Commit graph

4 commits

Author SHA1 Message Date
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Martin Gräßlin
03231942bb Bind building of glx support on whether epoxy has a glx header
So far it was bound to whether we build for GLES. But this is
semantically wrong. It might be possible that even on desktop gl
epoxy is built without GLX support, thus we need to reflect this.

This change ensures that epoxy/glx.h is only included if available,
that relevant code is bound to it and that checks are in place to
enforce EGL if not build with glx support.

In addtion the glxbackend.cpp is now only included in the build set
if available.
2015-11-03 09:29:31 +01:00
Jonathan Riddell
6d31775ee8 replace reference to licence with the bsd licence as the reference often goes missing 2015-04-23 16:10:00 +02:00
Fredrik Höglund
828a455fae Add Findepoxy.cmake 2014-07-14 12:04:37 +02:00