Commit graph

27 commits

Author SHA1 Message Date
Martin Gräßlin
758d41d6bf Paint the software cursor directly in SceneQPainter
Summary:
No need to delegate the painting of the software cursor into the backend.
The core has enough information to perform the rendering itself.

This change means less code duplication and all platforms which might use
a software cursor in QPainter compositor gain support for it without any
further adjustments.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2028
2016-06-29 08:50:46 +02:00
Martin Gräßlin
baca72a9c4 Create sub OpenGLWindowPixmap for sub-surfaces 2016-04-07 07:59:28 +02:00
Martin Gräßlin
976981349b Render child WindowPixmap in SceneQPainter
The rendering is done in a recursive way. For updating the buffer an
important change is done: the buffer is copied into a new QImage on each
change and the differences are no longer painted. This is due to damage
region in a sub-surface tree being basically unknown.
2016-04-07 07:59:28 +02:00
Martin Gräßlin
6e18cae42a Drop xcb-shm usage from QPainterWindowPixmap
Summary:
Before we were able to render Xwayland windows through the Wayland buffer
we used a xcb-shm to map the window data in the QPainter compositor.

As we don't use that any more and QPainter is not available for X11
anyway we can just drop the code.

Reviewers: #plasma

Subscribers: plasma-devel

Projects: #plasma

Differential Revision: https://phabricator.kde.org/D1193
2016-03-21 17:13:47 +01:00
Martin Gräßlin
2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00
Martin Gräßlin
d80984beab [wayland] Move X11WindowedQPainterBackend into backends/x11 2015-05-05 15:23:53 +02:00
Martin Gräßlin
f7bf7cb7ba [wayland] Move WaylandQPainterBackend into backends/wayland 2015-05-05 15:13:36 +02:00
Martin Gräßlin
df6221ae4a [wayland] Move FramebufferQPainterBackend into backends/fbdev 2015-05-05 15:07:01 +02:00
Martin Gräßlin
06d8206192 [wayland] Move DrmQPainterBackend into backends/drm 2015-05-05 13:32:33 +02:00
Martin Gräßlin
e298c2d584 React on DrmOutput added/removed in DrmQPainterBackend
For a new DrmOutput a new buffer needs to be created, for a removed
one the existing buffers need to be deleted.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
5c79f777a4 [SceneQPainter] Render per DrmOutput in DrmQPainterBackend
For each DrmOutput a set of buffers is created and presented. The
renderig is still in one go and not synced to the individual screens.

Dynamic changes are not yet supported.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
9133c0f9d5 [SceneQPainter] Per-Screen rendering
The backend can indicate that the rendering needs to be split per screen.
In that case it has to provide a different rendering buffer per screen.
The painting in the scene is adjusted to either take a splitted path
or the existing path for all screens in one go.
2015-04-24 12:03:20 +02:00
Martin Gräßlin
c759551340 [wayland] Add a basic drm/kms backend
Introduces a new (optional) dependency: libdrm.

The DrmBackend currently supports finding the first connected output.
It can create shared memory buffers which are used by SceneQPainter to
do double buffered rendering.

There is still lots to do, the following things are not yet working:
* multiple outputs
* page flip
* OpenGL (through gbm)
* restoring mode setting to start value
2015-04-24 12:03:19 +02:00
Martin Gräßlin
c5693270db [wayland] Add support for a "software" cursor
At least the framebuffer backend does not have support for an overlay
cursor. Thus the cursor needs to be rendered by the scene. This change
allows a backend to set that it needs a software cursor which triggers
tracking in the AbstractBackend. A repaint for the old cursor region is
triggered whenever the cursor pos changes.

So far only the QPainter/framebuffer scene is adjusted to render the
software cursor. This is done after rendering a frame with the up to
date cursor position.

There is one problem, though: the KWin internal cursors don't work
as we need to get it from the theme. Using wayland-cursor doesn't help
as it gives us a (client) wl_buffer* and we cannot read the memory back.
2015-04-01 15:36:40 +02:00
Martin Gräßlin
de3788c094 [wayland] Add a framebuffer backend
The framebuffer backend currently only supports the QPainter backend
if the format matches RGB32.

It does not yet support any cursors.
2015-04-01 11:05:45 +02:00
Martin Gräßlin
49f58059c6 [wayland] Backends are no longer singletons
They are installed in the WaylandServer, thus we don't need an explicit
singleton accessor. If we need to differentiate we can cast.
2015-03-23 14:29:07 +01:00
Martin Gräßlin
6bf44b7db4 [wayland] Add an X11 output backend
This new backend allows to start a kwin_wayland server nested on an
X-Server by using a normal X11 window as output. This allows testing
kwin_wayland without needing to start another Wayland server first.

The behavior is triggered by using new command line arguments:
--windowed
--x11-display=<:0>

With optional --width and --height arguments.

In this mode the WaylandBackend is not created at all.

So far the backend is not fully integrated yet and only the QPainter
backend supports this mode.
2015-03-20 14:08:53 +01:00
Martin Gräßlin
147af71f8a Drop Workspace dependency from Scene
Only used for one connect which can also be done outside of Scene.
Subclasses got the singleton pointer and just passed to the parent.
2015-03-17 10:20:19 +01:00
Martin Gräßlin
e32da9d9e0 Merge branch 'master' into kdecorations2
Conflicts:
	CMakeLists.txt
	paintredirector.cpp
	scene_opengl.h
	scene_qpainter.h
	scene_xrender.h
2014-10-20 16:04:52 +02:00
Martin Gräßlin
b8837b66f3 ShmPool returns QWeakPointer<Buffer> instead of Buffer*
Requires effad12d8b1169d9ffe851fc3f0143eeb8deb10d in kwayland.
2014-09-22 09:59:58 +02:00
Martin Gräßlin
237ee7fcc7 wayland_client and wayland_server moved to kwayland
kwayland is provided by kde:kwayland and is located at
kde/workspace/kwayland

It's an optional build dependency needed only for kwin_wayland.
2014-09-19 13:59:51 +02:00
Fredrik Höglund
32e9de1e23 Refactor the swap completion interface
Move the buffer-swap-pending state from the compositing backends to
the Compositor class. The Compositor is the only class that needs to
access the state, and this way it to do it without calling through
a chain of virtual functions. This commit adds two new functions to
Compositor; aboutToSwapBuffers() and bufferSwapComplete(). The
backends call these functions to set and reset the buffer-swap-pending
state.

This commit also renames a number of functions and variables to make
their meaning clear.

The act of promoting the contents of the back buffer to become the
contents of the front buffer is referred to as posting the buffer,
presenting the buffer, or swapping the buffers; rendering the buffer
is what paintScreen() does.
2014-09-18 20:21:20 +02:00
Martin Gräßlin
c12199a8e0 Pass Decoration::Renderer to Deleted and use it in the Scenes
The Renderer gets reparented to the Deleted. While passing it to
the Deleted the Scene's implementation can ensure that the buffers
are up to date. After passing to Deleted it's no longer allowed to
call the render method.
2014-07-25 14:02:27 +02:00
Martin Gräßlin
0030eb7f84 Initial import of support for new KDecoration2 based decorations
NOTE: this is not working completely yet, lots of code is still ifdefed
other parts are still broken.

The main difference for the new decoration API is that it is neither
QWidget nor QWindow based. It's just a QObject which processes input
events and has a paint method to render the decoration. This means all
the workarounds for the QWidget interception are removed. Also the paint
redirector is removed. Instead each compositor has now its own renderer
which can be optimized for the specific case. E.g. the OpenGL compositor
renders to a scratch image which gets copied into the combined texture,
the XRender compositor copies into the XPixmaps.

Input events are also changed. The events are composed into QMouseEvents
and passed through the decoration, which might accept them. If they are
not accpted we assume that it's a press on the decoration area allowing
us to resize/move the window. Input events are not completely working
yet, e.g. wheel events are not yet processed and double click on deco
is not yet working.

Overall KDecoration2 is way more stateful and KWin core needs more
adjustments for it. E.g. borders are allowed to be disabled at any time.
2014-07-25 14:02:26 +02:00
Martin Gräßlin
ca5f8cfe03 [kwin] Remove unused config-workspace.h includes 2014-03-18 09:23:25 +01:00
Martin Gräßlin
92761e9e30 [kwin] Fix ifdefs for Wayland
With the switch to FindWayland from ECM WAYLAND_FOUND was no longer set
thus the ifdef didn't work. Now we use HAVE_WAYLAND and HAVE_WAYLAND_EGL.
2014-03-18 09:00:49 +01:00
Martin Gräßlin
0c559c163d New QPainter based compositor called SceneQPainter
This compositor uses only the QPainter API to perform rendering. The
window's X Pixmap is mapped to a QImage using XShm. As rendering backend
a QImage is used.

The new compositing type "QPainterCompositing" is introduced. Effects
need to be adjusted to explicitly check the compositing type and no
longer assume the compositing type is XRender if it's not OpenGL.

This compositor can be selected with using "Q" as the value for
KWIN_COMPOSE env variable or setting the config value to "QPainter".
The GUI is not yet adjusted to select this compositor.

The QPainter scene provides currently the following features:
* 2D transformations (translation and scalation)
* opacity modifications
* rendering of decorations (new PaintRedirector sub class)
* rendering of shadows
* rendering of effect frames
* rendering to a Wayland surface

The following features are currently not provided:
* saturation changes
* brightness changes
* 3D transformations
* rendering to X Overlay window
* offscreen rendering (e.g. needed for screen shot effect)
* custom rendering in the effects to the current back buffer
2014-01-09 13:29:40 +01:00