Summary:
The AMS code accesses elements in a vector which might not be valid. This
change refactors the code to be more robust, especially the DrmPlane,
which started to crash after adding transformation support.
BUG: 386490
Reviewers: #kwin, #plasma, fvogt, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8752
Summary:
This change introduces an OrientationSensor class which wraps a
QOrientationSensor. The OrientationSensor is hold by Screens and gets
enabled if Screens knows about an internal (e.g. LVDS) display which
supports rotation. In addition the OrientationSensor holds an KSni to
enable/disable the automatic rotation support.
The drm platform plugin is adjusted to make use of the OrientationSensor.
The API is defined in a way that this can also be implemented on other
platforms supporting rotation. Most important are hwcomposer and X11
standalone. The latter should be straight forward as rotation is provided
through XRandR. The former needs addition for rotation support first.
Test Plan: Rotated my Yoga 12
Reviewers: #kwin, #plasma, sebas
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8699
Summary:
The idea behind getting the supported transformations is to tell KScreen
which transformations are actually supported and thus not even allow the
user select a setting which is not supported.
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8645
Summary:
While KWin gained support for changing modes it did not yet forward it
to the Wayland OutputInterface. This change implements this missing todo
by finding the matching mode and marking it as current.
Test Plan: Run kinfocenter to verify the current mode is properly set.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8578
Summary: Mostly so DRM can report if it has AMS or not
Test Plan:
Ran on my DRM setup, printed debug.
Spawned nested compositor, printed debug on that
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8702
Summary:
This change fixes the hotspot calculation by introducing a dedicated
matrix to map the hotspot.
To better test the hotspot a small test application is added. The app
renders a red point at the cursor position and uses a cross for cursor
with the hotspot position being transparent. So if KWin renders the
cursor at the correct position a red point is visible in the center of
the cross. The test app supports several cursor hotspot positions:
* center (default)
* top left
* top right
* bottom right
* bottom left
To switch between the variants press the space key.
Test Plan:
Rotated screen, used test app to verify the hotspot is
correct. Also scaled display, still correct
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8668
Summary:
So far all outputs shared the same dumb buffer for the cursor image.
This doesn't work any more when screen rotation is enabled. For rotated
screens the cursor image per output is different. On some it might be
rotated, on some not.
To solve this problem the dumb buffers are moved from the DrmBackend to
the DrmOutput. The DrmOutput now creates the cursor images itself and
can rotate them if needed. Thus we get nicely transformed cursors.
Test Plan: Rotated screens, moved cursor around, image properly rotated
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8664
Summary:
If KWin/Wayland starts up with the QPainter compositor we force software
rendering in QtQuick. It doesn't make sense to try to use the OpenGL
renderer as that normally just results in an abort when trying to create
the QOpenGLContext.
Test Plan:
Run KWin with KWIN_COMPOSE=Q, tried to quick tile a window and
used Alt+Tab. Worked fine, didn't crash anymore.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8663
Summary:
This is meant to address Bug 372114. The problem here is that the KConfig
object (and its derivatives), that the freeze detection thread needs to
record the freeze, are not thread safe. When it happens that the main
thread is in fact not frozen, it is possible that the two stomp on each
other's KConfig object.
The solution applied here is to use the KSharedConfig::openConfig
function, which is thread safe, on the freeze detection thread. As was
mentioned by Martin Flöser in the discussion, the thread needs to obey
the name of the main config file of KWin, which can change in the future.
As a secondary issue, this patch also turns off KCrash reporting for
aborts due to a freeze being detected. IMO it is not very user friendly
to still show a crash report to the user, even after this bug is fixed,
for the deliberate SIGABRT. Maybe a less intrusive notification could be
used to tell the user why effects are suddenly disabled?
I've been using kwin with this change for several weeks now and it makes
the restarts of kwin due to freezes unobtrusive. However, most (I would
say almost all) of these freezes are actually instances where the system
is being slow after eg. screen resolution is changed.
BUG: 372114
FIXED-IN: 5.11.3
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: ngraham, graesslin, anthonyfieroni, cfeck, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8356
Summary:
This change refactors the way how the cursor position on a screen is
calculated. It is changed to a matrix multiplication with the
adjustments for the rotated screen just being additional steps added to
the matrix.
With this calculation I got correct positions for all variants of
scaled, rotated and differently positioned outputs.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8627
Summary:
When KWin successfully presents a new mode, it stores the current state
as the last working mode. If a new modeset is requested and the atomic
test fails, all is undone and reverted to this last knowing mode.
Currently included are:
* the mode
* global position
* transformation
This is only done on a modeset not when going to DPMS.
Test Plan:
Selected the not working vertical rotation and nothing bad
happened.
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8602
Summary:
This change hooks up the drm plane rotate with the rotation requests
from KScreen. Our requests support more than what KScreen exposes in the
UI, that is all the flipped variants. I do not really understand what
the flip means, so this is not implemented yet.
Furthermore this only implements the visual rotation and not the input
rotation. This means mouse movement and touch input is currently broken
on a rotated screen.
Please note that the hardware I used seems to not support the vertical
rotation. I'm not sure whether my code works. On my system it just
results in atomic commit errors and we need to go back to a previous
working state. This is not yet implemented. I need to test the vertical
rotation on my notebook, which should (in theory) support it.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8594
Summary:
A preparation step to support rotation of outputs. The idea is to rotate
using DRM directly and not add it to the compositors. With this change
and a small hack to try it, I was able to rotate the screen.
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8582
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
When a window is on a high DPI screen, we should render at the higher
resolution.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.
That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.
BUG: 384765
Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8600
Summary:
Loads settings on whether QtQuick uses GL or software rendering
Aurorae needed a fix. The rest "just works" with up-to-date plasma framework.
Test Plan:
Alt tabbed
Showed an OSD
Grepped kwin's QML for any custom shaders.
(which is the only part that doesn't work here)
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8040
Summary:
For software QtQuick rendering we want to create a pixmap buffer and
render our contents in there.
m_rendercontrol->grab does this, but also covers the GL side in pretty
much the same way that we were currently doing.
In doing so I found a bug in Qt, that's submitted upstream, and also worked round.
Test Plan:
Tested with forced software mode, could see an Aurorae decorations
Tested without (so normal code), could see an Aurorae decorations
Tested wayland on nvidia with software rendering, didn't freeze
Whether we then end up using GL, painter or xrender rendering is irrelevant
(but I tested two of them anyway)
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, apol, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8039
Summary:
- Actually use double layered compositing, previously both layers were
of type HWC_FRAMEBUFFER, instead of 2nd layer being
HWC_FRAMEBUFFER_TARGET. Thanks to @NotKit on telegram for pointing this
out.
- Use sourceCropf instead of sourceCrop, as sourceCrop is legacy option.
Test Plan: have to test on actual device, but test_hwcomposer does have similar code.
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8587
Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
* setting new mode in DrmOutput
* creating new buffers in SceneQPainter backend
* creating new GbmSurface in SceneOpenGL backend
Room for improvement:
* detect whether the new mode works and go back to old one if it fails
Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8398
Summary:
The SCHED_RESET_ON_FORK results in threads (not only processes) to have
the scheduling policy reset to default. This means that the libinput
thread is not real time, but this was actually intended.
To solve this problem KWin does start without the RESET_ON_FORK flag
during startup. Once createInput has been called the scheduling is
adjusted again and RESET_ON_FORK is added again. This results in the
libinput thread and all threads Qt starts in between (e.g. dbus) to gain
real time policy. But it is still not leaked to other processes or to
threads in KWin which don't need it.
Other options considered: just don't use RESET_ON_FORK and instead
manually reset on fork. This would mean all threads in KWin gain real
time, but we don't need this. It's only interesting for the main
(rendering, Wayland thread) and the input thread. Also the danger to
leak into another process is too high.
Keeping the capability till the libinput thread is created and adjust
the thread itself. This option was discarded as I don't want KWin to
have any capabilities when the QApplication is started.
Test Plan: ps -eL -o class,rtprio,cmd,comm | grep kwin_wayland
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8065
Summary:
Rendering subsurfaces in the OpenGL compositor has always resulted in
flickering when a subsurface gets repainted and there is a window on top
of it. Looking at the code this is rather obvious: the clipping of the
main window is ignored and the complete subsurface is rendered as is and
thus also rendering above windows where it should not render.
This change passes the clip region and whether hardware clipping is used
to the rendering of subsurfaces which in turn uses it for rendering the
texture.
BUG: 385924
FIXED-IN: 5.11.3
Test Plan:
Opened systemsettings, went to decoration KCM, put a window
partially above and scrolled. Without change: strong flicker, with change:
no flicker.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8369
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
I didn't include window decorations in the previous wayland scaling
patchset. They were drawn them at a standard resolution, which is
implicitly scaled up.
This uses the Qt scaling, meaning oxygen and breeze (and others) get
perfect high DPI support with zero client changes.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
CCBUG: 384765
Test Plan:
export KWIN_COMPOSE=Q
Had two screens of different scales
It was the right size on both (as before)
Was super-sharp on the fancy screen
Reviewers: #plasma, hetzenecker, graesslin
Reviewed By: #plasma, graesslin
Subscribers: ngraham, graesslin, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8504
Summary: D8479 fixes viewport for real hardware, but there is still problem with screenshots. This patch fixes that.
Test Plan:
- Have three monitors (like in bug 385655)
- Press PrtSc and then Enter
- Screenshot is ok
Before:
{F5450056}
After:
{F5450058}
Reviewers: #kwin, #plasma, davidedmundson
Reviewed By: #plasma, davidedmundson
Subscribers: davidedmundson, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8485
Summary:
glScissor works on window co-ordinates. i.e not scaled by the viewport
We need to multiply by the scale there.
This fixes a minor visual glitch in animations when using hardware
clipping.
Test Plan:
Hardcoded my minimise animation to be really slow.
Now every frame looks perfect
Reviewers: #kwin
Subscribers: kpiwowarski, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8490