When we render individual component of a decoration into an atlas we
ceil the positions for the individual component parts so they don't risk
overlapping. See SceneOpenGLDecorationRenderer::render
This isn't done when we set the overall texture height. This can cause
the bottommost part of the atlas (the right edge) to go out of view.
BUG: 453745
xdg_wm_base is a global that with a single instance in our high level
wrapper. Our surface wrapper needs to get the xdg_wm_base::Resource
instance on occastion.
Currently we go via wl_client for the mapping, but this breaks down
should a client bind wm_base twice.
BUG: 456349
To allow for easier testing in development and for debugging purposes, when
the KWIN_IM_SHOW_ALWAYS environment variable is set, treat it as allowing
the keyboard to be shown, even when not using touch input.
The slide effect translates all windows as we switch desktop. In a multi
screen setup we don't want windows to enter a different screen during
this animation.
The current code masks everything to the current output. This is broken
for any window that spans across screens even slightly. It will not be
visible during the transform then appear on top at the end.
The new algorithm is, for each screen in each window we crop the painted
area to the intersection of the screen and the screen's translated
position.
ScreenPaintData provides a way to transform the painted screen, e.g.
scale or translate. From API point of view, it's great. It allows
fullscreen effects to transform the workspace in various ways.
On the other hand, such effects end up fighting the default scene
painting algorithm. For example, just have a look at the slide effect!
With fullscreen effects, it's better to leave to them the decision how
the screen should be painted. For example, such approach is taken in
some wayland compositors, e.g. wayfire, and our qtquick effects already
operate in similar fashion.
Given that, strip the ScreenPaintData of all available transforms. The
main motivation behind this change is to improve encapsulation of item
painting code and simplify model-view-projection code in kwin. It will
also make the job of extracting item code for sharing purposes easier.
If a leftmost output is temporarily disabled but outputs on the right
hand side are not moved, some windows may stop being movable because the
Workspace will return bad FullArea. In order to improve handling of
that case, make the FullArea same as the workspace geometry.
At the moment, when an IdleDetector is inhibited, it can emit the
resumed signal. It makes sense on one hand, but also it doesn't.
Inhibited != resumed.
According to the idle-inhibit-v1 protocol specification, we don't
need to emit the resumed signal:
> Likewise, the inhibitor isn't honored if the system was already idled at
> the time the inhibitor was established, although if the system later
> de-idles and re-idles the inhibitor will take effect.
Removing connectors that are still powered leads to a mismatch in atomic
commits: the crtc is still powered, but the connector also still there.
If KWin tries to disable the crtc afterwards, the atomic commits fail because
the connector needs to be disabled at the same time and it's missing from the
atomic commit request.
To fix this, whenever we fail to fetch information or get wrong data from
the kernel (like 0 modes), use the cached information instead and keep the
connector.
BUG: 456298
These are proper nouns and should be capitalized. And let's consistently
use the term "Virtual Desktop", not just "Desktop" (which can be
confused for the desktop with the wallpaper).
It seems it doesn't bring much and it may backfire. Especially don't
pass GBM_BO_USE_LINEAR as it will limit a lot the buffers that can be
created and GBM_BO_USE_RENDERING use seems to be more harmful than
helpful on most cases.
When the animation slider moved to look and feel a UI was kept within
the compositing KCM that was only visible for non Plasma users so they
still had a way to access this.
This non-plasma version still wrote to kwinrc. In theory this was fine
unless you used both. We also hit an issue where a stray
m_settings->save() call in `reenableGl` would sync the settings to the
wrong place.
This patch moves everything to write to kdeglobals and cleans up any old
entries here.
BUG: 431259
in order for qml pointerhandlers to work correctly, they need
timestamps in all events (to decide for instance when to emit a
tapped or doubletapped)
BUG:456133
This makes it so that the windowview/overview/desktopgrid effects
all use the middle mouse button to close windows.
The previous behavior of pinning window is now assigned to the
right mouse button.
BUG: 456144
The IdleDetector is an idle detection helper. Its purpose is to reduce
code duplication in our private KIdleTime plugin and the idle wayland
protocol, and make user activity simulation less error prone.
When we use a shadow buffer, we always render to the whole surface - setting
the damage region is incorrect and invokes undefined behavior. On the Lima
driver this caused flickering on screen rotation.
To fix this, don't set a damage region when we use a shadow buffer, which is
effectively setting the damage region to the full surface
effects->desktopCoords() returns the position of the desktop in pixels,
while we want the desktop grid coords, i.e. if the virtual desktop is in
the first row, second column, we want m_currentPosition to be (1, 0).