Commit graph

4 commits

Author SHA1 Message Date
Martin Gräßlin
cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin
69044f10c5 GLShader appends the ES specific commands to the shaders 2011-01-30 14:12:01 +01:00
Martin Gräßlin
5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin
56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00