Commit graph

5 commits

Author SHA1 Message Date
Roman Gilg
d6f98d1ecc Reload Shm texture when buffer size changes
Summary: Shm textures via Gl must be reloaded in case their size changes.

Test Plan: testShmBufferSizeChangeOnSubSurface passes.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18453
2019-02-21 23:45:55 +01:00
Vlad Zagorodniy
7b20e1f66f Overhaul doxygen comments
Summary:
We have a mix of different doxygen comment styles, e.g.

    /*!
      Foo bar.
     */

    /**
     * Foo bar.
     */

    /** Foo bar.
     */

    /**
     * Foo bar.
     */

    /**
     * Foo bar.
     **/

To make the code more consistent, this change updates the style of all
doxygen comments to the last one.

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18683
2019-02-12 19:29:33 +02:00
Eike Hein
2c26215d7e Request a high-priority EGL contexts
Summary:
This patch implements using EGL_IMG_context_priority to request
high-priority rendering contexts if the extension is available.

EGL_IMG_context_priority is currently used in this fashion by
e.g. Android's SurfaceFlinger (RenderEngine.cpp) and libweston
(gl-renderer.c) and seems promising given this widespread
acceptance.

Reviewers: #kwin, graesslin, romangg, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D11572
2018-03-29 20:34:22 +09:00
Bastian Köcher
6e5f5d92da Add KF5::WaylandServer to include the required directories
Summary: `abstract_egl_backend.cpp` includes several kwayland headers, but the include paths aren't added for kwayland. This patch solves the problem, by adding kwayland as requirement for the opengl scene plugin.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D10373
2018-02-09 21:03:03 +01:00
Martin Flöser
8ae37c420b Move SceneOpenGL into a dedicated plugin
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite

Test Plan: Nested OpenGL compositor works

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7740
2017-09-30 13:12:10 +02:00