should act just like Picture, except for proper initialization
and resource freeing (i.e. it's sane and easy from C++ point of view).
svn path=/trunk/KDE/kdebase/workspace/; revision=805085
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=749628
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org
svn path=/trunk/KDE/kdebase/workspace/; revision=742302
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.
svn path=/trunk/KDE/kdebase/workspace/; revision=707987
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.
svn path=/trunk/KDE/kdebase/workspace/; revision=684893
and don't change this list later (I suppose newly turned up
windows would just disturb anyway). This will later also allow
filtering of the presented windows.
svn path=/branches/work/kwin_composite/; revision=654201
There's also a kwineffects library now, containing the effects API, which makes it possible to write
third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)
svn path=/branches/work/kwin_composite/; revision=652226
The downside is that sometimes it crashes when you want to activate a window in Expose mode. It seems
to be some kind of memory problem, but I can't figure out what/where exactly, so I'd appreciate if
someone took a look at it.
svn path=/branches/work/kwin_composite/; revision=645067
Use transparency for minimized windows in the fade-in and fade-out phases (when
the effect is not fully active yet)
svn path=/branches/work/kwin_composite/; revision=626829
to hide the change from Client/Unmanaged and eventually also
act as the only API available to effects.
svn path=/branches/work/kwin_composite/; revision=626360
instances and keeping them around after the window is closed, create
class Deleted as a representation of a closed window.
svn path=/branches/work/kwin_composite/; revision=626356
Another window can then be activated by clicking on it.
Also add interpolate() utility function to Effect
svn path=/branches/work/kwin_composite/; revision=622634