Summary:
The gui element to select the platform interface is dropped. Thus we
should not store the config for it. This is rather important as changing
compositor settings on Wayland would result in egl being written into the
config which potentially breaks an X11 session.
BUG: 378114
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5285
same as https://phabricator.kde.org/D5083,
gcc 4.8.5 (opensuse leap) fails building modeltest with
CMakeFiles/testHistoryModel.dir/modeltest.cpp.o: In function `ModelTest::data()':
modeltest.cpp:(.text+0x5a57): undefined reference to `bool QTest::qCompare<int, unsigned int>(int const&, unsigned int const&, char const*, char const*, char const*, int)'
Summary: This way they can be properly listed by Discover
Reviewers: graesslin, #plasma
Reviewed By: graesslin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3765
Summary:
The feature has always been considered experimental. Unfortunately it is
completely unmaintained and hasn't seen any commits in years. It
requires kolor-manager to function, but that has not seen a release
based on frameworks yet. This makes it difficult to maintain. In fact I
have never been able from the introduction till now to setup a color
corrected system. One needs kolor-manager and oyranos and especially the
latter is hardly available on any linux distribution (e.g. not on the
Debian/Ubuntu systems).
Due to being unmaintained color correction in KWin did not keep up with
recent changes. Neither did it see any updates during the xlib->xcb
port, nor during the Wayland port. Especially the Wayland port with the
rendering changes make it unlikely to function correctly. E.g. Wayland
introduced a proper per-screen rendering, while color correction did a
"fake" per screen rendering. How that is going to work in combination is
something nobody ever tried. Now after the introduction of proper
per-screen rendering the solution would be to port color correction to
the new api, but that never happened.
Color correction also modified the shaders, but a newer shader API got
introduced some time ago. Whether the color correction shader support
that or not, is unknown to me. Also which shader language versions are
supported. I know it was based on 3d texture support, which back on
introduction was partially lacking in OpenGL ES. Nowadays that changed,
but color correction didn't update.
Last but not least it is completely X11 based and there is no work on
how to make it work with Wayland.
Given all the problems, especially the fact that it is unmaintained and
cannot be setup on my system, means to me that the only solution is to
remove it.
I'm open to having it reintroduced in future, but only if the
availability on Linux distributions gets addressed before. As long as
major linux distributions do not ship this feature, it should not be in
KWin. Given that I must say that it was a mistake to add it in the first
place and I need to point out that I was against the merge back then.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3402
Summary:
On Wayland compositing is required. It doesn't make any sense to offer
the user to disable the compositor or to allow windows to block
compositing.
The Compositor DBus interface gains a new property whether the platform
requires compositing. This is queried by the compositing kcm and based
on that the two mentioned options get hidden and not stored to config
file.
Test Plan: Opened the KCM on Wayland
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2586
Summary:
From feedback we got it seems that not all users agree to games and
other applications blocking compositing. Some users prefer to have
compositing always on even if this gives a small performance penelity.
This change introduces a dedicated config option to specify whether games
are allowed to block compositing. By default this option is enabled.
The setting can be overwritten with a window specific rule. So usecases
like all windows except this very specific one are supported.
In the user interface the config option is shown where previously the
unredirect fullscreen option was shown.
Test Plan:
Run a game which should block compositing, verified it blocks.
Changed the setting, run the game again, verified it doesn't block. And
once more for with allowing to block.
Reviewers: #kwin, #plasma_on_wayland, #vdg
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2584