Rivo Laks
6e62dcb922
Add GLTexture::setWrapMode() call to set texture's OpenGL wrap mode.
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Liquid demo effect now sets wrap mode to CLAMP to ensure that the texture won't wrap at edges
of the screen, which would make other side of the screen visible there.
svn path=/branches/work/kwin_composite/; revision=658748
2007-04-28 12:25:54 +00:00
Laurent Montel
67f6750ab3
Remove not necessary include
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svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Rivo Laks
7250a8edcd
Support having multiple rendertarget-using effects active at once
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svn path=/branches/work/kwin_composite/; revision=656210
2007-04-20 15:53:30 +00:00
Rivo Laks
e979de43fb
Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
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Soon we'll have more silly effects than Beryl/Compiz ;-)
svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00