Commit graph

10 commits

Author SHA1 Message Date
Vlad Zahorodnii
4ce853e8e4 Prettify license headers 2020-08-07 19:57:56 +00:00
Vlad Zahorodnii
1fb9f6f13a Switch to SPDX license markers
The main advantage of SPDX license identifiers over the traditional
license headers is that it's more difficult to overlook inappropriate
licenses for kwin, for example GPL 3. We also don't have to copy a
lot of boilerplate text.

In order to create this change, I ran licensedigger -r -c from the
toplevel source directory.
2020-08-07 19:57:56 +00:00
Martin Gräßlin
063e796b18 [effects/backgroundcontrast] Remove ContrastShader::pixelSizeLocation
Credits to clang for finding an unused private variable.
2017-07-31 18:00:17 +02:00
Martin Gräßlin
8919cd5f54 [effects] Simplify supported check in blur and backgroundcontrast
GLSL is always required nowadays on GL compositor.

REVIEW: 118642
2014-06-11 14:50:01 +02:00
Marco Martin
b7ded05596 fade out the effect if the window opacity is < 1 2014-01-23 14:47:49 +01:00
Marco Martin
210f7d3eff reintroduce prepaintscreen
* work also without blur enabled
* try to pass only the 3 color parameters
2014-01-23 14:47:01 +01:00
Marco Martin
dabafc4988 simplify: remove prepaintwindow/screen
* update effect name
* remove unused variable
2014-01-23 14:46:13 +01:00
Marco Martin
4f2d2e469d no subclass for the shader
* get rid of the strength property
* this effect doesn't have config
2014-01-23 14:45:40 +01:00
Marco Martin
4036f179fc one single pass, get rid of cached version
* this effect is way cheaper than blur, don't cache it
* use its own atom
* also pass the matrix in the x property
* remove remnants of the cache
* do just a single pass
* get rid of config ui remnants
2014-01-23 14:44:49 +01:00
Marco Martin
3a4eb9a093 stub for the background contrast effect
* a copy of the blur shader to become a copy of the background contrast effect
* contrastshader actually doing the light modification
* don't expand/shrink the area
2014-01-23 14:44:00 +01:00