::max 2022-11-13 14:32:16 +00:00
Vlad Zahorodnii
72883df2aa core: Move workspace bits from Platform to Application
Platform will become OutputBackend so some workspace bits, e.g. the
effects handler, have to move a layer above.
2022-11-10 10:10:28 +02:00
John Brooks
a1191bea18 wayland: Fix missing relative motion events
Use isNull on QSizeF to check for a zero delta instead of comparing it
with a default-constructed QSizeF, which in practice initializes to
(-1.0,-1.0). This caused relative motion events to be omitted if the
delta happened to be equal to (-1.0,-1.0), causing mouse jumping in some
applications.

BUG: 444510

Signed-off-by: John Brooks <john@fastquake.com>
2022-10-25 08:18:45 +00:00
Vlad Zahorodnii
eedbde464e utils: Drop updateXTime() 2022-10-11 06:43:25 +00:00
Xaver Hugl
e482556d58 screenedge: modernize some code 2022-10-07 14:50:10 +02:00
Marco Martin
9965ca7fc0 Reset the count while the user keeps moving the mouse
re-trigger the edge *only* if the user keeps the mouse still for at
least edges()->reActivationThreshold() - edges()->timeThreshold()

so that the user has to actually keep moving.
if the user keeps moving the cursor in the direction of the edge, it
wion't continuously retrigger it

BUG:457280
2022-09-13 17:26:09 +00:00
Vlad Zahorodnii
38600a6235 Revert "Merge gesture structs/enums"
This reverts commit d29c7a6c2b.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:11 +03:00
Vlad Zahorodnii
e3df43c701 Revert "Add new gestures and improve naming clarity in gesture.h"
This reverts commit bc15b72e3d.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:14:08 +03:00
Vlad Zahorodnii
74da80763f Revert "Rename GestureDirection to GestureType"
This reverts commit 5de6c507db.

It was pushed with unreviewed changes and not fully resolved issues.
2022-09-11 13:13:37 +03:00
Eric Edlund
5de6c507db Rename GestureDirection to GestureType 2022-09-11 00:09:44 +00:00
Eric Edlund
bc15b72e3d Add new gestures and improve naming clarity in gesture.h
I've added VerticalAxis, HorizontalAxis, DirectionlessSwipe and BiDirectionalPinch gestures directions.
These are all combinations of other gesture directions that semantically work well together.
I've implemented these gestures as well as changed some labels and improved documentation,

Also,
Add vector signal to SwipeGesture
2022-09-11 00:09:44 +00:00
Eric Edlund
d29c7a6c2b Merge gesture structs/enums
- Now only 1 GestureDirection enum
- Now only 1 registerGesture() call
- The 4 kinds of gesture (Pinch/Swipe) and (Touchpad/Touchscreen) in globalshortcuts.h/cpp are merged into 1 GestureShortcut
- Change from range to set of finger counts in gestures

No behavior should change, just a refactor.
2022-09-11 00:09:44 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Xaver Hugl
9439e7719d screenedge: move singleton to Workspace 2022-08-02 21:37:41 +00:00
Vlad Zahorodnii
4bfb0acc17 Make Workspace track managed outputs
This change adjusts the window management abstractions in kwin for the
drm backend providing more than just "desktop" outputs.

Besides that, it has other potential benefits - for example, the
Workspace could start managing allocation of the placeholder output by
itself, thus leading to some simplifications in the drm backend. Another
is that it lets us move wayland code from the drm backend.
2022-07-21 08:43:50 +00:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Vlad Zahorodnii
4e32ea20d6 Disable screen edge approach area if the edge is blocked
Currently, if the screen edge is blocked and the cursor is inside its
approach geometry, kwin is going to paint screen edge glow.

It doesn't look good and it can have some performance penalties with
fullscreen video games because the direct scanout path will be blocked.

BUG: 454503
2022-06-13 12:35:46 +00:00
Xaver Hugl
4874066423 port many Qt shared pointers to standard smart pointers
There are a few benefits to using smart pointers from the standard library:
- std::unique_ptr has move semantics. With move semantics, transfer of ownership
can be properly expressed
- std::shared_ptr is more efficient than QSharedPointer
- more developers are used to them, making contributions for newcomers easier

We're also already using a mix of both; because Qt shared pointers provide
no benefits, porting to standard smart pointers improves consistency in
the code base. Because of that, this commit ports most of the uses of QSharedPointer
to std::shared_ptr, and some uses of QScopedPointer to std::unique_ptr
2022-06-04 16:57:29 +00:00
Vlad Zahorodnii
7c849ee05a Use font metrics to compute corner offset
The problem with the current approach is that it doesn't work reliably
on wayland. Outputs can have different pixel density, etc.

Tested-by: Merge Service <https://invent.kde.org/plasma/kwin/-/merge_requests/2461>
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2461>
2022-05-25 06:29:28 +00:00
Kai Uwe Broulik
f013dc410e Don't block screen edge for fullscreen effects
Otherwise in overview effect you cannot go back out the way you came.

Tested-by: Merge Service <https://invent.kde.org/plasma/kwin/-/merge_requests/2416>
Part-of: <https://invent.kde.org/plasma/kwin/-/merge_requests/2416>
2022-05-24 23:58:33 +00:00
Aleix Pol
946087ef37 Inhibit edges when the active window is full screen by default
At the moment we trigger the edges even when the active window is full
screen which is unfortunate when running certain games, for example when
you're attacking the village at the north-east in Age of Empires and you
have the Overview effect on.

This changes the default to inhibit them (like we used to just do for
sides but not corners for some reason) and adds a checkbox to restore
them even in that case.

BUG: 441464
2022-05-11 16:54:38 +02:00
Aleix Pol
bbe886a083 ScreenEdge: fix double look-up 2022-05-10 13:14:26 +00:00
Marco Martin
4cb3ab09ed Realtime screen edges gestures for scripted effects
Possibility to implement realtime screenedges gestures in scripted effects,
implement it in the windowsaperture show desktop effect.
* Expose registerRealtimeScreenEdge to JavaScript, the callback will be
a JS function.
* Add the concept of freezeInTime() in the animation js bindings,
it will either create an animation frozen at a given time or freeze a running animation
that can be restored and ran to completition at any time
* add an edges property only for showdesktop as it's not directly on the effect configuration
2022-05-03 13:43:38 +00:00
Vlad Zahorodnii
175037d9d1 Prefer the term "window" over "client" in Workspace 2022-04-25 11:33:55 +00:00
Vlad Zahorodnii
a21aa839b1 Rename X11Client to X11Window
The word "client" means different things in wayland and kwin. Use a
better word to refer to windows.
2022-04-23 07:55:51 +00:00
Nils Fenner
b491aeb9ae Rename AbstractClient to Window 2022-04-22 17:39:12 +00:00
Vlad Zahorodnii
8e7a8c5a11 Rename AbstractOutput to Output
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
2022-04-15 17:49:49 +03:00
Vlad Zahorodnii
e293972eaa Run clang-tidy with -checks=readability-braces-around-statements fixit
This fixes style issues in old code.
2022-03-28 10:54:11 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Marco Martin
2b6f8a3141 support realtime activation for screen edges gestures
support realtime activation for screenedges gestures, making it possible
for effects to show half-triggered states while dragging from
the edge with a finger, making them much more usable
2022-03-22 20:28:02 +05:30
Eric Edlund
5cf8db26ec Changes to GestureRecognizer and gestures 2022-03-15 13:29:05 +00:00
Alex Richardson
d789ecc6d1 Use #cmakedefine01 for all KWIN_BUILD_* macros
This ensures that we get a warning if the config header is not included
instead of compiling the code as if it was disabled. Interestingly, some
checks already used #if KWIN_BUILD_*, so those were generating -Wundef
warnings when the feature is disabled. Commit 886173cab assumed that all
those features were already 01, so this unbreaks the build if any of the
features is disabled.

Fixes: 886173cab ("Reduce ifdefs in Workspace::supportInformation()")
2022-02-28 18:59:04 +00:00
Kai Uwe Broulik
d54723cbf2 Add KWIN_BUILD_SCREENLOCKER option
Allows to build KWin without lockscreen support and thus drops the
kscreenlocker dependency.

Signed-off-by: Eike Hein <eike.hein@mbition.io>
2022-02-23 14:39:25 +01:00
Vlad Zahorodnii
e2a393ce2d Move utils.h file to utils directory 2022-01-25 16:56:33 +00:00