With the LEDs enum being defined in kwinglobals.h, wayland_server.h
won't need to include keyboard_input.h, which is good for compilation
times and wayland_server.h will drag less stuff, e.g. QtWidgets (input.h
includes QAction)
The English word "pack" is not really the correct word for these
actions, and does not succeed in communicating what they will do. Since
the actions simply move the active window as far as it will go in the
specified direction, the actions can be renamed to say that instead.
Also rename the action names in the code to match their new UI text for
clarity.
This change merges the two OpenGL backends into one making the current
default of GLCore the overall default. It becomes the first context to
try to create. If it fails, it will automatically fall back to the
(previous) OpenGL 2 backend.
Reasoning: the differentiation of OpenGL 2 and 3 is a very technical one
and hard to understand for users. It is not obvious which one is better
or should be used. This results in many user discussions like "Which
backend to use?"
Back when the OpenGL 3 backend was introduced the dedicated feature made
sense. It was a new code base using new driver features. Nowadays the
code base in KWin is robust and mature and so are the drivers. A driver
advertising support for OpenGL 3 will support OpenGL 3. We don't have to
plan for driver breakage in this area any more.
Also our code evolved through the context attribute builder which gives
us the possibility to more easily fall back in case we cannot create the
context. Thus the need to select the backend is not so important as it
used to be when the feature got introduced.
If a user still wants to force OpenGL2, it is still possible by setting
the appropriate environment variables like MESA_GL_VERSION_OVERRIDE.
This change brings the improvement that the backend selection is now
completely removed from the compositing KCM.
FAIL! : TestXdgShellClientRules::testSizeApply() 'surfaceConfigureRequestedSpy->wait(10)' returned FALSE. ()
Loc: [/home/jenkins/workspace/Plasma/kwin/kf5-qt5 SUSEQt5.15/autotests/integration/xdgshellclient_rules_test.cpp(731)]
If CI is moderately loaded, 10ms may not be enough. I don't remember why
10ms timeout was added.
Currently, testXdgWindowReactive() is a bit flaky because the parent
window and the popup window are created together. The popup can be
configured again if its global position changes after the parent window
has been placed.
In order to stabilize the test, create the parent window, then the popup
window.
Startup code in plasmashell was changed so xsetroot is not called
anymore, which is sort of fine.
Unfortunately (or not?), it exposed a bug in kwin. Cursor::x11Cursor()
only works in the standalone X11 session.
On Wayland, Cursor::x11Cursor() will return XCB_NONE which results in
seeing cross cursor when there should be arrow cursor.
This change moves xcb_cursor_t look up code from X11Cursor to the base
Cursor class. In hindsight, I would like to introduce a window manager
class where the xcb cursor and other x11 specific code can be moved in
the future for better encapsulation of platform-specific code.
CCBUG: 442539
The current code set m_pasteProcess to null, before running the cleanup
function which tells the process to quit.
Which is why it always hung the CI. This patch addresses it in a way
that cleans up helpers even if we abort the test early.
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.
In some way, it also improves readability as it's clear where Surface
comes from.
Port the RuleSettings and KCM to store and use a list of virtual desktop
UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.
On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.
The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.
Due to earlier commits, this is mostly just glue code to make a
convenient API.
Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
Due to the screen edges test not being an integration test, it's very
hard to change output related code in libkwin. screens.cpp needs to have
a few ifdefs to successfully compile.
This change rewrites the screen edges test as an integration test in
order to allow us using other components of kwin in screens.cpp and
screenedge.cpp without ifdef guards.
It's not a one-to-one port.
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
This effect is meant to be as a replacement for the present windows and
the desktop grid effect. It is written using QML.
So far, this effect implements only the basic features of the present
windows effect. Desktop management features will be added later.
CCBUG: 295775
CCBUG: 303438
This patch has one behavioral change - raiseOrLowerClient() will not
work if the client is not on the current virtual desktop.
However, raiseOrLowerClient() can be called only in two cases:
* user triggers the raise or lower shortcut for the active client. Since
the active client is on the current virtual desktop, it's not an issue
* an x11 window restacks itself. It makes no sense if an x11 window
restacks itself while it's inactive or not on current virtual desktop.
Also, the Opposite restack mode is rarely used, some window managers
don't even bother implementing it. So, having such a constraint should
not be a problem.
The main reason for not allowing raiseOrLowerClient() for windows that
are not on the current virtual desktop is that a window can be on
multiple virtual desktops. If a window is on A and B virtual desktops,
the only logical option is to toggle stacking position if the window is
on the current desktop. It's the only viable option as kwin does not
maintain per virtual desktop stacking order.
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.
With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.
Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
Since we adapted inputmethod to support methods like ibus, the input
method can be active but not have a visible panel.
This includes an extra property that will indicate us if the panel is
visible at any time. This will allow us to properly render the virtual
keyboard hide button in Plasma Mobile (or wherever we need it).
So far calling setActive(true) would issue a deactivation then another
activation. This sometimes makes maliit crash and we can achieve the
same result just by just issuing a reset.
It's unused and the advantages of keeping it are outweighed by the
disadvantages - the returned value is dependant on the window type.
If you need to draw a drop-shadow that matches the shape of the window
or something along that line, render the window into an offscreen
texture and sample the alpha channel in a fragment shader.