Commit graph

4 commits

Author SHA1 Message Date
Rivo Laks
6e62dcb922 Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode.
Liquid demo effect now sets wrap mode to CLAMP to ensure that the texture won't wrap at edges
  of the screen, which would make other side of the screen visible there.

svn path=/branches/work/kwin_composite/; revision=658748
2007-04-28 12:25:54 +00:00
Laurent Montel
67f6750ab3 Remove not necessary include
svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Rivo Laks
7250a8edcd Support having multiple rendertarget-using effects active at once
svn path=/branches/work/kwin_composite/; revision=656210
2007-04-20 15:53:30 +00:00
Rivo Laks
e979de43fb Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
Soon we'll have more silly effects than Beryl/Compiz ;-)

svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00