Test Plan:
Ran kwin_wayland --windowed --scale2
Hovered over deco. Got massive and detailed cursor
Hovered over a wayland client (Qt 5.11 not dev)
Got a massive, but slightly blocky cursor
Reviewers: #kwin, graesslin
Reviewed By: #kwin, graesslin
Subscribers: zzag, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D13642
Summary:
We want to translate by the monitor position, so that needs to be
the negative of the position.
But Kwin/KScreen treats 0 as the top of all monitors. GL treats 0 as
bottom, so that all needs inverting.
Hence this should be a positive y value for the viewport.
BUG: 386099
BUG: 385655
Test Plan:
Had two monitors
Side by side was - fine
Stacked vertically - still fine
Modded X code to extend in y instead of x.
3 monitors worked fine.
Nested wayland only seems to support one screen?
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8479
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.
By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8316
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
Only needed for kwin_x11 variant (required for the non-composited
Outline). As that's nowadays in the x11 platform, we can move the
complete XRenderUtils support into the platform. Thus KWin core does
no longer require to link it.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7760
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.
The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.
To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.
Test Plan: SceneQPainter test still passes, nested compositor still works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7259
Summary:
In theory we shouldn't need to scale input, however when in windowed
mode
we need to convert the host into output normal.
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3496
Summary:
Provides a virtual method in Screens where backends can supply the scale
of each screen, this is then set on each output.
For the X windowed backend this value is taken from a command line
parameter.
Test Plan:
Ran windowed mode with --scale 1 and 2
then kate --platform=wayland from another screen.
On the latter case UI elements were scaled up correctly
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3159
Summary:
When closing a nested window kwin_wayland only terminates if the closed
window is the last output window. In a simulated multi-screen setup
closing a window results in the output being removed.
Test Plan: Closed windows, verified with xrandr
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2234
If the event processing is started before everything is fully started
it can happen that we have "evil" events which may crash either Xwayland
or KWin itself. E.g. if the nested window is too large, the window
manager on the host X-Server will request a resize. If the backend does
that it can happen that the wl_output gets destroyed while Xwayland tries
to bind to it and will crash. Thus let's delay all events till we are
ready to process them.
Summary:
The position of the output being resized was adjusted instead of only
the other outputs.
Test Plan: Resized windows, verified xrandr
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D2235
Summary:
To use eglCreateImageKhr for an X11 pixmap we need an EGLDisplay created
for the same XDisplay as the X11 pixmap. This means if we created an
EGLDisplay for a GBM device, we are not allowed to load a texture from
the X11 pixmap and can result in a crash in the driver.
Similar in the nested X11 setup the EGLDisplay is created for the
rendering window, but the X11 pixmaps are from the Xwayland server KWin
started. They don't belong to the same windowing system.
This change addresses this problem by moving the loading of X11 pixmaps
from AbstractEglTexture to EglTexture of the EglOnX11Backend. Thus for
any usage on a non X11 platform we cannot hit the code path any more.
In addition the nested X11 platform can indicate that it doesn't support
it and thus also doesn't go through the code path.
Test Plan: Tested standalone and nested X11 platform
Reviewers: #kwin, #plasma_on_wayland
Subscribers: plasma-devel, kwin
Tags: #plasma_on_wayland, #kwin
Differential Revision: https://phabricator.kde.org/D1857
Summary:
The EglOnXBackend is no longer needed in the core. It's only needed by
the two x11 platform plugins. To best share it, it's moved into a common
directory and compiled into a static library which in turn is linked by
the two plugins.
Reviewers: #plasma
Subscribers: plasma-devel
Projects: #plasma
Differential Revision: https://phabricator.kde.org/D1413