Commit graph

8 commits

Author SHA1 Message Date
Martin Gräßlin
6d96b8c4af Move egl context creation into AbstractEglContext
Code was more or less copied into each backend, so it's better to
have a shared implementation.
2015-11-16 09:08:14 +01:00
Martin Gräßlin
14d943caea Runtime depend on GLES in all egl backends
As we don't have GLPLatform before the backend is fully created
the AbstractEglBackend has a new method isOpenGLES() -> bool
which determines based on QOpenGLContext::openGLModuleType().
2015-11-03 09:29:31 +01:00
Martin Gräßlin
c56bbc0ddf Composite windows from a QOpenGLFramebufferObject
This change introduces a mechanism for internal windows to be rendered
to a QOpenGLFramebufferObject to be composited using the texture bound
to the FBO. This is useful for in-process rendering (e.g. QtQuick) and
at the same time bypassing the windowing system.

The OpenGL context of the QOpenGLFramebufferObject needs to be sharing
with the compositing OpenGL context.
2015-08-25 14:33:50 +02:00
Martin Gräßlin
b9d7726f7a [wayland] Forward EGLDisplay and EGLContext from Scene to Backend
AbstractBackend can forward the egl display and context, so that
it can be used from other parts.
2015-08-25 14:33:50 +02:00
Martin Gräßlin
3139dcd3b9 Drop cmakedefine HAVE_WAYLAND
Now a required build dependency.
2015-08-12 11:39:20 +02:00
Martin Gräßlin
2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00
Martin Gräßlin
7c8c1dac0a [SceneOpenGL] Render per DrmOutput in EglGbmBackend
For each DrmOutput a gbm_surface and EglSurface is created. When
rendering per screen the context is made current on each of the
surfaces.

Note: viewport handling needs to be improved by e.g. passing through
the scene to restore to correct viewport after dropping an FBO.

Furthermore it seems like buffer age is not working correctly in this
setup (not overly surprising).

Dynamic changes are not yet supported.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
dae8eed3a8 Introduce a shared base class for the EGL backends
There's quite some overlap and duplicated code. This AbstractEglBackend
tries to merge the two backends a little bit again.

This also introduces an AbstractEglTexture which supports both X11 and
Wayland "pixmaps" so that EglOnXBackend can support Wayland buffers.
2015-03-20 14:08:54 +01:00