Commit graph

30 commits

Author SHA1 Message Date
Vlad Zahorodnii
0c0605abb9 Merge Window::minimize and Window::unminimize
Code of Window::minimize() and Window::unminimize() is mostly the same
with the exception of some state checks, so merge the two to tidy the
code.
2023-03-07 12:20:07 +00:00
Vlad Zahorodnii
12acd9bb78 autotests: Port away from OutputBackend::setInitialWindowSize() 2022-11-17 14:20:44 +00:00
Vlad Zahorodnii
b830d408af core: Rename Platform to OutputBackend 2022-11-10 10:10:28 +02:00
Vlad Zahorodnii
482741499d autotests: Reduce the number of "using namespace KWayland::Client"
KWayland::Client has ambiguous type names such as "Compositor" or
"Output". Use full types to improve code readability.
2022-11-08 13:34:58 +00:00
Vlad Zahorodnii
9d53f2d29c autotests: Add missing setVirtualOutputs calls 2022-10-06 18:04:35 +00:00
Vlad Zahorodnii
6d3f00e82c autotests: Remove QVERIFY(signalSpy.isValid())
We use the PMF syntax so the isValid() check is unnecessary as the
compiler will notify about wrong signal at compile time. It makes
writing autotests feel less boilerplaty.
2022-09-14 09:21:29 +00:00
Vlad Zahorodnii
d2fb4147fc Move multi-purpose code in its own directory
Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
2022-09-06 11:21:40 +03:00
Vlad Zahorodnii
e24ee60bb2 autotests: Remove Test::initWaylandWorkspace()
It reduces the amount of boilerplate code and makes startup sequence in
autotests similar to the one in kwin_wayland.
2022-08-09 08:17:18 +00:00
Xaver Hugl
8955a2420e replace all uses of QScopedPointer with std::unique_ptr 2022-08-04 12:30:09 +00:00
David Edmundson
7292af3d04 Use floating geometry throughout
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.

We already have all input being floating point, this doubles down on it
for all remaining geometry.

- Outputs remain integer to ensure that any screen on the right remains
aligned.
 - Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
 			   (QRectF::toAdjustedRect().
 - Decoration is untouched for now
 - Rules are integer in the config, but floating in the adjusting/API
This should also be fine.

At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr)  / dpr` though right now things
mostly work.

This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.

Parts to watch out in the port are:
 QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
 QRectF(QPoint, QPoint) behaves differently for the same reason
 QRectF::center too

In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
2022-07-14 10:04:46 +01:00
Vlad Zahorodnii
22e5c8a260 autotests: client -> window 2022-04-27 12:45:46 +00:00
Nils Fenner
b491aeb9ae Rename AbstractClient to Window 2022-04-22 17:39:12 +00:00
Vlad Zahorodnii
7096e3ead8 Run clang-format
The .clang-format file is based on the one in ECM except the following
style options:

 - AlwaysBreakBeforeMultilineStrings
 - BinPackArguments
 - BinPackParameters
 - ColumnLimit
 - BreakBeforeBraces
 - KeepEmptyLinesAtTheStartOfBlocks
2022-03-25 13:25:15 +02:00
Vlad Zahorodnii
48f943bd75 Introduce explicit base render backend type
The main idea behind the render backend is to decouple low level bits
from scenes. The end goal is to make the render backend provide render
targets where the scene can render.

Design-wise, such a split is more flexible than the current state, for
example we could start experimenting with using qtquick (assuming that
the legacy scene is properly encapsulated) or creating multiple scenes,
for example for each output layer, etc.

So far, the RenderBackend class only contains one getter, more stuff will
be moved from the Scene as it makes sense.
2021-11-11 08:55:29 +00:00
Vlad Zahorodnii
141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00
Vlad Zahorodnii
d0fd2224bf autotests: Use EffectLoader to list all available effects
EffectLoader is a more generic way to list all available effects.
2021-10-12 06:33:30 +00:00
Vlad Zahorodnii
200223e06e autotests: Prepend KWayland::Client:: to Surface
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.

In some way, it also improves readability as it's clear where Surface
comes from.
2021-09-06 10:42:03 +00:00
Vlad Zahorodnii
a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii
282e0d1c4d autotests: Port the tests to new xdg-shell helpers 2021-05-11 05:26:51 +00:00
Aleix Pol
a3d32fa836 Ensure we start our tests with wayland already initialised
When debugging modifier_only_shortcut_test in _waylandonly mode I saw
that it was failing, among other things, because some aspects were not
initialised.

This changes every test we have to run the new
Test::initWaylandWorkspace() that calls waylandServer()->initWorkspace()
but also makes sure that WaylandServer::initialized is emitted before we
proceed.
2021-05-10 12:33:43 +00:00
Vlad Zahorodnii
3cdc97a4e9 Avoid converting socket name between QString and QByteArray back and forth
It only contributes overhead.
2020-12-09 15:07:29 +02:00
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
d1b35f306d Introduce started signal in Application
The new signal is emitted when the Application has fully been initialized.

It allows us to change the startup sequence, for example create workspace
before starting the Xwayland server, without making any adjustments in our
test suit.
2020-07-17 09:10:51 +00:00
Vlad Zahorodnii
be759b7d33 Use AbstractClient instead of XdgShellClient wherever possible
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.

In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.

Test Plan: Existing tests pass.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: davidedmundson, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D27778
2020-03-04 09:57:13 +02:00
Vlad Zahorodnii
55b4912004 Update my email address 2020-01-14 18:17:18 +02:00
Vlad Zahorodnii
7d4471eba6 Rename geometry property to frameGeometry
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.

This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D24334
2019-10-02 11:46:37 +03:00
Vlad Zahorodnii
f93875535c Update my last name 2019-09-29 17:03:25 +03:00
Vlad Zagorodniy
168ea98845 Rename ShellClient to XdgShellClient
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.

Test Plan: Compiles, tests still pass.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23589
2019-09-23 17:28:56 +03:00
Vlad Zagorodniy
621370d729 [autotests] Test minimize animations
Test Plan:
    dbus-run-session ctest -R testMinimizeAnimation

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D18162
2019-02-01 13:50:40 +02:00