Commit graph

26 commits

Author SHA1 Message Date
Martin Flöser
09489a4c2b Add a pure virtual method to Platform to describe the supported compositors
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.

By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D8316
2017-10-18 21:19:43 +02:00
Martin Flöser
7ef8409157 Move X11-only specific part of EffectsHandlerImpl to x11 platform plugin
Summary:
The Platform API is extended by a call to create the EffectsHandler. In
X11 standalone Platform a new EffectsHandlerImplX11 is added which
contains the X11 only parts of the EffectsHandler, such as grabbing the
X keyboard and the X11 mouse interception window.

The EffectsHandlerImpl gains some virtual methods for the parts which
are now done in the X11 specific implementation. In return we get rid of
lots of if-else structures checking for the operation mode.

Test Plan: Only compile tested.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7955
2017-10-16 16:54:17 +02:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00
Martin Flöser
01ddbe7d75 Make AbstractEglBackend a QObject
Summary:
Several of the subclasses are already derived from QObject.

The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7669
2017-09-07 19:25:28 +02:00
Martin Flöser
535b107969 Move QPainter compositor into plugin
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.

The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.

To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.

Test Plan: SceneQPainter test still passes, nested compositor still works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D7259
2017-09-01 17:44:49 +02:00
l10n daemon script
afc80b580a SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-08-30 08:05:15 +02:00
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dc447860be SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-04-25 10:05:35 +02:00
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c6b32908bf SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-04-09 04:07:54 +02:00
Martin Gräßlin
fa4c60e33f Add support for pointer gestures to nested Wayland platform
Summary:
To ease development of touchpad gestures it's useful to have support in
the nested Wayland platform.

Test Plan: Shown in Debug Console of nested KWin

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D5059
2017-03-18 14:39:30 +01:00
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df306a4062 SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-02-28 12:58:59 +01:00
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997af81ea9 SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-01-26 05:57:24 +01:00
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705cb1a9ad SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-01-23 07:41:21 +01:00
Martin Gräßlin
6d9f7a6f17 Merge branch 'Plasma/5.8' into Plasma/5.9 2017-01-22 16:44:37 +01:00
l10n daemon script
c0be6a45f0 SVN_SILENT made messages (.desktop file) - always resolve ours
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2017-01-21 09:00:54 +01:00
Martin Gräßlin
2defd6bb64 [platforms/wayland] Use a ConfinedPointer if available
Summary:
This supports "grabbing" the pointer on right ctrl key just like on X11.
If the Wayland server supports pointer constraints protocol, the nested
Wayland compositor creates a confined pointer if the right ctrl key is
pressed.

On another right ctrl press the (active) constraint gets removed again.

To indicate the current state the window title gets updated. This also
implements window title support for the first time.

This change implement T4604.

Test Plan: Tested with a modified KWin with server-side pointer constraints support

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3488
2016-12-08 19:49:05 +01:00
l10n daemon script
ae5df024b1 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-12-02 05:50:58 +01:00
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c1e88d0af8 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-12-02 04:38:37 +01:00
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c59011af43 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-11-30 04:32:21 +01:00
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966775d609 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-11-25 05:07:25 +01:00
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2016-11-04 09:48:38 +00:00
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6f99385140 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-10-05 09:29:10 +00:00
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226edf8b03 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-09-28 11:55:23 +00:00
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38a5933249 SVN_SILENT made messages (.desktop file) - always resolve ours
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2016-09-15 09:48:16 +00:00
Martin Gräßlin
9d7ef58b2b Support restarting the OpenGL compositor on Wayland
Summary:
KWin needs to support restarting the OpenGL compositor in case of a
graphics reset event.

On Wayland the tricky part is that the applications should not notice
this. Most importantly KWin cannot just destroy the EGLDisplay and create
a new one. But this is how a restart works: the complete compositor gets
torn down and recreated - including the EGLDisplay.

This change moves ownership of the EGLDisplay to the Platform.
The AbstractEglBackend subclasses query the Platform whether there is
already an EGLDisplay. Only if there is no EGLDisplay the EGLDisplay is
created and only if no EGLDisplay is registered with Wayland the bind
is performed.

Another change is regarding the destruction: the AbstractEglDisplay does
no longer unbind the Wayland display and does no longer destroy the
EGLDisplay. The EGLDisplay is destroyed by the Platform - so very late
on application exit. The Wayland display is unbound when the Compositor
terminates.

Test Plan:
Limited testing with the added auto-test. This one needs to
be extended to fully verify that OpenGL applications continue to work.
But this requires build.kde.org to support OpenGL on Wayland.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2202
2016-07-20 14:08:23 +02:00
Martin Gräßlin
bec69b5705 [platforms/wayland] Use XdgShell if available and prefer it
Summary:
With this change the Wayland platform plugin uses the XdgShell to
create the window if available. This allows to close the window and
thus quit the nested kwin_wayland properly.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2201
2016-07-20 07:43:59 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00