The button state is a seat-global state and not a per pointer state.
All pressed/released and axis events are moved to the SeatInterface
and just invoke the related method on the focused surface pointer.
Makes PointerInterface more like other Interface classes wrapping
wl_resource. The most important change is the handling of the
focused surface. This is now kept in the SeatInterface and can also
be set if there is no PointerInterface for the client yet.
The unit tests had to be adjusted and some are also disabled as the
button events are not yet moved into SeatInterface.
There can only be one focused surface per Seat, thus the information
should be hold in the seat.
This only adjusts the API, the actual data is still hold in the
PointerInterface. This still needs adjustment.