Martin Gräßlin
3e56e98281
Use opacity, brighness and saturation in shader for cylinder and sphere. That allows to have dimmed windows in these effects and correct window opacity.
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svn path=/trunk/KDE/kdebase/workspace/; revision=956595
2009-04-20 11:07:47 +00:00
Martin Gräßlin
eae6279ca9
Fill empty areas in multi screen setups in cylinder and sphere as well.
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svn path=/trunk/KDE/kdebase/workspace/; revision=929833
2009-02-22 10:58:26 +00:00
Martin Gräßlin
c648f03313
A new vertex shader for cylinder effect using polar coordinates. Solves some painting problems.
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Adding a new cylinder cap as well as the new cylinder is smaller than the old one.
svn path=/trunk/KDE/kdebase/workspace/; revision=928679
2009-02-19 20:32:20 +00:00
Martin Gräßlin
bdef1d7c5b
Smoothly transform to cube and sphere during start animation and vice versa during stop animation.
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Caps have to be deformed during start/stop as well.
svn path=/trunk/KDE/kdebase/workspace/; revision=928308
2009-02-19 11:50:00 +00:00
Martin Gräßlin
4fa09b63b4
Sphere and Cylinder become part of Cube effect. That is much more convenient than having an own effect for each (only loading the shader is actually required).
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Btw caps of cylinder and sphere are working correctly again.
svn path=/trunk/KDE/kdebase/workspace/; revision=925809
2009-02-14 09:29:01 +00:00
Lucas Murray
846496d2c1
Cleaned up the effects/ directory by moving each individual effect into
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its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.
svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00