Commit graph

9 commits

Author SHA1 Message Date
Vlad Zahorodnii
0fd4d821ca libkwineffects: Forward declare RenderTarget and RenderViewport in kwineffects.h
kwineffects.h is included in many files and not everyone needs the
RenderTarget and RenderViewport, so forward declare them to reduce the
amount of parsing work for the compiler.
2023-03-10 07:19:33 +00:00
Xaver Hugl
125c141b7d effects: remove ScreenPaintData
The only purpose ScreenPaintData had was to pass around a copy of the viewport
projection matrix and the effectscreen, which can be handled in a simpler
way separately.
2023-03-09 13:22:53 +00:00
Xaver Hugl
e4938297e6 scene: fix texture inversion with the drm backend
Specify the render target to buffer transformation and take that into
account in effects and when calculating the projection matrix.
2023-03-09 13:22:53 +00:00
Xaver Hugl
d737ed6687 effects: introduce RenderTarget and RenderViewport
Instead of calling effects->renderTargetRect() and effects->renderTargetScale(),
pass the actually used render target and viewport in all the necessary methods.
This ensures that if an effect renders a screen with a modified scale or
projection matrix, the modified values get used instead of the "global" ones
2023-03-09 13:22:53 +00:00
Vlad Zahorodnii
fff462aed6 scene: Track stack position in WindowItem
If the WindowItem tracks the stack position, it will automagically
schedule repaints when a window is raised or lowered.
2023-02-27 14:57:48 +00:00
Vlad Zahorodnii
37c4a4536e scene: Sync Window::readyForPainting() to window item visibility
If a window is made ready for painting with some delay, the item won't
schedule an update. To fix that, sync the item visibility state with
Window::readyForPainting(). When the item visibility changes, a repaint
will be scheduled.

BUG: 464955
2023-02-03 14:09:27 +00:00
Xaver Hugl
d49cb64231 scene: ensure OpenGL texture is updated after direct scanout
While direct scanout happens, the damage of the SurfaceItem is reset, which
can cause the OpenGL texture to not be updated once direct scanout ends,
and leave the texture outdated until the surface is damaged again.
In order to fix that, make sure the texture is always fully updated after
the SurfaceItem has been used in direct scanout.
2023-01-02 12:57:13 +01:00
Vlad Zahorodnii
f37acaff54 scene: Split base Scene class from WorkspaceScene class
The main motivation behind this change is to share rendering code
between windows and the cursor, specifically the Item class which
requires a Scene.

Note that Scene subclasses are responsible for issuing
ItemRenderer::renderItem() calls. The main reason for that is the
current architecture of the effects system, specifically we need to call
some effects hooks before and after painting a window.
2022-12-21 12:20:23 +02:00
Vlad Zahorodnii
6c71bfd800 scene: Rename Scene to WorkspaceScene
Currently, the Scene class is used to represent the contents of the
Workspace so rename it to match its usage.
2022-12-21 11:49:07 +02:00
Renamed from src/scene/scene.cpp (Browse further)