Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=749628
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=742302
needed now because friday is the last BC day. The rest of the modules will
follow as fast as my laptop allows.
svn path=/trunk/KDE/kdebase/workspace/; revision=721704
- Draw a graph showing number of rendered pixels in addition to the fps graph.
This is good for spotting redraw problems (such as animations which aren't stop and keep
redrawing).
svn path=/trunk/KDE/kdebase/workspace/; revision=709097
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.
Effect loading via dcop might work again now.
svn path=/trunk/KDE/kdebase/workspace/; revision=669033
change, repaint just triggers repaint of the area (without e.g. the texture
updating for OpenGL).
addDamage() -> addRepaint()
CCMAIL: kwin@kde.org
svn path=/branches/work/kwin_composite/; revision=632866
and making it work even with XRender. I think it shows that
making non-trivial effects for both OpenGL and XRender
would be a) quite possible b) quite pain.
svn path=/branches/work/kwin_composite/; revision=606271