Commit graph

145 commits

Author SHA1 Message Date
Vlad Zahorodnii
d543c0dff6 Remove unused mask param in QPainterBackend::endFrame()
It is unused and it is not a good idea to pass Scene's mask to the
render backend as it results in higher coupling between Platform and
Scene.
2021-07-23 20:42:59 +00:00
Vlad Zahorodnii
85654236d7 Fix build 2021-07-23 18:45:54 +03:00
Vlad Zahorodnii
964c487d4f wayland: Switch to ClientBuffer
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.

Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
2021-07-23 15:33:38 +00:00
Xaver Hugl
97f8bfac5c platforms/drm: where necessary, disconnect CRTCs after VT switch 2021-07-16 17:19:26 +02:00
Xaver Hugl
f9f474d7e4 platforms/drm: fix property updating
A wrong index caused some properties to contain wrong values
2021-07-16 16:34:40 +02:00
Xaver Hugl
afcef2a6f8 platforms/drm: fix crash with secondary GPUs and buffer age
CCBUG: 433107
2021-07-15 11:42:57 +00:00
Xaver Hugl
2977ae8e37 platforms/drm: don't take the rotation property for granted
Should fix the crash on the pinephone
2021-07-12 14:28:38 +02:00
Xaver Hugl
3c28a78956 Fix build 2021-07-10 23:54:08 +02:00
Xaver Hugl
303132ae0f platforms/drm: update plane properties before updating outputs
Seems like some drivers change the properties in the time it takes to
initialize the scene
2021-07-10 21:18:37 +02:00
Xaver Hugl
b23dfd55ac platforms/drm: optimize cursor setting 2021-07-10 21:18:37 +02:00
Xaver Hugl
5ad0d18476 platforms/drm: update properties on VT switch and failing commits 2021-07-10 21:18:37 +02:00
Xaver Hugl
586efe94d4 platforms/drm: Introduce DrmPipeline
DrmPipeline is now what contains all the thing related to drm calls,
instead of DrmOutput. This allows for some more flexibility and tidies
the code up a bit. Additionally instead of rolling back changes if
presentation fails, changes are directly tested with atomic test only
commits.
2021-07-10 21:18:33 +02:00
Xaver Hugl
92726372f4 platforms/drm: simplify deleted output handling 2021-07-10 20:13:01 +02:00
Xaver Hugl
c89961a4e2 platforms/drm: save modelist in DrmConnector 2021-07-10 20:13:01 +02:00
Xaver Hugl
ee4b4fc9a3 platforms/drm: refactor presentation in gbm backend 2021-07-10 20:13:01 +02:00
Xaver Hugl
da71d218c8 platforms/drm: refactor the gbm surface 2021-07-10 20:13:01 +02:00
Aleix Pol
eb62dbb9c5 Allow the KScreenEffect to work on Wayland
Makes it possible for wayland systems to show a dimming effect when a
display dpms is off.
2021-07-09 12:39:42 +02:00
Aleix Pol
1012adeaf7 Add support to DPMS to the Wayland Backend
Moves the DpmsInputEventFilter to libkwin, so that it can be used by
other backends other than DRM.
This mostly helps develop features around DPMS.
2021-07-09 02:41:26 +02:00
Xaver Hugl
caa8c8fd45 platforms/drm: always populate atomic req with connector props
If we don't then overscan and underscan are never applied
2021-07-08 16:14:25 +00:00
Xaver Hugl
4d8ae93f06 platforms/drm: fix underscan
The enums belong to "underscan", not to "underscan hborder".
The aspect ratio also needed correction
2021-07-08 16:14:25 +00:00
Xaver Hugl
a1847f77f1 platforms/drm: only show cursor on dpms on if not hidden
While always calling showCursor isn't a problem for when there's no
pointing device as the cursor image is empty in that case, it can
cause a temporarily stuck cursor image when it's supposed to be
hidden because of touch input
2021-07-07 21:05:49 +02:00
Xaver Hugl
925ff96401 platforms/drm: support underscan 2021-07-07 15:03:39 +02:00
Erik Kurzinger
770875a76e platforms/drm: check wl_eglstream buffers before attaching
If a wl_eglstream buffer is attached to a surface, but then later a different
type of buffer, such as a dmabuf, is attached to the same surface, kwin will
mistakenly keep trying to acquire frames from the EGLStream associated with the
previous buffer. This can happen if an Xwayland window is made full-screen
causing it to switch to the flipping presentation path, for instance. The
result is that the window contents will no longer be updated.

Instead, the eglstream backend's loadTexture and updateTexture functions should
first pass the buffer to eglCreateStreamAttribNV. If it fails with
EGL_BAD_STREAM_KHR, that indicates it is indeed a wl_eglstream, and that we've
already associated a server-side EGLStream with it in attachStreamConsumer, so
we can proceed as usual. If it fails with EGL_BAD_ACCESS, though, that
indicates it is not a wl_eglstream and we should fall back to the parent class
which handles attaching other buffer types. If it doesn't fail at all, that
means the client tried to attach a new wl_eglstream to a surface without first
attaching the stream consumer. There's not really a great way to handle this,
so just re-use the previous EGLStream.
2021-07-05 11:13:24 +00:00
David Redondo
b4150e3eb5 Fix build 2021-06-29 10:32:06 +02:00
Xaver Hugl
2ecce63d93 platforms/drm: don't crash if drmModeGetConnector fails
I don't think this is the cause of 439208, where it's likely only a
side effect of some other issue; should be guarded against anyways.

CCBUG: 439208
2021-06-28 20:13:36 +00:00
Xaver Hugl
6260c03548 platforms/drm: don't create modeset dumb buffer for import gpu
When the EglStreamBackend is used for the secondary GPU we don't need
the modesetting dumb buffer.
2021-06-25 10:08:36 +00:00
Xaver Hugl
7e96f09670 platforms/drm: use correct size for soft rotation 2021-06-25 00:46:32 +02:00
Xaver Hugl
80a7362efc platforms/drm: refactor post processing bits
Putting the OpenGL post processing rotation into its own class cleans
the EglGbmBackend code up a bit and adds post processing rotation for
the EglStreamBackend
2021-06-22 16:35:42 +00:00
Xaver Hugl
9194c0c974 platforms/drm: some improvements for logging 2021-06-21 17:57:36 +02:00
Xaver Hugl
7552b53066 partially revert 2742e5b422
It seems like without a surface creation of the scene fails somehow. At
least until the exact problem is solved, update outputs for EglStream
gpus before creating the EglStreamBackend.

BUG: 438363
2021-06-21 14:49:44 +02:00
Xaver Hugl
0223136712 platforms/drm: fix mistake in DrmGbmBuffer
When gbm_bo_get_handle_for_plane isn't supported or doesn't work we'd be
passing the buffer format as its handle to drmModeAddFB(2).
2021-06-20 18:47:10 +02:00
Xaver Hugl
b33fef02f5 platforms/drm: show cursor when exiting dpms
BUG: 438824
2021-06-18 14:10:22 +00:00
Xaver Hugl
250169ff84 platforms/drm: make context current without outputs in eglstream 2021-06-15 23:21:08 +02:00
Ömer Fadıl Usta
dc73d622c0 Guard gbm and eglstreams parts for non-gbm or non-eglstreams systems 2021-06-10 20:10:14 +00:00
Xaver Hugl
40c485f2a6 platforms/drm: fix EglStreamBackend init
BUG: 438363
2021-06-10 13:06:43 +00:00
Xaver Hugl
3d6659b0d7 platforms/drm: on NVidia do pageflips with QPainter
Otherwise it's just gonna display a static black screen

CCBUG: 438363
2021-06-10 11:19:07 +00:00
Aleix Pol
fffd41b32e Only create the viewport as needed
So far, we were creating a model view with the complete scene rendered
(even if we didn't render the windows themselves). This required us to
have a big glPerspective spanning the entire scene and we were just
cropping it as we rendered it into a smaller texture.

This changes our scenes so we have the correct matrix set up at all
times.

Specifically in the case of the Pinephone, this solves the following
issue where we were unable to connect external displays because it
exceeded GL_MAX_VIEWPORT_DIMS:
https://invent.kde.org/teams/plasma-mobile/issues/-/issues/11
2021-06-10 10:06:35 +02:00
Xaver Hugl
4ee3f69dd5 platforms/drm: only allocate two dumb buffers for the swapchain 2021-06-08 21:11:39 +02:00
Vlad Zahorodnii
5929147ee1 Remove unused include 2021-06-08 15:58:21 +00:00
Xaver Hugl
19f92d731a platforms/drm: fix modifiers detection
CCBUG: 437893
2021-06-08 16:38:52 +02:00
Vlad Zahorodnii
1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Xaver Hugl
0208f78336 platforms/drm: make context current for direct scanout 2021-06-07 13:45:50 +02:00
Xaver Hugl
cfd7af0179 platforms/drm: support NVidia as secondary GPU with CPU copy
BUG: 431062
2021-06-07 09:23:06 +02:00
Ömer Fadıl Usta
8fc3b024be Update dumb_swapchain.cpp 2021-06-05 04:59:02 +00:00
Ömer Fadıl Usta
6c97cd118d fix include 2021-06-02 17:41:10 +00:00
Xaver Hugl
b88b6f3bc3 platforms/drm: log when direct scanout starts and stops 2021-06-01 13:02:13 +02:00
Xaver Hugl
7bf79090cf platforms/drm: add outputs on EglGbmBackend initialisation
BUG: 437761
2021-05-31 13:15:16 +02:00
Xaver Hugl
2742e5b422 Rearrange wayland startup sequence
The backend can now optionally wait for the scene to be created before
it updates its outputs, which is necessary for better atomic tests in
the DRM backend.
2021-05-27 13:41:40 +00:00
David Edmundson
600c1e0a54 platforms/drm: Make context current before EGLStreams calls
attachStreamConsumer and resetOutput are not called as part of the scene
render and as such the context might not be set.

All credit goes to Simon Spinner for his investigation.

BUG: 437573
2021-05-24 13:51:18 +00:00
Vlad Zahorodnii
bc22b9e59e Fix build 2021-05-20 16:25:13 +03:00