It is possible that adding this build option broke the Scripting
component. This is something that should not happen. Unfortunately
by just ifdefing everything scripting related with scripting enabled
we have build errors. These are caused by the fact that the scripting
code includes e.g. client.h through "./../client.h". At one offending
place I changed that to "client.h", but there is also a client.h in
the scripting directory.
The includes and naming of the scripting files clearly have to be fixed!
All the functionality of Overlay Window is moved to its own class
OverlayWindow. It is created and owned by class Scene, since almost
all function calls are called from this class.
REVIEW: 101866
Since the TabBox functionality is not feasible for any platform KWin is
used on (e.g. tablet PCs), a build option is added to decide, if the
TabBox functionality should be build or not.
REVIEW: 101511
@Sebastian: Martin wanted me to let you know that it is now possible
to disable building Tabbox
CCMAIL: sebas@kde.org
Move the funtionality of TabBox from class Workspace to class TabBox to make
it possible to deactivate this feature by setting a compile flag.
All methods and variables are now provided by class TabBox and calls from other
classes go directly to TabBox.
The code for configuring the shortcut keys has also been moved to class TabBox
from kwinbindings.cpp.
Since the functions were moved from Workspace to its own class ScreenEdge
and the functionality was formerly called ElectricWindows, the functions still
had the old names. They are now consistenly renamed without redundand naming.
The function calls were updated as well in all classes where ScreenEdge is used.
The initialization was done in class Workspace before but is now
moved to class ScreenEdge in its own init() method. Is is called from
Workspace at the same position where the initialization took place before.
This commit change the screen edge function calls to be called in the
new class ScreenEdge. The old methods are still in Workspace and will
be removed in a further commit.
This commit adds a new member variable m_screenEdge to Workspace. It is
initialized in the constructor and deleted in the deconstructor.
A getter is introduced as well.
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.
REVIEW: 101485
Mouse Emulation is provided in a better way by KAccess. This provides
a global systemsettings switch to enable mouse emulation instead of
a shortcut and Xkb to enable mouse control with keyboard instead of
sending out fake mouse events.
So no need for duplicated functionality in KWin.
REVIEW: 101406
The logic to prevent errornous desktops broke setting a window
to all desktops through the task manager. For some reason all
desktops is -1 which is of course less than 1 ;-)
In case we use OpenGL compositing and KWin is started with the raster graphicssystem,
the decoration gets painted with the raster backend.
REVIEW: 101370
With config option "NoPlugin" in group "Style" it is possible to
no request that KWin should be run without a decoration plugin.
This is a change for Plasma Active to properly support no decorations.
As well if a decoration plugin cannot be loaded, KWin will no longer
exit, but continue to run just without a decoration. As a nice
side-effect changes in Oxygen no longer destroy my kwin build ;-)
BUG: 224440
FIXED-IN: 4.7.0
CCMAIL: sebas@kde.org
This change unduplicates some code and merges it into one class
allowing us to use an replacement effect for the outline in
future.
CCMAIL: a.arlt@stud.uni-heidelberg.de
REVIEW: 100848
encapsulate all relevant (vector resizing) code to
Workspace::setNumberOfDesktops and invoke it from
Workspace::loadDesktopSettigns, this will likely
fix
CCBUG:200213
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow
The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.
Compositor is adjusted to include the shadow region into the painting
passes.
Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine
More to come.
Conflicts:
kwin/workspace.cpp
This has never been implemented properly. There is only the boolean
indicating that the desktop layout is dynamic but it is nowhere set
or used. So better remove it.
EffectsHandlerImpl just forwards the signals from TabBox. In order
to have a valid pointer to the TabBox, the TabBox is now initialized
before compositing in Workspace.
All previously existing windowAdded methods are renamed to slotWindowAdded.
EffectsHandlerImpl is connected to Workspace's clientAdded signal, which is
emitted a little bit earlier than the previous direct method call. This might
change behavior.
Another signal is added to Workspace to signal that an unmanaged is added.
The first signal used between EffectsHandler and Effects.
The signal is actually emitted by the EffectsHandlerImpl and only
the interested effects connect to this signal.
EffectsHandlerImpl itself is also notified by a signal from Workspace,
allowing to remove one of the many if (effects) checks.
We have ksnapshot for that which uses a KWin effect to get
screenshots including shadows, which was not possible with
KWin's own implementation.
This invalidates bugs about this functionality.
BUG: 263409
FIXED-IN: 4.7.0
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate
CCBUG: 258971
svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971
svn path=/trunk/KDE/kdebase/workspace/; revision=1207577