Commit graph

867 commits

Author SHA1 Message Date
Vlad Zahorodnii
458ea6dc5e platforms/wayland: Enable buffer age for all outputs 2020-10-30 07:24:01 +00:00
Vlad Zahorodnii
ac203818b7 platforms/drm: Enable buffer age for all outputs 2020-10-30 07:24:01 +00:00
Vlad Zahorodnii
74391e250e Store repaint regions per individual screen
AnimationEffect schedules repaints in postPaintWindow() and performs
cleanup in preScreenPaint(). With the X11-style rendering, this doesn't
have any issues, scheduled repaints will be reset during the next
compositing cycle.

But with per screen rendering, we might hit the following case

    - Paint screen 0
    - Reset scheduled repaints
    - AnimationEffect::prePaintScreen(): update the timeline
    - AnimationEffect::postPaintScreen(): schedule a repaint

    - Paint screen 1
    - Reset scheduled repaints
    - AnimationEffect::prePaintScreen(): destroy the animation
    - AnimationEffect::postPaintScreen(): no repaint is scheduled

    - Return to the event loop

In this scenario, the repaint region scheduled by AnimationEffect will
be lost when compositing is performed on screen 1.

There is no any other way to fix this issue but maintain repaint regions
per each individual screen if per screen rendering is enabled.

BUG: 428439
2020-10-30 07:24:01 +00:00
Ismael Asensio
3d828d891c WindowSelector: fix finding unmanaged windows
This typo was preventing the method from actually finding the
requested window if turned to be unmanaged
2020-10-29 23:33:54 +01:00
Aleix Pol
e0c965d316 Do not re-read output configuration if the outputs didn't change
They would override KScreen in case we were using a dock station that
brings 2 displays.
We'd get:
- udev: event for the first hotplughed screen
- kwin: process all screens properly (both)
- kscreen: would offer the right configuration for such displays
- udev: process the event for the second hotplug udev event
- kwin: restore the configuration
- kscreen: would think this is a conscious decision and embrace it as a
configuration

With this change we are only re-reading the configuration in case the
outputs changed.
2020-10-29 14:57:50 +00:00
Aleix Pol
f9becf8085 wayland: Make sure EDID are being fed to wayland outputs
At the moment, despite the protocol supporting it, we were not feeding
the EDIDs. KScreen was falling back to the output name so it didn't fail
horribly but it's still a good idea to provide all the data.
2020-10-29 14:57:50 +00:00
Vlad Zahorodnii
5442762371 platforms/drm: Use a software cursor if the cursor image is too big
When dragging files on the desktop, the cursor image might be just too
big for the cursor plane, in which case we need to abandon hardware
cursors for a brief moment and use a software cursor. Once the files
have been dropped and the cursor image is small enough, we can go back
to using hw cursors.

BUG: 424589
2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
d5ee009ba5 Fix capitalization in the word "software" 2020-10-29 08:53:07 +00:00
Vlad Zahorodnii
e5b2fca409 scenes/opengl: Use GL_CLAMP_TO_EDGE wrap mode with sw cursor
We use the GL_LINEAR magnification filter. This means that GL_REPEAT
wrap mode cannot be used for the software cursor because sampling texels
beyond the right texture edge is the same as sampling texels on the
left edge. This may produce undesired visual artifacts.
2020-10-28 19:20:46 +02:00
Vlad Zahorodnii
7372efffc6 platforms/drm: Remove redundant args in DrmBackend::moveCursor()
Similar to the cursor image, the cursor position can be retrieved by
checking Cursors::self()->currentCursor()->pos().
2020-10-28 06:28:41 +00:00
Vlad Zahorodnii
b53d195f34 platforms/drm: Hide sw cursor if there is no pointer
Currently, if there is no pointer, only the hardware cursor will be
hidden. If the software cursor is forced, you are going to see a dead
immovable cursor.
2020-10-27 11:46:34 +02:00
Vlad Zahorodnii
c8eeefbd7d platform/drm: Fix clipped HiDPI hardware cursors
If an output is rotated, we will compute a transform matrix for the
cursor plane to rotate its contents.

In order to compute that matrix we need the rect of the cursor in the
device-independent pixels, the scale factor and the output transform.

The problem is that we provide a rect of the cursor in the native
pixels. This may result in the cursor being partially or fully clipped.

CCBUG: 424589
2020-10-27 06:04:17 +00:00
Vlad Zahorodnii
4a0128cac1 Clip software cursors
If you play some video and the software cursor doesn't hover it, then
the shadow cast by the cursor will be getting darker and darker with
every frame.

The main reason for that is that kwin paints the software cursor even
if the rect behind it hasn't been damaged or repainted.
2020-10-26 13:45:55 +02:00
Vlad Zahorodnii
9b09f0399f Mark the cursor as rendered after performing compositing
If a cursor animation is driven purely by frame callbacks and kwin
uses hardware cursors, the cpu usage may spike to 100%.

This change addresses that issue by sending frame callbacks after a
compositing cycle has been performed.
2020-10-26 10:02:17 +02:00
Xaver Hugl
4462ecf6ef Detect some DrmConnector properties and ignore non-desktop displays
BUG: 419032
2020-10-25 19:18:06 +00:00
Xaver Hugl
cdab4be19e Automatically detect the proprietary NVidia driver and use EGLStreams accordingly 2020-10-25 17:47:58 +00:00
Vlad Zahorodnii
6b940c1280 scenes/opengl: Properly render cursors with hidpi
GLTexture::width() and GLTexture::height() return the size of the cursor
texture in native pixels, but we need a size in device independent pixels.

CCBUG: 424589
2020-10-25 08:57:13 +00:00
Laurent Montel
2ac8611523 If include is define in .h remove it if it's defined in .cpp too (scripted) 2020-10-23 21:37:16 +02:00
Laurent Montel
9ffc8bf7d5 Now it depends against new version. Old code can be removed 2020-10-22 14:06:09 +02:00
Vlad Zahorodnii
fb5143d34d qpa: Query various properties of the platform OpenGL context
Qt checks OpenGL version to determine if some features can be enabled.
This change ensures that the format EGLPlatformContext returns has
properly initialized the OpenGL version, the context profile and the
format options (e.g. whether it's a debug context, etc).
2020-10-20 09:54:17 +00:00
Vlad Zahorodnii
9c20df5030 screencast: Use fences to avoid stalling the graphics pipeline
Currently, we use glFinish() to ensure that stream consumers don't see
corrupted or rather incomplete buffers. This is a serious issue because
glFinish() not only prevents the gpu from processing new GL commands,
but it also blocks the compositor.

This change addresses the blocking issue by using native fences. With
the proposed change, after finishing recording a frame, a fence is
inserted in the command stream. When the native fence is signaled, the
pending pipewire buffer will be enqueued.

If the EGL_ANDROID_native_fence_sync extension is not supported, we'll
fall back to using glFinish().
2020-10-19 14:23:06 +00:00
Vlad Zahorodnii
292335beac Introduce persistent global share context
On Wayland, internal windows that use OpenGL are rendered into fbos,
which are later handed over to kwin. In order to achieve that, our QPA
creates OpenGL contexts that share resources with the scene's context.

The problems start when compositing has been restarted. If user changes
any compositing settings, the underlying render backend will be
reinitialized and with it, the scene's context will be destroyed. Thus,
we no longer can accept framebuffer objects from internal windows.

This change addresses the framebuffer object sharing problem by adding
a so called global share context. It persists throughout the lifetime of
kwin. It can never be made current. The scene context and all contexts
created in our QPA share resources with it.

Therefore we can destroy the scene OpenGL context without affecting
OpenGL contexts owned by internal windows, e.g. the outline visual or
tabbox.

It's worth noting that Qt provides a way to create a global share
context. But for our purposes it's not suitable since the share
context must be known when QGuiApplication attempts to instantiate a
QOpenGLContext object. At that moment, the backend is not initialized
and thus the EGLDisplay is not available yet.

BUG: 415798
2020-10-19 12:13:15 +03:00
Vlad Zahorodnii
cc8cb8db9d qpa: Create a pbuffer for internal windows
If the surfaceless context extension is unsupported by the underlying
platform, the QPA will use the EGLSurface of the first output to make
OpenGL contexts current.

If an internal window attempts to make an OpenGL context current while
compositing is being restarted, for example it's typically the case with
the composited outline visual, QPA will either try to make the context
current with a no longer valid EGLSurface for the first output or will
crash during the call to Platform::supportsSurfacelessContext(). The
latter needs more explanation. After the compositingToggled() signal has
been emitted, there is no scene and supportsSurfacelessContext() doesn't
handle this case.

In either case, we could return EGL_NO_SURFACE if compositing is being
restarted, but if the underlying platform doesn't support the surfaceless
context extension, then the composited outline will not be able to
delete used textures, framebuffer objects, etc.

This change addresses that problem by making sure that every platform
window has a pbuffer allocated in case the surfaceless context extension
is unsupported.
2020-10-19 06:12:13 +00:00
Vlad Zahorodnii
7eccfdc528 wayland: Introduce logicalToNativeMatrix() helper
The new helper function computes the projection matrix from the logical
coordinate space to the display coordinate space.
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
f1741317cd platforms/drm: Fix software flip output transforms
Currently, flip output transformations in the software fallback code
path are equivalent to normal rotate output transformations.

This change implements flip output transformations according to the
wl_output spec.
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
3b8e489b6f platforms/drm: Compute correct cursor transform matrix
Currently, when the DRM platform uses cursor planes, the cursor on
a rotated output may be cropped because the math behind the current
cursor transform matrix is off.

In order to fix the cropping issue, this change replaces the current
cursor transform matrix with the core part of the surface-to-buffer
matrix, which was written against the wl_output spec.

BUG: 427605
CCBUG: 427060
2020-10-16 17:03:39 +00:00
Vlad Zahorodnii
33fad70c9b platforms/drm: Fix initialization of EGL displays
Currently, every time compositing is restarted, both the gbm and the egl
streams backend will re-obtain the EGLDisplay object.

This is wrong because the core assumption is that the EGL display doesn't
change once it has been obtained.
2020-10-16 17:12:33 +03:00
Vlad Zahorodnii
1e01b1334e platforms/drm: Remove redundant drmModeGetResources 2020-10-13 21:02:32 +03:00
Bhushan Shah
d9d1c976cd platforms/drm: do not try to use the GPU card node
On some devices, the GPU nodes are also added as /dev/dri/cardX, they
are not useful for KMS purposes and does not have display resources.
If we encounter such cards, then skip them.
2020-10-13 23:14:06 +05:30
Vlad Zahorodnii
0ef272bc21 platforms/drm: Save last working output transform
This can be useful for testing output transformations without kscreen.
2020-10-13 05:34:39 +00:00
Vlad Zahorodnii
691ce56627 platforms/drm: Query cursor capabilities per individual gpu
We should not assume that the cursor capabilities are shared by all DRM
devices.
2020-10-13 05:34:01 +00:00
Vlad Zahorodnii
29fbe27ffc core: Use less confusing name for Platform::supportsQpaContext()
Platform::supportsQpaContext() indicates if the EGL display supports
surfaceless contexts, so reflect that in the method name.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
9b89a3d967 qpa: Merge OpenGL platform context classes
This makes our QPlatformOpenGLContext private subclass simpler.

As a slightly unrelated change, this patch also fixes a bug where our
platform opengl context may return a wrong surface format if surfaceless
contexts are unsupported.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
b7bd8472f2 scene: Reduce the call cost of Platform::supportsQpaContext()
Every time Platform::supportsQpaContext() is called, we go through the
list of supported extensions and perform a string comparison op. This is
not really cheap.
2020-10-13 05:32:48 +00:00
Vlad Zahorodnii
d3934be591 Prefer std::make_unique over std::unique_ptr(new T)
This way code is thinner and it is guaranteed that no memory leaks will
occur if an exception gets thrown for some reason.
2020-10-12 08:51:01 +03:00
Aleix Pol
daf693d3ed Restore building the wayland_backend without gbm
Disables the compilation on the few places that use it to allow creating
dmabufs easily.

Patch inspired by David Faure.
2020-10-09 13:15:12 +00:00
Xaver Hugl
b50f747876 Multi-GPU output support on Wayland
This commit sets up udev and the DrmBackend to list and use all GPUs.

BUG: 425586
BUG: 417323
2020-10-05 21:05:55 +00:00
l10n daemon script
30b516eceb SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-09-30 06:16:48 +02:00
l10n daemon script
e534d5abad SVN_SILENT made messages (.desktop file) - always resolve ours
In case of conflict in i18n, keep the version of the branch "ours"
To resolve a particular conflict, "git checkout --ours path/to/file.desktop"
2020-09-26 05:57:20 +02:00
Vlad Zahorodnii
0c266e760b Replace remaining usages of old connect syntax with new connect syntax
This change replaces the remaining usages of the old connect syntax with
the new connect syntax.

Unfortunately, there are still places where we have to use SIGNAL() and
SLOT() macros, for example the stuff that deals with d-bus business.

Clazy was used to create this change. There were a few cases that needed
manual intervention, the majority of those cases were about resolving
ambiguity caused by overloaded signals.
2020-09-24 09:33:45 +00:00
Aleix Pol
9479c0d6b4 Do not call randomly eglGetError() after eglMakeCurrent
If it failed, it will return accordingly, and then we get to call
eglGetError, only when it fails.
2020-09-23 10:05:30 +00:00
Vlad Zahorodnii
90dce019ad qpa: Expose output names to QScreen
It can be useful for things such as effects.
2020-09-23 06:36:31 +00:00
Aleix Pol
61e655f7f7 Centralize WindowPixmap buffer updating code
Uses a setter and clear method pattern rather than having the code
repeated.
Instead of keeping a QPointer, now we are a QObject and we get notified
about destruction intention directly, so we can clear the pointer when
necessary.
2020-09-22 13:04:35 +00:00
Aleix Pol
6f1e72886a simple for -> foreach on a hot path 2020-09-17 03:12:59 +02:00
Aleix Pol
06e26212a2 Add missing const-referenece
I assume it was a typo
2020-09-17 03:12:59 +02:00
Aleix Pol
fec4e058e5 Do not try to create a gbm dmabuf when gbm is not available
Allows us to take the fallback path instead of just crashing
2020-09-15 15:45:44 +02:00
Aleix Pol
eafe23b27c Hopefully fix the build on BSD
At the moment it complains about std::array being unknown.
2020-09-10 01:06:41 +02:00
Vlad Zahorodnii
53cb4207ea scenes/opengl: Use std::array to store lanczos kernel data
This fixes a compiler warning (-Wclass-memaccess) and makes code a bit
cleaner.
2020-09-09 19:36:26 +00:00
Aleix Pol
76fbb43798 Reduce repeated Screens::scale(int) 2020-09-09 17:46:56 +00:00
Aleix Pol
75321a2166 Don't check if there's a non-rendered output twice
We are already doing it on the line above.
2020-09-09 17:46:56 +00:00