Commit graph

140 commits

Author SHA1 Message Date
Vlad Zahorodnii
784d48ef52 Port away from deprecated KConfigBase::group() api 2023-11-28 10:02:03 +00:00
Xaver Hugl
301e95b07c backends/drm: unset GAMMA_LUT and CTM when enabling color management
BUG: 477430
2023-11-24 20:50:55 +00:00
Xaver Hugl
673cb16f15 utils: move drm format list to a cpp file
Makes compilation a little bit faster and removes warnings about the unused
function in some files
2023-11-24 16:14:07 +01:00
Xaver Hugl
8408dcfad0 core/colorspace: use gamma22 for sRGB content
sRGB content is made to be encoded with the sRGB piece-wise transfer function,
and to be decoded by displays with the gamma 2.2 transfer function.
When KWin has a display in sRGB mode, this doesn't make a difference - it
decodes with sRGB and encodes with sRGB, so there's effectively no transformation.
When the display is in PQ mode though, KWin uses the sRGB inverse EOTF for
decoding sRGB content, but not the sRGB EOTF for encoding it again.

To fix this, this commit changes KWin to use the gamma 2.2 EOTF and inverse
EOTF for untagged content. That's not technically correct for sRGB screenshots,
where we'd have to use the piecewise sRGB EOTF, but that's a problem that
can be solved in the future.
2023-11-23 13:13:30 +00:00
Xaver Hugl
ae884dd19e backends/drm: add brightness metadata overrides and sdr gamut wideness setting
The brightness overrides are for displays with missing or broken brightness
data in their EDID, and allow the user to work around those displays. In
the future we could also offer an HDR calibration process that allows determining
the correct brightness values for the screen.

The gamut wideness setting allows the user to tweak what gamut KWin assumes
sRGB applications to have. This is useful for working around the gamut mapping
displays do, which make sRGB content look washed out, and also to allow
users to make colors of sRGB apps look more saturated if they wish to.
2023-11-21 15:51:53 +01:00
Vlad Zahorodnii
86084d118c libkwineffects/ -> effect/ 2023-11-20 11:32:43 +00:00
Vlad Zahorodnii
36021b12a7 Drop redundant "kwin" prefix in some filenames 2023-11-16 13:37:50 +00:00
Xaver Hugl
ee146d33b9 libkwineffects: move files out to more fitting places 2023-11-14 17:03:40 +01:00
Vlad Zahorodnii
9692c65390 Drop "sub-feedback" concept in PresentationFeedback
This gets rid of the container feedback to simplify presentation
feedback organization.
2023-11-14 14:58:40 +00:00
Xaver Hugl
7bf38e54bf wayland: implement presentation time 2023-11-13 14:25:26 +01:00
Xaver Hugl
15080192f7 Remove latency policy and render time estimator settings
As KWin measures render times properly now, these settings and estimations
should no longer be necessary, so this commit replaces them with one hardcoded
algorithm that should prevent most dropped frames and reduce latency
2023-11-08 13:29:29 +00:00
Xaver Hugl
9d4fe3adf1 implement the frog color management protocol 2023-11-07 20:23:06 +01:00
Vlad Zahorodnii
b3b2e96148 libkwineffects: Replace EffectScreen with Output 2023-10-25 15:13:14 +00:00
Xaver Hugl
7db4df9915 outputconfigurationstore: differentiate between outputs with their mst path
The DisplayPort multi stream path should be more stable in comparison to
connector names, so prefer that for differentiating between outputs with
the same EDID.

BUG: 470718
2023-10-25 14:58:47 +00:00
Xaver Hugl
872aa55630 allow setting the icc profile through the output management protocol 2023-10-25 16:05:26 +02:00
Xaver Hugl
006d1f6a14 outputconfigurationstore: store icc profile paths 2023-10-25 15:46:13 +02:00
Xaver Hugl
1e4701309f core/iccprofile: read colorimetry, BToA1 and BToA0 tags 2023-10-25 15:30:33 +02:00
Xaver Hugl
286914133e core/colortransformation: add floating point transformation helper 2023-10-25 15:01:44 +02:00
Xaver Hugl
1206dad079 move icc profile handling into Output 2023-10-25 15:01:44 +02:00
Xaver Hugl
44ae4ba004 core: introduce icc profile helper 2023-10-25 15:01:44 +02:00
Jami Kettunen
4d4b22d8ab core/graphicsbuffer: sort includes alphabetically 2023-10-23 22:30:24 +03:00
Jami Kettunen
8cc1c7eca7 core/graphicsbuffer: add missing unistd.h include
Fixes an error: use of undeclared identifier 'ftruncate' under Chimera
Linux which uses the musl C standard library.
2023-10-23 18:47:07 +00:00
Vlad Zahorodnii
0f7369ed1b Fix scheduling repaints in Effect::prePaintScreen()
If a repaint is scheduled in the prePaintScreen() function, we want
it to be applied in the next frame, not the current one.

Currently, it doesn't work like this because prePaintScreen() runs first
then the Compositor gathers repaints and resets them.

This is important to qtquick effects that use qtquick3d as some items in
qtquick3d schedule repaints for the next frame after synchronizing, i.e.
in OffscreenQuickView::update() which is called in prePaintScreen() by
QuickSceneEffect.
2023-10-23 12:53:20 +00:00
Laurent Montel
bc6116c5a7 There's no QVector anymore, QList is the QVector in Qt6 2023-10-19 13:43:53 +00:00
Xaver Hugl
3654b76ec2 split output rotation setting from rotation applied because of auto rotation 2023-10-05 20:29:04 +02:00
Xaver Hugl
ae84480fbf outputconfigurationstore: add new config system
Instead of an external service (like KScreen) storing and restoring output configurations,
with this commit KWin takes over that responsibility. This allows it to, among other things,
generate appropriate configs for new sets of outputs immediately, and take KWin-internal information
about outputs into account when generating them.

CCBUG: 474021
CCBUG: 469653
CCBUG: 466342
CCBUG: 470863
CCBUG: 466556
BUG: 466208
BUG: 455082
BUG: 457430
2023-10-05 20:29:04 +02:00
David Edmundson
4b1a90b32a Implement axis relative direction
This is useful for the few cases where wheel events are not for
scrolling. For example adjusting the volume in the tray.

In this case having the metadata that the delta is backwards is
important. From a kwin POV it's just proxying the libinput
isNaturalScroll setting to clients.

Tested against "qtbase/examples/widgets/widgets/mousebuttons" with
modified Qt and changing the setting in the UI.

Not mergable until upstream lands.
Relevant link:
https://gitlab.freedesktop.org/whot/wayland/-/merge_requests/1 /
https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/183

CCBUG: 442789
2023-09-29 13:18:30 +03:00
Xaver Hugl
b266b08145 outputconfigurationstore: don't select generated modes as the default
They're not guaranteed to work, so choosing them as the default mode can
result in a display that doesn't light up or only shows garbage

BUG: 474915
2023-09-27 17:38:25 +02:00
Xaver Hugl
99244efa3b backends: move dpms input filter handling to Workspace 2023-09-26 16:39:28 +00:00
Xaver Hugl
9e65b12178 renderlayer: also schedule a repaint when hiding the layer 2023-09-19 11:01:48 +00:00
Vlad Zahorodnii
de36fe82e8 wayland: Integrate KWaylandServer classes into KWin namespace 2023-09-15 16:31:15 +03:00
Vlad Zahorodnii
8bf2318800 wayland: Drop "_interface" from filenames
The cpp files in the wayland directory are named after protocol names.
"_interface" does not contribute anything new.
2023-09-15 13:13:43 +00:00
Vlad Zahorodnii
dbad45d052 wayland: Introduce transactions
Transactions provide a way to apply new surface state to multiple
surfaces atomically.

A transaction can be locked. In which case, it's not going to be applied
until all locks are dropped. For example, this can be used to delay
applying new surface state until the committed buffers become idle.
2023-09-11 15:47:45 +00:00
Xaver Hugl
76c3e57bef backends/drm: allow cursor updates to be done independently of the scene
This way the scene doesn't get rendered when you move the cursor
2023-09-05 14:36:55 +00:00
David Edmundson
10ed34bc9d Avoid painting unchanged scene layers
Currently when we move the mouse the one render loop triggers a repaint.
When the cursor layer needs a new update we end up in the compositor
repainting the main content.

Even though painting should mostly no-op it still goes through all
existing items and effects to collect damage, still potentially making
the GL context current which could stall. A waste when we know we
haven't got anything to do. It's enough to cause noticable mouse lag on
some hardware.

Co-authored-by: Vlad Zahorodnii <vlad.zahorodnii@kde.org>
2023-08-28 11:38:18 +00:00
Xaver Hugl
fe1d4ffbc5 move cursor rendering from the backends to the compositor 2023-08-28 11:10:41 +00:00
Vlad Zahorodnii
75275bbc8f core: Move dmaBufAttributesForBo() to gbmgraphicsbufferallocator.cpp 2023-08-23 17:13:07 +03:00
Vlad Zahorodnii
dabf3038f0 core: Drop dmabuf texture creation api in OutputBackend
It never belonged in the OutputBackend, but we also didn't have a better
place when the relevant code had been added.

With the introduction of graphics buffer allocators, it's no longer the
case.
2023-08-23 17:13:07 +03:00
Xaver Hugl
44937136cd backends: record GPU render time
This should make it much less likely for KWin to miss frames
2023-08-23 10:51:19 +00:00
Vlad Zahorodnii
54e2a5761c wayland: Use correct bounds size when computing the source box
The buffer transform specifies a transform from the buffer coordinate
space to the surface coordinate space.

The inverse buffer transform specifies a transform from the surface
coordinate space to the buffer coordinate space.

OutputTransform::map(QRect, QSizeF) expects both arguments to be in the
same coordinate space.

In case of SurfaceInterfacePrivate::computeSourceBox(), both should be
scaled surface coordinates so bufferTransform.inverted() maps the source
rect to the proper buffer coordinate space.
2023-08-21 12:27:06 +00:00
Xaver Hugl
56aab75a57 plugins/qpa: handle modifiers more correctly
Instead of hardcoding ARGB8888 and using implicit modifiers, look through
the list of available formats and modifiers and pick a match that egl will
actually accept.
2023-08-18 13:17:38 +00:00
Xaver Hugl
bf17d6388c backends/drm: don't commit buffers that are still being rendered to
This allows updating the commit until the next vblank happens, making the
effect of the dropped frame less visible
2023-08-07 18:51:04 +00:00
Vlad Zahorodnii
1687183d4d qpa: Port OpenGL code path to GraphicsBuffer
This allows us to unify graphics buffer handling for normal wayland
windows and internal windows.
2023-08-07 13:17:18 +00:00
Vlad Zahorodnii
76335880bf core: Expose graphics buffer allocator in RenderBackend
It can be used by other components to allocate buffers on the
compositing render device. For example, QPA.
2023-08-07 13:17:18 +00:00
Xaver Hugl
53c2b8c68b port most remaining uses of EGLDisplay and EGLContext to their wrappers 2023-07-29 22:07:46 +00:00
Vlad Zahorodnii
84149945f6 core: Keep shared memory graphics buffer memory map persistent
This simplifies the logic a bit if a graphics buffer is mapped both by
the SurfacePixmap and QPA.
2023-07-26 07:29:27 +00:00
Vlad Zahorodnii
9a2355339c core: Rework OutputTransform type
In some cases, it's desired to know what the inverse transform of a
given output transform is. It's possible to make it work by providing
helper functions, but we tend to avoid doing so.

This change converts the OutputTransform from an enum to a class so it's
possible to have both data + methods in the same type. Unfortunately,
unlike Rust, C++ provides no way to attach methods to enums, classes and
structs is the only way to go.
2023-07-25 12:09:19 +03:00
Vlad Zahorodnii
637e3a6389 core: Move Output::Transform enum to KWin namespace
Being in the KWin namespace has a couple of advantages: the enum can be
forward declared, and the transform can be replaced with a slightly more
complex but useful type.
2023-07-25 12:09:01 +03:00
Vlad Zahorodnii
9e898c0e68 scene: Expand surface damage if the surface is scaled
If the surface item's contents is scaled, i.e. its scale factor doesn't
match the output's scale, GL_LINEAR will be applied to smooth the
contents. The unfortunate thing is that it's possible some of the
changed pixels will bleed to the neighbor ones.

In order to handle that scenario better, this change makes the
SurfaceItem expand the damage if there's scale factor mismatch.

bufferSourceBox and bufferTransform properties were introduced to detect
if the surface contents is going to be scaled. bufferSourceBox covers
both crop transform from wp_viewport and scale factor from wl_surface.
bufferTransform is same as wl_surface's buffer transform property.
2023-07-25 12:09:01 +03:00
Vlad Zahorodnii
b98ffaf785 wayland: Introduce SurfaceInterface::bufferSourceBox()
The bufferSourceBox provides a way to get the source region of the
attached buffer. It can be used to compute the effective scale factor
when using wp_viewport.
2023-07-25 12:09:01 +03:00