Things such as Output, InputDevice and so on are made to be
multi-purpose. In order to make this separation more clear, this change
moves that code in the core directory. Some things still link to the
abstraction level above (kwin), they can be tackled in future refactors.
Ideally code in core/ should depend either on other code in core/ or
system libs.
This change adjusts the window management abstractions in kwin for the
drm backend providing more than just "desktop" outputs.
Besides that, it has other potential benefits - for example, the
Workspace could start managing allocation of the placeholder output by
itself, thus leading to some simplifications in the drm backend. Another
is that it lets us move wayland code from the drm backend.
With fractional scaling integer based logical geometry may not match
device pixels. Once we have a floating point base we can fix that. This
also is
important for our X11 scale override, with a scale of 2 we could
get logical sizes with halves.
We already have all input being floating point, this doubles down on it
for all remaining geometry.
- Outputs remain integer to ensure that any screen on the right remains
aligned.
- Placement also remains integer based for now.
- Repainting is untouched as we always expand outwards
(QRectF::toAdjustedRect().
- Decoration is untouched for now
- Rules are integer in the config, but floating in the adjusting/API
This should also be fine.
At some point we'll add a method to snap to the device pixel
grid. Effectively `round(value * dpr) / dpr` though right now things
mostly work.
This also gets rid of a lot of hacks for QRect right and bottom which
are very
confusing.
Parts to watch out in the port are:
QRectF::contains now includes edges
QRectF::right and bottom are now sane so previous hacks have to be
removed
QRectF(QPoint, QPoint) behaves differently for the same reason
QRectF::center too
In test results some adjusted values which are the result of
QRect.center because using QRectF's center should behave the same to the
user.
This makes KWin switch to in-tree copy of KWaylandServer codebase.
KWaylandServer namespace has been left as is. It will be addressed later
by renaming classes in order to fit in the KWin namespace.
AbstractOutput is not so Abstract and it's common to avoid the word
"Abstract" in class names as it doesn't contribute any new information.
It also significantly reduces the line width in some places.
The .clang-format file is based on the one in ECM except the following
style options:
- AlwaysBreakBeforeMultilineStrings
- BinPackArguments
- BinPackParameters
- ColumnLimit
- BreakBeforeBraces
- KeepEmptyLinesAtTheStartOfBlocks
[5/6] Make autotests create fake input devices
Migrate all input simulation functions from kwinApp()->platform()->...
to the their counter part in the Test namespace.
With a "Surface" type in kwin, KWayland::Client::Surface without fully
specified namespace will conflict with kwin's Surface type.
In some way, it also improves readability as it's clear where Surface
comes from.
Window management features were written with synchronous geometry
updates in mind. Currently, this poses a big problem on Wayland because
geometry updates are done in asynchronous fashion there.
At the moment, geometry is updated in a so called pseudo-asynchronous
fashion, meaning that the frame geometry will be reset to the old value
once geometry updates are unblocked. The main drawback of this approach
is that it is too error prone, the data flow is hard to comprehend, etc.
It is worth noting that there is already a machinery to perform async
geometry which is used during interactive move/resize operations.
This change extends the move/resize geometry usage beyond interactive
move/resize to make asynchronous geometry updates less error prone and
easier to comprehend.
With the proposed solution, all geometry updates must be done on the
move/resize geometry first. After that, the new geometry is passed on to
the Client-specific implementation of moveResizeInternal().
To be more specific, the frameGeometry() returns the current frame
geometry, it is primarily useful only to the scene. If you want to move
or resize a window, you need to use moveResizeGeometry() because it
corresponds to the last requested frame geometry.
It is worth noting that the moveResizeGeometry() returns the desired
bounding geometry. The client may commit the xdg_toplevel surface with a
slightly smaller window geometry, for example to enforce a specific
aspect ratio. The client is not allowed to resize beyond the size as
indicated in moveResizeGeometry().
The data flow is very simple: moveResize() updates the move/resize
geometry and calls the client-specific implementation of the
moveResizeInternal() method. Based on whether a configure event is
needed, moveResizeInternal() will update the frameGeometry() either
immediately or after the client commits a new buffer.
Unfortunately, both the compositor and xdg-shell clients try to update
the window geometry. It means that it's possible to have conflicts
between the two. With this change, the compositor's move resize geometry
will be synced only if there are no pending configure events, meaning
that the user doesn't try to resize the window.
This is to improve code readability and make it easier to differentiate
between methods that are used during interactive move-resize and normal
move-resize methods in the future.
This reduces the number of usages of xStackingOrder(), which simplifies
the reasoning about when it can be marked as dirty.
Since internal windows are now in the regular stack, InternalWindowTest
can use stackingOrder().
As for X11ClientTest, there's no specific reason why it uses the x stack
instead of the regular one.
We were expecting a tooltip to be closed when clicking its
transientParent, but it's explicitly not something we are after. We
close popups when we click either other clients or the actual client on
the decoration.
This change makes it so we end up clicking another window instead of the
parent one that is unrelated.
When debugging modifier_only_shortcut_test in _waylandonly mode I saw
that it was failing, among other things, because some aspects were not
initialised.
This changes every test we have to run the new
Test::initWaylandWorkspace() that calls waylandServer()->initWorkspace()
but also makes sure that WaylandServer::initialized is emitted before we
proceed.
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.
In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
If AbstractClient::setFrameGeometry() is called from a slot connected
directly to the frameGeometryChanged() signal, then is there a good
chance that kwin will fall into an infinite recursion. However, that's
the case with only X11 and internal clients.
The root cause of the infinite recursion is that both X11Client and
InternalClient compare the new geometry against the geometry before
update blocking. In order to fix the bug, we simply need to ensure that
updateGeometryBeforeUpdateBlocking() has been called before we start
emitting the frameGeometryChanged() signal.
Furthermore, a couple of tests were added to ensure that we won't hit
this subtle bug again.
The new signal is emitted when the Application has fully been initialized.
It allows us to change the startup sequence, for example create workspace
before starting the Xwayland server, without making any adjustments in our
test suit.
Screens are set during init, to do so at cleanup doesn't bring a lot.
It leads to a potential awkward raciness with xwayland failing the test,
whilst doing something that isn't part of what we're testing here or
likely to happen in real life.
Summary: Alt + Left Click to move windows has a tendency to conflict with creative workflow apps. While Alt can be changed to Meta in KWin's settings, Alt + Left Click shortcuts often cannot be customized in apps. Rather than making every user who runs into this problem change their settings, we should change our default settings to improve KWin's default usability. The fact that Alt + Left Click to move windows is older does not matter. We are trying to use Meta for global/shell shortcuts anyway.
BUG: 399375
Test Plan: The relevant parts of the relevant tests pass. kwin-testInternalWindow fails, but for unrelated reasons that have something to do with XWayland.
Summary:
As is KWin only had 1 Cursor which was a singleton. This made it impossible for
us to properly implement the tablet (as in drawing tablets) support and show where
we're drawing.
This patch makes it possible to have different Cursors in KWin, it makes all the
current code still follow the mouse but the tablet can still render a cursor.
Test Plan: Tests pass, been using it and works as well as before but with beautiful tablet cursors.
Reviewers: #kwin, cblack, davidedmundson
Reviewed By: #kwin, cblack, davidedmundson
Subscribers: davidedmundson, cblack, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D28155
Summary:
Currently, we have only one shell client type - XdgShellClient. We use
it when we are dealing with Wayland clients. But it isn't really a good
idea because we may need to support shell surfaces other than xdg-shell
ones, for example input panel surfaces.
In order to make kwin more extensible, this change replaces all usages
of the XdgShellClient class with the AbstractClient class.
Test Plan: Existing tests pass.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D27778
Summary:
In order to properly implement xdg_surface.set_window_geometry we need
two kinds of geometry - frame and buffer. The frame geometry specifies
visible bounds of the client on the screen, excluding client-side drop
shadows. The buffer geometry specifies rectangle on the screen that the
attached buffer or x11 pixmap occupies on the screen.
This change renames the geometry property to frameGeometry in order to
reflect the new meaning assigned to it as well to make it easier to
differentiate between frame geometry and buffer geometry in the future.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D24334
Summary:
Rename ShellClient to XdgShellClient in order to reflect that it
represents only xdg-shell clients.
Test Plan: Compiles, tests still pass.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23589
Summary:
This change removes all traces of wl-shell in the test suite. That's a
prerequisite for dropping wl-shell support in KWin.
Given that wl-shell and xdg-shell are not interchangeable, some tests
were removed and initialization sequence in some tests was adjusted.
The most notable change is ensuring that each plasmashell window sets
its role and initial position before committing the surface. Setting
those properties before the first surface commit is important because
our window placement code needs to know window type in order to
avoid maximizing panels, popups, etc.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D23561
Summary:
So far wayland was used by internal clients to submit raster buffers
and position themselves on the screen. While we didn't have issues with
submitting raster buffers, there were some problems with positioning
task switchers. Mostly, because we had effectively two paths that may
alter geometry.
A better approach to deal with internal clients is to let our QPA use
kwin core api directly. This way we can eliminate unnecessary roundtrips
as well make geometry handling much easier and comprehensible.
The last missing piece is shadows. Both Plasma::Dialog and Breeze widget
style use platform-specific APIs to set and unset shadows. We need to
add shadows API to KWindowSystem. Even though some internal clients lack
drop-shadows at the moment, I don't consider it to be a blocker. We can
add shadows back later on.
CCBUG: 386304
Reviewers: #kwin, davidedmundson, romangg
Reviewed By: #kwin, romangg
Subscribers: romangg, kwin
Tags: #kwin
Maniphest Tasks: T9600
Differential Revision: https://phabricator.kde.org/D22810
Summary:
Create output devices in virtual backend. For that the setVirtualOutputs call
can only come after the Wayland server has been initiliazied such that the
display exists to create the output and output device interfaces. Tests have
been adjusted for that.
Test Plan:
```
98% tests passed, 3 tests failed out of 148
Total Test time (real) = 362.97 sec
The following tests FAILED:
33 - kwin-testInternalWindow (Failed)
39 - kwin-testPointerInput (Failed)
101 - kwin-testMoveResize (Failed)
```
Failing of these tests looks unrelated to the change.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Maniphest Tasks: T11459
Differential Revision: https://phabricator.kde.org/D23477
Summary:
Currently code base of kwin can be viewed as two pieces. One is very
ancient, and the other one is more modern, which uses new C++ features.
The main problem with the ancient code is that it was written before
C++11 era. So, no override or final keywords, lambdas, etc.
Quite recently, KDE compiler settings were changed to show a warning if
a virtual method has missing override keyword. As you might have already
guessed, this fired back at us because of that ancient code. We had
about 500 new compiler warnings.
A "solution" was proposed to that problem - disable -Wno-suggest-override
and the other similar warning for clang. It's hard to call a solution
because those warnings are disabled not only for the old code, but also
for new. This is not what we want!
The main argument for not actually fixing the problem was that git
history will be screwed as well because of human factor. While good git
history is a very important thing, we should not go crazy about it and
block every change that somehow alters git history. git blame allows to
specify starting revision for a reason.
The other argument (human factor) can be easily solved by using tools
such as clang-tidy. clang-tidy is a clang-based linter for C++. It can
be used for various things, e.g. fixing coding style(e.g. add missing
braces to if statements, readability-braces-around-statements check),
or in our case add missing override keywords.
Test Plan: Compiles.
Reviewers: #kwin, davidedmundson
Reviewed By: #kwin, davidedmundson
Subscribers: davidedmundson, apol, romangg, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22371
Summary:
The internal window test is failing on CI because the client add spy waits
are not triggered. The signal has been emitted already at this point.
Removing them fixes this (the condition is still checked by subsequent
count verify on the spy) in all but one instance. In this case the wait
needs to be guarded.
Is there a more general approach to it? Always guarding is ugly. Also when
was this test regression introduced? In the past we must have had some
slack until the signal was fired to start the wait call.
Test Plan: Internal window test passes with this patch again.
Reviewers: #kwin, zzag
Reviewed By: #kwin, zzag
Subscribers: davidedmundson, zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D22119
Summary:
Most of the functionality which is special to internal clients is moved
from ShellClient to InternalClient. As KWin's qpa is still bound to the
Wayland protocol InternalClient inherits from ShellClient. Due to that
some aspects in ShellClient are "weird". ShellClient still detects
whether it's an internal client and uses the variable m_internal to
capture the state. This is required as we cannot use the isInternal
method. Most of m_internal usage is in init which is called from
constructor of ShellClient. Thus it's not possible to call into virtual
methods of InternalClient.
Also some of the code is duplicated and some methods are temporarily
marked as virtual.
The next step will be to remove ShmBuffer for internal windows which
should decouple the two implementations further with the long term goal
of having InternalClient inherit AbstractClient directly.
Test Plan:
Run nested KWin, triggered outline (OpenGL case) and debug console (shm case).
InternalWindow unit test still passes.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18569
Summary:
KWindowSystem provides a plugin interface to have platform specific
implementations. So far KWin relied on the implementation in
KWayland-integration repository.
This is something I find unsuited, for the following reasons:
* any test in KWin for functionality set through the plugin would fail
* it's not clear what's going on where
* in worst case some code could deadlock
* KWin shouldn't use KWindowSystem and only a small subset is allowed
to be used
The last point needs some further explanation. KWin internally does not
and cannot use KWindowSystem. KWindowSystem (especially KWindowInfo) is
exposing information which KWin sets. It's more than weird if KWin asks
KWindowSystem for the state of a window it set itself. On X11 it's just
slow, on Wayland it can result in roundtrips to KWin itself which is
dangerous.
But due to using Plasma components we have a few areas where we use
KWindowSystem. E.g. a Plasma::Dialog sets a window type, the slide in
direction, blur and background contrast. This we want to support and
need to support. Other API elements we do not want, like for examples
the available windows. KWin internal windows either have direct access
to KWin or a scripting interface exposed providing (limited) access -
there is just no need to have this in KWindowSystem.
To make it more clear what KWin supports as API of KWindowSystem for
internal windows this change implements a stripped down version of the
kwayland-integration plugin. The main difference is that it does not use
KWayland at all, but a QWindow internal side channel.
To support this EffectWindow provides an accessor for internalWindow and
the three already mentioned effects are adjusted to read from the
internal QWindow and it's dynamic properties.
This change is a first step for a further refactoring. I plan to split
the internal window out of ShellClient into a dedicated class. I think
there are nowadays too many special cases. If it moves out there is the
question whether we really want to use Wayland for the internal windows
or whether this is just historic ballast (after all we used to use
qwayland for that in the beginning).
As the change could introduce regressions I'm targetting 5.16.
Test Plan:
new test case for window type, manual testing using Alt+Tab
for the effects integration. Sliding popups, blur and contrast worked fine.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18228
Summary:
So far we didn't try to do high DPI on kwin internal windows, such as
the user context menu and tab bars and whatever.
Due to wayland scaling they were the correct phyiscal size but upscaled.
This patch fixes our QPA to enable Qt's high-dpi support.
BUG: 402853
Note icons are still low res. This is because the global
QGuiApplication::devicePixelRatio which is the max of all connected
screens is static for the duration of the app. QIcon uses this when
determining the DPR to use. This will require a Qt change.
Test Plan:
Ran at 2x on my normal DPI screen (as that's easier to see anything)
* User action menu is high DPI
* Window deco tooltips are still fine
* Tab switcher is high DPI
* Overlay in present windows Desktop grid are still ok
Reviewers: #kwin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D18042