Summary:
This change refactors the way how the cursor position on a screen is
calculated. It is changed to a matrix multiplication with the
adjustments for the rotated screen just being additional steps added to
the matrix.
With this calculation I got correct positions for all variants of
scaled, rotated and differently positioned outputs.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8627
Summary:
When KWin successfully presents a new mode, it stores the current state
as the last working mode. If a new modeset is requested and the atomic
test fails, all is undone and reverted to this last knowing mode.
Currently included are:
* the mode
* global position
* transformation
This is only done on a modeset not when going to DPMS.
Test Plan:
Selected the not working vertical rotation and nothing bad
happened.
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8602
Summary:
This change hooks up the drm plane rotate with the rotation requests
from KScreen. Our requests support more than what KScreen exposes in the
UI, that is all the flipped variants. I do not really understand what
the flip means, so this is not implemented yet.
Furthermore this only implements the visual rotation and not the input
rotation. This means mouse movement and touch input is currently broken
on a rotated screen.
Please note that the hardware I used seems to not support the vertical
rotation. I'm not sure whether my code works. On my system it just
results in atomic commit errors and we need to go back to a previous
working state. This is not yet implemented. I need to test the vertical
rotation on my notebook, which should (in theory) support it.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8594
Summary:
A preparation step to support rotation of outputs. The idea is to rotate
using DRM directly and not add it to the compositors. With this change
and a small hack to try it, I was able to rotate the screen.
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8582
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
When a window is on a high DPI screen, we should render at the higher
resolution.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
---
This patch is a bit different from the other scaling stuff. We have to
generate the quads *before* we have an updated texture with the new
scale. This means the scale isn't attached to the buffer like elsewhere.
That's why I added a property in TopLevel so there's still one canonical
source and things can't get out of sync.
BUG: 384765
Test Plan:
Crystal clear breeze and oxygen decos on my @2x display
Drag windows to attached @1x display, things still look OK when across 2
screens
Changing the scale of a screen updated the decos instantly
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8600
Summary:
For software QtQuick rendering we want to create a pixmap buffer and
render our contents in there.
m_rendercontrol->grab does this, but also covers the GL side in pretty
much the same way that we were currently doing.
In doing so I found a bug in Qt, that's submitted upstream, and also worked round.
Test Plan:
Tested with forced software mode, could see an Aurorae decorations
Tested without (so normal code), could see an Aurorae decorations
Tested wayland on nvidia with software rendering, didn't freeze
Whether we then end up using GL, painter or xrender rendering is irrelevant
(but I tested two of them anyway)
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: graesslin, apol, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8039
Summary:
- Actually use double layered compositing, previously both layers were
of type HWC_FRAMEBUFFER, instead of 2nd layer being
HWC_FRAMEBUFFER_TARGET. Thanks to @NotKit on telegram for pointing this
out.
- Use sourceCropf instead of sourceCrop, as sourceCrop is legacy option.
Test Plan: have to test on actual device, but test_hwcomposer does have similar code.
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8587
Summary:
This change hooks up the bits for changing the mode when a request to
change mode from kscreen is received. This includes:
* setting new mode in DrmOutput
* creating new buffers in SceneQPainter backend
* creating new GbmSurface in SceneOpenGL backend
Room for improvement:
* detect whether the new mode works and go back to old one if it fails
Test Plan:
Started both a QPainter/OpenGL session. Used kcmshell5 kscreen
to modify the resolution. Saw that it got applied, maximized a window to
verify it's correct. Changed back to original resolution. Verified it looked
good by maximizing a window.
Reviewers: #kwin, #plasma, subdiff, sebas
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8398
Summary:
Under wayland we support high DPI putting by putting a separation
between the logical co-ordinate system and the resolution of rendered
assets.
I didn't include window decorations in the previous wayland scaling
patchset. They were drawn them at a standard resolution, which is
implicitly scaled up.
This uses the Qt scaling, meaning oxygen and breeze (and others) get
perfect high DPI support with zero client changes.
Like the window scaling this handles any combination of a 2x scaled
decoration being rendered on a 1x screen or vice versa.
CCBUG: 384765
Test Plan:
export KWIN_COMPOSE=Q
Had two screens of different scales
It was the right size on both (as before)
Was super-sharp on the fancy screen
Reviewers: #plasma, hetzenecker, graesslin
Reviewed By: #plasma, graesslin
Subscribers: ngraham, graesslin, plasma-devel, kwin, #kwin
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8504
Summary:
We want to translate by the monitor position, so that needs to be
the negative of the position.
But Kwin/KScreen treats 0 as the top of all monitors. GL treats 0 as
bottom, so that all needs inverting.
Hence this should be a positive y value for the viewport.
BUG: 386099
BUG: 385655
Test Plan:
Had two monitors
Side by side was - fine
Stacked vertically - still fine
Modded X code to extend in y instead of x.
3 monitors worked fine.
Nested wayland only seems to support one screen?
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8479
Summary:
there is no need for createOutput to be static, make it non-static,
this also fixes the build failure introduced in commit
02d3daf28a.
Test Plan: builds
Reviewers: #kwin, graesslin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8430
Summary:
On Wayland we have the sync disabled as it doesn't work properly. This
allows us to also move the sync event handling into the X11 standalone
platform.
The code is slightly refactored: instead of passing the event to each
Client, we search for the matching Client. For that the SyncAlaram struct
is added to public section of Client. The method to handle the sync
doesn't need the event any more and is moved from events.cpp to
client.cpp.
Test Plan:
Run Xephyr+kwin_x11, resized a window and verified through
gdb breakpoint that the sync still works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7942
Summary:
With the new try of all compositor types supported there is an automatic
fallback from OpenGL to XRender/QPainter in case OpenGL setup failed.
So there is no need to invoke a method to do just that.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D8364
Summary:
The test DontCrashUseractionsMenu (Waylandonly) found an issue in our
screen handling implementation in the QPA. The code exposed a short time
frame between the dummy screen getting destroyed and the first screen
being added. This could result in a crash of KWin.
There is actually no need to implement Screen on top of Wayland screen.
KWin has all the knowledge, so we can also base this on top of the
Screens API.
Advantages:
* no delays due to Wayland roundtrips
* handle screen getting removed (was a TODO)
* handle resolution changes (was a TODO)
The new implementation has a disadvantage that it destroys and readds
all screens whenever something around the screen changes. This shouldn't
be an issue in practice as it's only for the internal QPA and thus only
affects KWin internal windows which is placed in global coordinates
anyway. If it turns out to be a problem we need to track better the
screen changes - so far those were not tracked at all.
Test Plan: Run a few unit tests which change screens
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8345
Summary:
Allows to share the implementation in a better way and is a requirement
to get the Screen implementation in the QPA plugin to be based on
KWin::Screens instead of KWayland::Output.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8344
Summary:
So far KWin does not know which Compositors the platform actually
supports. This results in KWin happily trying to use the OpenGL
compositor on fbdev or the QPainter compositor on hwcomposer although
that is obviously going to fail as the platform doesn't support this.
By adding a pure virtual method all Platforms can define what they
support. In a later step the Compositor can use this to create an
appropriate scene and also perform proper fallback handling in case the
scene creation fails.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8316
Summary:
The Platform API is extended by a call to create the EffectsHandler. In
X11 standalone Platform a new EffectsHandlerImplX11 is added which
contains the X11 only parts of the EffectsHandler, such as grabbing the
X keyboard and the X11 mouse interception window.
The EffectsHandlerImpl gains some virtual methods for the parts which
are now done in the X11 specific implementation. In return we get rid of
lots of if-else structures checking for the operation mode.
Test Plan: Only compile tested.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7955
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
In 47343fb we made GBM buffer shared.
What we wanted to do was:
Unbox the shared_pointer<GBMSurface> to give us a GBMSurface* object
Call the gbm_surface*() on that operator
Then cast that to a void* for eglCreatePlatformWindowSurfaceEXT
What we did:
Cast the std::shared_ptr<GBMSurface> to a gbm_surface* then cast that
to void*.
This is just a garbage value and it crashes in Mesa when we do our first
paint.
I've replaced that with an explicit method then we can use shared_ptr's
-> operator rather than get() which does the right thing in a readable
way.
Test Plan:
It crashed after rebasing to master (for Aleix too)
No longer crashes
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8251
Summary:
The gbm_surface is owned by the EglGbmBackend, but it's not the only one
using it. The DrmSurfaceBuffer is also using it and needs it to destroy
the gbm_bo. Now this can become a problem in the following situation:
* a page flip is still pending
* the EglGbmBackend destroys the gbm_surface
-> when the page flip happens the DrmSurfaceBuffer will try to destroy
the gbm_bo and crash as the gbm_surface is no longer valid. This
situation can happen when switching screens or when switching compositing
backend (OpenGL 2 -> OpenGL 3).
To address this problem a class GbmSurface is added which wrapps the
gbm_surface pointer. The EglGbmBackend creates and holds a shared pointer
to the GbmSurface and passes that one to the DrmSurfaceBuffer. So when
cleaning up the gbm_surface only the shared pointer is reset and in case
the DrmSurfaceBuffer still needs it, it can access it without problems.
BUG: 385372
FIXED-IN: 5.11.0
Test Plan: Not yet
Reviewers: #kwin, #plasma, subdiff
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D8152
Summary:
Unfortunately a rather large change which required more refactoring than
initially expected. The main problem was that some parts needed to go
into platformsupport so that the platform plugins can link them. Due to
the rather monolithic nature of scene_opengl.h a few changes were
required:
* SceneOpenGL::Texture -> SceneOpenGLTexture
* SceneOpenGL::TexturePrivate -> SceneOpenGLTexturePrivate
* texture based code into dedicated files
* SwapProfiler code into dedicated files
* SwapProfiler only used in x11 variants
* Safety checks for OpenGL scene moved into the new plugin
* signal declared in SceneOpenGL moved to Scene, so that we don't need
to include SceneOpenGL in composite
Test Plan: Nested OpenGL compositor works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7740
Summary:
A dedicated X11EventFilter is added and created from the X11Cursor in
case we have XFixes. This means some more X11 specific code is now only
on X11.
Test Plan: Only compile tested.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7843
If the system has a virtual device and KWin is run on virtual platform
we can assume the user intended that KWin should use the virtual device
and not a render node of the system.
This might fix the random test failures on build.kde.org (T6546).
Summary:
Only needed for kwin_x11 variant (required for the non-composited
Outline). As that's nowadays in the x11 platform, we can move the
complete XRenderUtils support into the platform. Thus KWin core does
no longer require to link it.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7760
Summary:
After changing the output configuration, the client expects that it is informed
whether or not a new configuration has been applied (or failed). This was ommitted
so far, meaning that clients wouldn't know what happened in kwin.
Since we don't track if a setting failed yet, send the applied() signal regardless.
CCBUG:384733
Test Plan: Verified that the signal arrived in libkscreen after changing scale of an output
Reviewers: graesslin, davidedmundson
Reviewed By: davidedmundson
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7910
Summary:
In the DRM plugin the cursor is currently is drawn at the native size
given.
Therefore we don't want to scale the icon offset as that leads to it
being drawn every so slightly off-sync.
BUG: 384769
Fixed-in: 5.11.0
Test Plan:
Kate now selects lines based on the middle of the cursor, not the top left.
I'd previously gotten so used to it, I hadn't realised it was actually a bug :/
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7868
No idea why the code compiles on my system. This change is based on the
output on build.kde.org.
CMakeFiles/testXRandRScreens.dir/__/plugins/platforms/x11/standalone/screens_xrandr.cpp.o:
In function `KWin::XRandRScreens::event(xcb_generic_event_t*)':
/home/jenkins/workspace/Plasma kwin kf5-qt5 SUSEQt5.9/plugins/platforms/x11/standalone/screens_xrandr.cpp:210:
undefined reference to `KWin::Options::currentRefreshRate()'
...
Summary:
The code in events.cpp was problematic as it was called in a Wayland
session. So KWin changed outputs, this gets mirrored to XWayland and
then KWin reacted on the XRandR event and might have even changed the
refresh rate due to that - bad idea.
This change moves the code into the already existing X11EventFilter for
XRandR events in XRandRScreens.
Test Plan: Run kwin_x11 in gdb on Xephyr, breakpoint in new code and triggered XRandR event
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7654
Summary:
Several of the subclasses are already derived from QObject.
The main reason is that the class should be moved out of KWin core in
order to move the OpenGL scene into a plugin. As Compositor calls into
the AbstractEglBackend to unbind the wayland display this creates a
problem which is easily solved by turning the AbstractEglBackend into a
QObject and connect to the signal emitted by the Compositor.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7669
Summary:
By moving the functionality into the Platform API we can also implement
support on other platforms which support this in general (e.g. DRM once
Roman's color adjustment patches landed).
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7447
Summary:
Not needed except for X11/non-composited usage, so should be in the
plugin instead of core.
Platform API is extended to create a decoration renderer.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7444
This change is similar to D7232 and moves the scene_qpainter into a
dedicated plugin. Compared to the XRender case it's more complicated as
the platform plugins need to implement a platform specific backend.
The base implementation for this part used to be in scene_qpainter. As
the idea is to completly move it away from KWin core it would be point
less to still have the backend definition in KWin core, but it cannot
be in the scene plugin as otherwise all platforms need to link the
plugin.
To solve this a new platformsupport subdirectory is added which contains
the scene platform backend as a static library. For the OpenGL scene such
a static library will also be required.
Test Plan: SceneQPainter test still passes, nested compositor still works
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7259
Summary:
First step for loading the compositor Scenes through plugins. The general
idea is that we currently needlessly pull in all the Scenes although only
one will be used.
E.g. on X11 we pull in QPainter, although they are not compatible. On
Wayland we pull in XRender although they are not compatible.
Furthermore our current Scene creation strategy is not really fault
tolerant and can create situations where we don't get a compositor. E.g
on fbdev backend the default settings won't work as it does not support
OpenGL.
Long term I want to tackle those conceptional problems together:
we try to load all plugins supported by the current platform till we have
a scene which works. Thus on Wayland we don't end up in a situation where
we don't have a working compositor because the configuration is bad.
To make this possible the switch statement in the Scene needs to go and
needs to be replaced by a for loop iterating over all the available
scenes on the platform. If we go there it makes sense to replace it
directly with a plugin based approach.
So this is a change which tackles the problem by first introducing the
plugin loading. The xrender based scene (as it's the most simple one)
is moved into a plugin. It is first tried to find a scene plugin and only
if there is none the existing code is used.
Test Plan: Tested all scenes
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7232
Summary:
KWin::displayWidth and KWin::displayHeight are bound to X11 which
doesn't make much sense on X11. In addition KWin internally knows
the overall display dimensions through the Screens singleton class.
Reviewers: #kwin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D1798
Summary:
Creating the OutlineVisual is moved into the Platform API. The default
implementation creates the composited OutlineVisual. The X11 standalone
platform overrides it and creates the non composited outline in case no
compositing is used.
Test Plan:
Run kwin_x11 with KWIN_COMPOSE=N and KWIN_COMPOSE=X,
non composited outline and composited outline loaded
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7450
Summary:
This change splits out the X11 specific event filtering into a dedicated
X11EventFilter. It is created in the x11 standalone platform plugin when
the first Edge is being created.
Some of the X11 specific code is removed from ScreenEdges, though more
refactoring is possible in ScreenEdges to share more code between X11
specific and generic implementation.
Test Plan: Run KWin on Xephyr, screen edge approach effect still shows
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7406
Summary:
KWin::updateXTime only delegates into the platform API where the method
is a no-op. The actual implementation is moved into the X11 standalone
platform as it uses QX11Info which is non functional except on the X11
standalone platform.
This change exposes a problem with timestamp handling: on Wayland the
X11 timestamp does not get updated at all, causing e.g. window sync not
work correctly (c.f. bug 374881). We cannot implement the updating in the
same way as QX11Info/Qt xcb platform does it as that would introduce a
blocking roundtrip to XWayland which is dangerous.
As a side-effect this change removes linking to Qt5::X11Extras in kwin
core as it's no longer needed.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7515
Summary:
Based on the work of 3f4995fb9b this change
introduces a GlxContextAttributeBuilder to make the requesting of context
attributes cleaner, more verbose and less error prone copy and paste.
Test Plan:
Switched between Core and legacy and verified the output;
extended auto test
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D6411
Summary:
The OverlayWindowX11 also inherits from X11EventFilter and performs
the filtering itself.
Test Plan: Compiles, not yet tested as I'm on Wayland
Reviewers: #kwin, #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D7197
Summary:
The overlay window is only needed for the X11 based compositors. Given
that it is better suited in the X11 platform. Unfortunately it is not
possible to completely move it into the platform plugin as it is still
referenced in KWin core (e.g. SceneXRender). Due to that the
OverlayWindow in KWin core is turned into a pure virtual class with the
implementation being moved into the plugin.
The platform API gains a new virtual factory method which is only
implemented in the X11 platform.
Test Plan: Compiles
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D7193
Summary:
Only build
* `virtual_terminal.cpp` in the presence of `linux/vt.h`
* `fbdev`-backend in the precense of `linux/fb.h`
Test Plan:
Reviewers: #kwin, #freebsd, graesslin, bcooksley
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6847
Summary:
Introduces a few more attributes needed for creating the OpenGL context
used by the QPA.
Test Plan:
Extended test and run KWin/Wayland and verified that OpenGL context
gets created correctly.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6734
Summary:
KWin already used C++14 constructs in a conditional way. This doesn't
make much sense today, it's better to just require C++14.
For KWin only gcc and clang are currently compilers of relevance. Gcc
supports C++14 since version 5 and defaults to C++14 since 6.1 [1].
Clang supports C++14 since version 3.4 [2].
An overview of compiler support in various distributions:
* Debian stable (stretch): gcc 6.3, clang 3.8
* Debian oldstable (jessie): 4.9, clang 3.5
* Ubuntu 17.04: gcc 6.1, clang 3.8
* Ubuntu 16.04: gcc 5.3, clang 3.8
* openSUSE Tumbleweed: gcc 7.1, clang 4.0
* openSUSE Leap 42.3: gcc ?, clang ? [3]
* FreeBSD: clang >= 34 in ports
* Slackware 14.2: gcc 5.3
This overview shows that every distro out there has at least one
supported compiler which can still compile KWin with this change.
[1] https://gcc.gnu.org/projects/cxx-status.html#cxx14
[2] https://clang.llvm.org/cxx_status
[3] Sorry I fail to understand openSUSE's package repository.
It seems that there is gcc 7 available, but gcc package is 4.8
Test Plan: Compiles on my neon system
Reviewers: #plasma
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6634
Summary:
Aurorae did not render correctly. This change addresses the problem for
both maximized and restored windows.
BUG: 373319
FIXED-IN: 5.10.4
Test Plan: shaded windows with Plastik and SVG based theme
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6719
Summary:
On Wayland aurorae was creating a lot of stress for the system and
basically turning the system unusable in a short time. This was due to
a recursion starting to create OpenGL contexts. The window created a
decoration (aurorae) which created a QQuickWindow. For that KWin creates
an internal window which in turn triggers the creation of a window
decoration and so on and on.
By simply setting the render QQuickWindow as frameless we can prevent
this recursion.
Test Plan: Tested on Wayland and X11. On Wayland the recursion is gone.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6726
Summary:
Weird NVIDIA behavior fixup part 2. Now that we do no longer freeze when
NVIDIA decides to create an OpenGL error on startup
(aefb5f4dd9), we experience a new issue.
KWin is terminating (no idea why, [1]) and at the same time the OpenGL freeze
protection thread is still running. So far we did not terminate the
thread on shutdown and thus we hit an abort in Qt.
This change ensures that we properly terminate the thread on shutdown.
[1] My current theory is that games terminate KWin, common pattern of
bug reports is "steam".
BUG: 382283
FIXED-IN: 5.10.4
Test Plan:
Tortured KWin by making sure I go through the code path,
saw the abort without the patch, no more abort with the patch
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6735
Summary:
When returning early in DrmOutput::present() because of some error KWin
didn't delete the proposed buffer, therefore not releasing the surface
lock of the GBM buffer to the EGL surface.
This patch makes sure that on any error in present we cleanup the proposed
DrmBuffer.
Reviewers: #kwin
Subscribers: #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6660
Summary:
This is a regression due to changes in Breeze to support Qt 5.8+ behavior
change. KWin's own QPA operates like < Qt 5.7 and breeze was programmed
against that. Due to that it can happen now that Breeze hits code paths
in which KWin does not have a surface.
To trigger one only needed to open the user actions menu twice.
This change adds a test case which simulates the problem and fixes all
crashes happening in the code path.
Most likely shadows are now broken for KWin's own windows, this change is
only to prevent the crash and thus is for 5.10 branch, while shadow
fixing will go to master branch.
BUG: 382063
FIXED-IN: 5.10.4
Test Plan: New test case
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6533
Summary:
There is a regression in WindowBasedEdge::soStopApproaching. Due to
only operate when the edge activates for pointer it is possible that
the cursor polling stays active. Explaining the situation:
1. Activate switch desktop when moving window
2. Start moving a window
3. Move mouse into the approach geometry
-> doStartApproaching activates as we are moving a window
4. stop moving window
-> doStopApproaching early exits as the position does not activate for
pointer any more - we are not moving a window
-> cursor polling is still connected and whenever mouse enters edge
approaching is started
The analysis shows that the check whether activates for pointer is wrong
in the case of stop approaching. If the edge started to approach, we also
need to stop approaching.
This change addresses the problem by turning the check into whether the
connection for cursor position update is set.
This is the third bug fix to the X11 screen edge handling after
introducing touch screen edges. This needs more manual testing by
everybody in the Plasma team who is still using X11.
BUG: 381849
FIXED-IN: 5.10.4
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6467
Summary:
Mismatch in the major/minor version. Requesting 1.2 doesn't make any
sense given that KWin requires 2.1.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6401
Summary:
There was a regression introduced with bug fix eec6afe6 which added
a for pointer events only check also to doUpdateBlocking. Do to that
the edge blocking mechanism didn't work for touch edges.
BUG: 380476
FIXED-IN: 5.10.3
Test Plan:
verified with xwininfo that there is no longer a window when
in full screen. Activated edges through touch and pointer
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6304
Summary:
Based on earlier phab-request D2079. Adds the nvidia memory purge
extension to the robust context creation.
BUG: 344326
FIXED-IN: 5.10.3
Test Plan: Only compile tested as I don't have an NVIDIA card.
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6344
With the recent patches AMS should be stable enough for daily use. It was
tested by several people in the last week without reporting back any problems.
So make it the new default on master.
Leave an env variable for now to deactivate it, in case something bad happens.
Reviewers: #kwin, graesslin
Subscribers: kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5934
Summary:
As noted by Thomas L we're casting the scaleFactor to an int far too
early, which in the worst case means we end up with Aurorare themes not
rendering.
This moves the rounding to where it's used per border.
BUG: 380524
Test Plan:
Forced Xft.DPI to 95 with xrdb. Confirmed that it was broken
Applied this patch. Got decoration again
Reviewers: #plasma, mart
Reviewed By: #plasma, mart
Subscribers: mart, rikmills, plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D6099
Summary:
I keep having to re-add this patch locally to see which config is
actually in play.
Test Plan: Compiles
Reviewers: #plasma, graesslin
Reviewed By: #plasma, graesslin
Subscribers: plasma-devel, kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5795
This patch makes the AMS execution path work with the new DrmCrtc and
DrmBuffer structure and solves major issues about:
* VT switching
* DPMS
* Hot plugging
* Logout
* Memory leaks
Test Plan:
Tested with Gl and QPainter.
Reviewers: #kwin
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5191
Split off GBM based buffers to a separate file, which gets only included,
when GBM is available.
Note, that this also removes the gbmCallback, since already before this
patch we did delete the buffers always without it.
The plan is to later use this file for via GBM directly imported Wayland
buffers as well.
Test Plan:
Tested with Gl and QPainter backends.
Reviewers: #kwin
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5179
To get an image from KWin to the screen in the DRM pipeline we combine a CRTC,
an encoder and a connector. These objects are static in the sense, that they
represent real hardware on the graphics card, which doesn't change in a
session. See here for more details:
https://01.org/linuxgraphics/gfx-docs/drm/gpu/drm-kms.html
Until now we used DrmOutput as the main representation for such an active
rendering pipeline. I.e. it gets created and destroyed on hot plug events of
displays. On the other side we had no fixed representation of the static kernel
objects throughout the lifetime of KWin. This has several disadvantages:
* We always need to query all available static objects on an hot plug event.
* We can't manipulate the frame buffer of a CRTC after an output has been
disconnected
* Adding functionality for driving multiple displays on a single CRTC (i.e.
cloning) would be difficult
* We can't destroy the last frame buffer on display disconnect because the CRTC
still accesses it and have therefore a memory leak on every display disconnect
This patch solves these issues by storing representations of all available CRTC
and Connector objects in DrmBackend on init via DrmCrtc and DrmConnector
instances. On an hotplug event these vectors are looped for a fitting CRTC and
Connector combinations. Buffer handling is moved to the respective CRTC
instance. All changes in overview:
* Query all available CRTCs and Connectors and save for subsequent hotplug
events
* Fix logic errors in `queryResources()`
* Move framebuffers, buffer flip and blank logic in DrmCrtc
* Remove `restoreSaved()`. It isn't necessary and is dangerous if the old
framebuffer was deleted in the meantime. Also could reveal sensitive user
info from old session.
Test Plan:
Login, logout, VT switching, connect and disconnect external monitor, energy
saving mode.
Reviewers: #kwin
Subscribers: kwin, #kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5118
Summary:
To have touch events working we need to do memory layout changes on the
xcb events. This is fine for identifying the touch events which should
trigger the screen edge. But when passed on to Qt to have QtQuick windows
(e.g. Alt+Tab) handle the touch events, this results in a problem:
Qt itself does also the memory movement and then the movement is double
and touch events break.
To prevent this problem an RAII class is added which moves the memory in
the ctor and moves it back in the dtor. So during KWin's processing it
has the right memory layout and later on in Qt's processing it has the
proper "wrong" layout which Qt can fix again.
Test Plan: Touch events in Alt+Tab work
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5549
Summary: Basically just a copy and paste from the relevant Qt Wayland
parts.
Reviewers: #plasma
Subscribers: plasma-devel
Tags: #plasma
Differential Revision: https://phabricator.kde.org/D5172
Summary: We need to set the viewport so that we scale from device pixels to global compositor space.
Test Plan:
Ran kwin_wayland properly on my laptop without setting KWIN_COMPOSE.
Most things worked.
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3504
Summary:
Another regression from enabling touch support on X11.
The approach window for pointer input gets unmapped as soon as the mouse
enters the window. This ensures that mouse motion events are not stolen
from other applications. But with the touch events we did not even react
on the enter event if it's not activated for pointer. The result was an
area around the screenedge being blocked for pointer input.
This change only creates and maps the approach window if the edge is
activated for pointer input.
BUG: 378951
Test Plan:
Activated edges through pointer and touch, reconfigured and tested
motion events
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5528
Summary:
With the TabBox I observed the following issue:
1: trigger TabBox through screen edge
2: exit TabBox
3: trigger TabBox again through screen edge
Actual behavior: in step 3 the GUI does not show. If now using Alt+Tab
to show the TabBox the gui shows, but through screen edge it stays
broken.
Investigation showed that the difference is a direct show in screen edge
case and a delayed show in Alt+Tab case. Futher investigation shows that
an invalid geometry gets requested in the broken case. While this might
indicate an issue in another area it makes sense to protect KWin
internally against it and not to break rendering.
Thus this change ensures that a valid FBO does not get replaced by an
invalid sized FBO.
Test Plan:
Tested that Alt+Tab works correctly when triggered through
edge
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5438
Summary:
Grabbing the touch events seems to cause issues. It seems to also grab
pointer events from touchpad and breaks touch input on other events.
Also testing shows that we don't need it and get touch ownership events
for our screenedge windows reported.
BUG: 378951
Test Plan: Triggered touch screen edge, normal system usage on X11
Reviewers: #plasma, #kwin
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D5520
Summary:
Libdrm 2.4.78 introduces a version 2 and if KWin gets built against it
our code would break. Given that this change is for Plasma/5.8 branch.
Closes T5839
Reviewers: #kwin, #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Maniphest Tasks: T5839
Differential Revision: https://phabricator.kde.org/D5380
Summary:
Cursors are drawn low level, so need to go from global compositor space
to device space
(multiplied by the out scale)
Test Plan: Elements interacted underneath where the mouse was
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3499
Test Plan:
For the first time, actually plugged in my high DPI laptop.
Tested both 1x and 2x windows on 2 real displays one high DPI, one normal
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3498
Summary:
In theory we shouldn't need to scale input, however when in windowed
mode
we need to convert the host into output normal.
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3496
Summary:
Provides a virtual method in Screens where backends can supply the scale
of each screen, this is then set on each output.
For the X windowed backend this value is taken from a command line
parameter.
Test Plan:
Ran windowed mode with --scale 1 and 2
then kate --platform=wayland from another screen.
On the latter case UI elements were scaled up correctly
Reviewers: #plasma
Subscribers: plasma-devel, kwin
Tags: #kwin
Differential Revision: https://phabricator.kde.org/D3159