When committing the state of a sub-surface, the state should not
be immediately applied if the sub-surface is in synchronized mode.
Instead it should be cached and only applied after the parent surface's
state is applied.
To implement this the Surface::Private has now a third cached state
buffer. When committing the state is either swapped between pending and
current or pending and subSurfacePending. Once the parent state is
applied the state is swapped between subSurfacePending and current.
The logic for applying state changes is changed. Instead of copying the
complete state object, the individual state changes are now copied and the
source gets completely reset to default values. Only the children tree is
copied back, as that list needs to be modified.
a protocol to activate the blur behind windows and to
optionally set a sub region of the window where to apply
the blur to, in case the window is shaped
REVIEW:125015
The shadow protocol is inspired by the KWin's X11 protocol and the
DecorationShadow in KDecoration2.
A shadow is attached to a surface (after a commit on surface) and
consists of several image parts (represented through a buffer):
* top-left
* top
* top-right
* right
* bottom-right
* bottom
* bottom-left
* left
In addition there is an offset on each side.
For more information see also the X11 protocol described at [1].
Note: the protocol is currently missing documentation and changing
the shadow is not yet properly delegated to the server API.
[1] https://community.kde.org/KWin/Shadow
Before emitting the new damage we need to restrict it to the geometry
of the surface. That's required by the documentation and at least
QtWayland/OpenGL emits non-sense damage events.
Basically just wraps the size of the attached buffer. Convenience to
not have to go down to the Buffer to read the size.
TODO: apply buffer scale and transform.
Now the code handles correctly the attaching of a null buffer
(emits a signal unmapped) and if a commit doesn't have a pending
buffer it won't be reset. Damage requests are ignored if no buffer
has been attached yet.
Required information is passed through the ctor of Private.
::create is still virtual as ShellSurfaceInterface is retrieving
client information. This can be fixed once we have a better wl_client
encapsulation class.
The Resource base class is supposed to be used by all interface
classes which get created for a wl_resource.
Most interface classes are adjusted, but there are some exceptions:
* BufferInterface: is different as the wl_resource is already created
* PointerInterface and KeyboardInterface: those two need changes, the
implementation differs from all other interface implementations.
This implements the subcompositor and subsurface protocol on both
Client and Server side.
Client:
New classes SubCompositor and SubSurface. The SubCompositor can be
created through the Registry and creates the SubSurface which is
bound to a Surface and has a parent Surface. The SubSurface class
provides convenient wrappers for all calls exposed in the
wl_subsurface interface.
Server:
New classes SubCompositorInterface and SubSurfaceInterface. Support
for all commands is added, though the API probably still can need
some fine tuning. The synchronized vs. desynchronized behavior is
not yet exposed in the API. This could also be delegated towards
the user of the library.
It also adds a
static SurfaceInterface *get(wl_resource*)
to SurfaceInterface which can find the SurfaceInterface for the
given wl_resource. This is needed for ShellSurfaceInterface which
can no longer just cast the wayland user data.
The Display provides a method to create the shm pool and a
BufferInterface class is added to the server module. It is created
from the SurfaceInterface when a buffer gets attached to the surface.
The BufferInterface can be referenced and once its unreferenced it
sends a buffer release to the client and destroys itself.
For the case that the buffer is a shm buffer the BufferInterface
provides a convenience method to turn it into a QImage.
The auto test for Surface is extended by attaching buffers to the
surface and verifying that the content is correct.
As far as it's currently possible to implement. CompositorInterface is
able to create a surface and emits the created SurfaceInterface. It
does not yet support regions.
The SurfaceInterface is already more complete. It keeps track of the
double buffered states and emits signals when one of the values are
changed after the committing. It supports frame callbacks and has a
hook to mark the frame as rendered.
What's still missing are the regions (as it's not implemented in
CompositorInterface) and attaching the buffer as we do not yet support
creating shm buffers and pools.
The client side test is changed to use our own server and extended to
test damage and frame callback. The test needs to be extended for scale
and transform, but that is still missing in the client side
implementation.