Commit graph

8 commits

Author SHA1 Message Date
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Aleix Pol
cca0e15b45 Fix compiler warnings
Summary: No need to keep them around for no reason.

Test Plan: Tested the plugins I thought could be affected. Have been using it for a couple of days without problems

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D28062
2020-03-17 15:07:52 +01:00
Roman Gilg
2e20cac5e2 [platforms/fbdev] Port to AbstractOutput
Summary:
To homogenize our backends and as another step to remove the Screens class
use the AbstractOutput class in the framebuffer backend.

Test Plan: Manually on VT enforcing the framebuffer backend.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D19199
2019-06-06 22:36:40 +02:00
Nerdopolis Turfwalker
b2ed73cdb0 fb_backend_qpainter_backend: Use logind to determine if the session is active.
Summary: TTYs are only available for seat0, so when starting a framebuffer kwin on seat1, it never draws, because drawing is always suspended, because it is being treated as not active

Test Plan: The framebuffer backend draws on seat1, and /dev/fb1 and when I switch back to my Weston greeter, (when it's also using the frame buffer,) it doesn't try to draw on top of it.

Reviewers: #kwin, graesslin

Reviewed By: #kwin, graesslin

Subscribers: davidedmundson, rkflx, graesslin, kwin, #kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D9574
2018-04-24 14:18:45 +02:00
Martin Gräßlin
aaf8ce16df [platforms/fbdev] Properly detect a BGR image format
Summary:
If the format of the framebuffer is BGR we cannot create an RGB image
format from it - the rendering is incorrect. Unfortunately QImage does
not support a BGR image format.

To solve this problem we still use an RGB image format but on rendering
the front buffer is rgbSwapped to convert the RGB image to a BGR image.

BUG: 365243
FIXED-IN: 5.7.2

Test Plan: Tested on a neon kvm

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2134
2016-07-13 09:37:02 +02:00
Martin Gräßlin
758d41d6bf Paint the software cursor directly in SceneQPainter
Summary:
No need to delegate the painting of the software cursor into the backend.
The core has enough information to perform the rendering itself.

This change means less code duplication and all platforms which might use
a software cursor in QPainter compositor gain support for it without any
further adjustments.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2028
2016-06-29 08:50:46 +02:00
Martin Gräßlin
2bff90976e Move backends/ to plugins/platforms/
Summary:
Source code reorganization:
The base class AbstractBackend got renamed to Platform, thus the
"backends" are "platforms" now. As they are plugins they should go
together with other KWin plugins which are nowadays in the folder
plugins.

So new location is plugins/platforms/

Reviewers: #plasma, sebas

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1353
2016-04-12 08:01:27 +02:00
Renamed from backends/fbdev/scene_qpainter_fb_backend.cpp (Browse further)