Commit graph

164 commits

Author SHA1 Message Date
Marco Martin
5a55727056 support the slide protocol
take and apply thhe informations from the wayland slide
protocol in the sliding popups effect

REVIEW:125120
2015-09-14 16:39:39 +02:00
Marco Martin
3f5bf65a9e Use the kwayland blur protocol in the blur effect
use the new blur protocol to fetch information about the
region of blur behind to apply to windows like Plasma::Dialog
REVIEW:125017
2015-09-02 14:43:44 +02:00
Thomas Lübking
c5bb84469d make window elevation scriptable 2015-04-07 23:59:17 +02:00
Thomas Lübking
4a9b56d950 forward showingDesktop signal to effects 2015-04-07 23:59:17 +02:00
Thomas Lübking
31cfd02756 forward cursorshape changes to effectshandler
CCBUG: 322088
REVIEW: 122468
2015-02-10 21:41:39 +01:00
Kai Uwe Broulik
e814a60045 Add isOnScreenDisplay to EffectWindow 2015-01-31 19:45:47 +01:00
Fredrik Höglund
d2cb9f9bf6 Add a model-view and a projection matrix in WindowPaintData
Effects currently modify the matrices by reading back the uniform
values from the shader they assume will be used to paint the window,
set new values for the uniforms, call paintWindow(), and then restore
the uniforms to their previous values.

This is both slow and unreliable, and will not work with dynamically
generated shaders.

This patch solves the problem by putting the matrices in
WindowPaintData and making it the responsibility of the paintWindow()
implementation to set the uniforms.
2014-12-04 19:19:30 +01:00
Fredrik Höglund
0aff9830df Remove the decoration opacity property
It has been broken since cross-fading was introduced, and no one has
filed any bug reports about it.
2014-08-25 17:25:04 +02:00
Fredrik Höglund
aae08b16e9 Add a WindowQuadShadow
And use this type for all the shadow quads in the OpenGL scene.
2014-07-22 12:28:20 +02:00
Fredrik Höglund
6ad4c775d7 Use a single texture atlas for the decoration
The left and right border images are rotated 90° before they are
uploaded into the atlas texture. The images are separated by a row
of transparent texels to minimize artifacts from oversampling.

With this change kwin renders the whole decoration with a single
call to glDrawArrays().
2014-07-17 09:39:17 +02:00
Fredrik Höglund
b7592ec6f0 Add a uvAxisSwapped property in WindowQuad
When this property is true, it indicates that the +U axis corresponds
to the +Y axis, and the +V axis corresponds to the +X axis.

This property is taken into account in WindowQuad::makeSubQuad().
2014-07-17 09:17:31 +02:00
Martin Gräßlin
4230a0d331 [effects] Get xcb_connection_t* and rootWindow through EffectsHandler API
So far the effects could just use the connection() and rootWindow()
provided by kwinglobals. Thus an internal detail from KWin core is
accessed directly.

To be more consistent with the rest of the API it's wrapped through the
EffectsHandler and with a convenient method in Effect.

The connection() is provided as xcbConnection() to free the very generic
name connection which could create confusion once we provide a wayland
connection to the Effects.

The rootWindow() is provided as x11RootWindow() to indicate that it is
for the X11 world.

REVIEW: 117597
2014-04-16 16:05:05 +02:00
Alex Merry
4d88fcdff6 [kwin] Adapt to KPluginFactory change
KPluginFactory's constructor no longer takes arguments, since plugin
root objects are not passed any arguments.
2014-03-28 19:50:46 +00:00
Martin Gräßlin
b0e892e359 [kwin] Add a new EffectLoader
The EffectLoader is a subclass of AbstractEffectLoader delegating all
methods to instances of:
* BuiltInEffectLoader
* ScriptedEffectLoader
* PluginEffectLoader

It's used by the EffectsHandlerImpl and replaces the complete Effect
loading mechanism we so far found in it. This also means that KLibrary
is no longer needed to load the Effects as the PluginEffectLoader uses
the KPluginTrader, which removes lots of deprecated functionality.

REVIEW: 117054
2014-03-28 14:04:55 +01:00
Martin Gräßlin
e68d5c6315 [kwin] Add a KPluginFactory subclass for loading binary Effects
A KWin::EffectPluginFactory is introduced which provides a specialized
create method and methods for the supported and enabledByDefault checks.

A set of KWIN_EFFECT_FACTORY macros are added which create a subclass
of this EffectPluginFactory following the approach from the
KPluginFactory macros. The macros only support json metadata thus the
QPluginTrader needs to be used.

The KWIN_EFFECT macros are removed as they are no longer needed.

KWin Core's loader is not yet adjusted to this change. This is a
preparation step for introducing a PluginEffectLoader.
2014-03-28 14:04:54 +01:00
Martin Gräßlin
3bbc9436db [kwin] Add a virtual Effect::requestedEffectChainPosition
This method replaces the X-KDE-ORDERING property in the Effect's desktop
files. This change is a preparation step for integrating the new Effect
Loader which doesn't read the ordering information. Thus it needs to be
provided by the Effect itself so that the EffectsHandler can properly
insert it into the chain.

Also for the built-in Effects on the long run it doesn't make much sense
to install the desktop files. And binary plugin effects will migrate to
json metadata which also doesn't have the KService::Ptr. Thus overall it
simplifies to read this information directly from the Effect.
2014-03-28 14:04:54 +01:00
Martin Gräßlin
a2aab537d6 [kwin/effects] Use generated dbus interface to reconfigure effects
Instead of using EffectsHandler::sendReloadMessage we generate the dbus
interface in each plugin and call the reconfigure slot directly. That way
it's more type safe and we don't need to link kwineffects from the
configs.

REVIEW: 116875
2014-03-25 15:49:19 +01:00
Martin Gräßlin
f9e0a8b597 [kwin] Create one plugin per effect configuration
There are no advantages for the effects KCM to have all the effect
config modules in one plugin.

By having a plugin per effect we can use the KPluginTrader to easily
find the configuration plugin for a given effect and load it.

To make this possible the following changes are done:
* config_builtins.cpp is deleted
* add_subdirectory is used for all effects which have a config module
* toplevel CMakeLists.txt contains the sources again for the effects
  which have a config module, but effects which don't have a config
  module are still included and thus the macro is still used
* plugin created for the config module, name pattern is:
   kwin_effectname_config
* plugin installed to ${PLUGIN_INSTALL_DIR}/kwin/effects/configs
* desktop file adjusted to new plugin name and keyword removed
* desktop file converted to json as meta data and no longer installed
* Uses K_PLUGIN_FACTORY_WITH_JSON
* Macros for config are dropped from kwineffects.h

REVIEW: 116854
2014-03-25 15:37:35 +01:00
Martin Gräßlin
2d4d14b1b7 Export Pointer Axis shortcuts to the effect system 2014-03-19 14:14:57 +01:00
Martin Gräßlin
5ea990a740 Export global pointer shortcuts to effect system and use it for cube
Used in cube effect as an example with hard coded ctrl+alt+left click.

BUG: 163121
2014-03-19 14:14:56 +01:00
Martin Gräßlin
b57885a1bf Add registerGlobalShortcut method to kwineffects
Implemented in KWin core to forward to new global shortcut system. This
method should be extended/changed once we go to Qt5/KF5 to make the usage
easier (no more KAction).

Each global shortcut in the effects makes use of this new method.
2014-03-19 14:14:56 +01:00
Aleix Pol
c72e519d9c Remove KDE/ prefix in include directories
It's unneeded and deprecated since KF5.
2014-03-17 16:24:10 +01:00
Martin Gräßlin
3f0ff9b8d5 Migrate effects from displayWidth()/displayHeight() to virtualScreenSize()/virtualScreenGeometry()
Rational behind this change is that displayWidth and displayHeight are
X specific API calls in kwinglobals. For the future it's easier to only
rely on functionality which goes through the EffectsHandler API which
allows easier adjustments in KWin core.

displayWidth() and displayHeight() are only used to get the size or the
complete rect of all screens. This is also provided by:

effects->virtualScreenGeometry() or
effects->virtualScreenSize()

REVIEW: 116021
2014-03-07 08:01:44 +01:00
Martin Gräßlin
6b1f0b1fca [kwin] Introduce Screens::size and Screens::geometry
Screens provides a size which is constructed from the size of
the bounding geometry of all screens and provides an overload taking
an int to return the size of a specified screen. For geometry() a new
ovload is added without an argument, which is just a convenient wrapper
for QRect(QPoint(0, 0), size()).

Both new methods are exported to effects and scripting as new
properties there called virtualScreenSize and virtualScreenGeometry.

The (virtual) size gets cached in screens and is updated whenever the
count or geometry changes.

Construction of Screens is slightly changed by moving the init code
from ctor into a virtual method init(). Reason is that we ended in
a loop with accessing the singleton pointer before it was set.

REVIEW: 116114
2014-03-05 13:03:33 +01:00
Martin Gräßlin
2fbc8414a7 Allow windows to specify that they should not get animated on window close
By setting the X property _KDE_NET_WM_SKIP_CLOSE_ANIMATION to 1 a window
can request to be excluded from any close animation. This property is
read in Toplevel, so that it is available to both Client and Unmanaged.

If the window has this property set the Scene suppresses the paintWindow
loop of the Deleted. Thus no effect needs to be adjusted. But an effect
using drawWindow directly would still be able to render the Deleted as
there is no suppression.

Furthermore the property is passed to the EffectWindow so that an
Effect can make use of this functionality and not start the animation
in the first place.

REVIEW: 115288
2014-01-28 07:43:35 +01:00
Marco Martin
4036f179fc one single pass, get rid of cached version
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
2014-01-23 14:44:49 +01:00
Thomas Lübking
4bb88df714 Merge branch 'KDE/4.11' 2014-01-14 22:51:24 +01:00
Thomas Lübking
c378bf4f7c emit desktopPresenceChanged from Client:setDesktop
and forward it to scripted effects

CCBUG: 326903
REVIEW: 114080
2014-01-14 22:23:49 +01:00
Martin Gräßlin
dec41bbad8 Make Scene's QPainter available to effects
Effects can access the QPainter used by SceneQPainter to directly render
into the back buffer.

Obviously only available in Compositing Type QPainterCompositing.
2014-01-09 13:29:40 +01:00
Matteo De Carlo
59bb857c7b Replace NULL with nullptr in libkwineffects
Completing the task of replacing all NULL to nullptr in all the files in
libkwineffects folder.
(also substituting some "0" used as nullptr with nullptr)

REVIEW: 114823
2014-01-08 11:55:49 +01:00
Martin Gräßlin
73054577df [libkwineffects] Add a signal for screen count changed
Used in PresentWindows effect instead of QDesktopWidget.
2013-12-10 12:20:43 +01:00
Martin Gräßlin
e4be8c34b8 [libkwineffects] Remove unused forward declaration 2013-12-10 11:03:08 +01:00
Martin Gräßlin
2372e02752 [kwin] Use a QIcon in Client for the icons instead of Pixmaps
Client used to have dedicated methods for different icon sizes instead
of combining all pixmaps into one QIcon. This resulted in various parts
of KWin having different access to the icons:
* effects only got one pixmap of size 32x32
* decorations only got the 16x16 and 32x32 pixmaps combined into a QIcon
* tabbox could request all icon sizes, but only as pixmap

Now all sizes are available in one QIcon allowing to easily access the
best fitting icon in a given UI.
2013-12-06 14:41:23 +01:00
Jacob Logan
0c4518cca9 added export header through cmake for kwineffects
REVIEW: 114233
2013-12-02 07:43:26 +01:00
Jacob Logan
ac72e9fb73 Changed debug statements in kwin/effects from qDebug() to qCDebug(KWINEFFECTS)
A new .cpp file is added containing the declaration of the logging
category and compiled into the effects lib.

REVIEW: 114194
2013-11-29 08:47:56 +01:00
Martin Gräßlin
b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Martin Gräßlin
ff6cb5e75c Drop the GlobalShortcutsEditor from libkwineffects
As our need can be satisfied without sub-classing KShortcutsEditor
we can drop this class.
2013-09-09 07:10:08 +02:00
Sebastian Kügler
08a53e6a11 Remove K_EXPORT_PLUGIN macros
Include .moc file in configs_builtins.cpp, and reenable the build of the
configs.

REVIEW:111940
2013-08-08 13:47:25 +02:00
Martin Gräßlin
9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Martin Gräßlin
330d40f425 Fix no cast to/from ASCII intrduced issues
* "" needs to be wrapped in QStringLiteral
* QString::fromUtf8 needed for const char* and QByteArray
* QByteArray::constData() needed to get to the const char*
2013-07-24 09:58:33 +02:00
Fredrik Höglund
7124f5190b Revert "kwin: Make WindowQuadList inherit from QVector"
This reverts commit 23dff966437bb664a2ffdb3f7957ef39978f5fad.

Using QVector is not a win when effects such as wobbly windows are
active, due to the realloc overhead. So revert this change for now.
2013-06-27 00:06:49 +02:00
Thomas Lübking
e717c131bf Hook modalChanged signal for DialogParent script
Eg. gtk+ alters the modality after mapping and
before unmapping the window.
Therfore the former implementation ahd a wrong idea
about the modality until the window was activated and
again had a wrong idea when the dialog closed, keeping
the main client dimmed.

Modality changes at runtime are uncommon but legal and can
happen anytime.

BUG: 321340
FIXED-IN: 4.11
REVIEW: 111154
2013-06-26 12:42:09 +02:00
Martin Gräßlin
5660801192 Add DecorationOpacity to AnimationEffect
Just like Opacity for transforming only the decoration opacity.

It's an ABI break as the new enum value had to be included as anonther
non-float base value.
2013-06-05 08:27:09 +02:00
Martin Gräßlin
941c02a60f Introduce cross-fading with previous pixmap
Cross fading with previous pixmap is achieved by referencing the old
window pixmap. WindowPaintData has a cross-fade-factor which interpolates
between 0.0 (completely old pixmap) to 1.0 (completely new pixmap).

If a cross fading factor is set and a previous pixmap is valid this one
is rendered on top of the current pixmap with opacity adjusted. This
results in a smoother fading.

To simplify the setup the AnimationEffect is extended and also takes care
about correctly (un)referencing the previous window pixmap. The maximize
effect is adjusted to make use of this new capabilities.

Unfortunately this setup has a huge problem with the case that the window
decoration gets smaller (e.g. from normal to maximized state). In this
situation it can happen that the old window is rendered with parts outside
the content resulting in video garbage being shown. To prevent this a set
of new WindowQuads is generated with normalized texture coordinates in
the safe area which contains real content.

For OpenGL2Window a PreviousContentLeaf is added which is only set up in
case the crass fading factor is set.

REVIEW: 110578
2013-06-05 08:18:28 +02:00
Fredrik Höglund
40918e0193 kwin: Make WindowQuadList inherit from QVector
This avoids the overhead of allocating each WindowQuad on the heap
when appending items to the list, and also ensures that the quads
are continuous in memory.
2013-06-05 00:43:17 +02:00
Fredrik Höglund
dbbda21129 kwin: Support quads in makeInterleavedArrays()
A new type parameter is added for specifying the primitive type.
2013-06-05 00:41:24 +02:00
Fredrik Höglund
ac5f1317e9 kwin: Split WindowQuadDecoration into two types
Split WindowQuadDecoration into WindowQuadDecorationLeftRight
and WindowQuadDecorationTopBottom.

This simplifies the code in SceneOpenGL::Window::paintDecoration().
2013-06-05 00:41:22 +02:00
Martin Gräßlin
4b4646973b Use QList<KWin::EffectWindow*> as return type for mainWindows()
QtScript bindings fails when using EffectWindowList.
2013-06-04 17:17:08 +02:00
Fredrik Höglund
de4b7e8db1 kwin: Add WindowQuadList::makeInterleavedArrays()
Unlike makeArrays() this function writes into a pre-allocated array,
and takes a matrix that's used to transform the texture coordinates.
This allows this function to handle coordinates for rectangular
textures correctly.
2013-05-28 18:13:06 +02:00
Fredrik Höglund
d4aacd678e kwin: Add more accessors in WindowVertex
Reorder some of the methods and add new u() and v() accessors,
which are aliases of textureX() and textureY().
2013-05-28 16:35:37 +02:00